Matis Requis 201241242

Dependencies:   mbed

Tempest Game

Game Screen

https://os.mbed.com/media/uploads/MatisRequis/tempest_board_wiki.png The board is made of 12 columns. The Hero stays at the top of the column

Game Controls

https://os.mbed.com/media/uploads/MatisRequis/gamepad_buttons.png

To control the hero spaceship point the joystick to the column you want the hero to go to.

Press the A button to shoot a bullet in the column you are currently in.

Hero/Hero.cpp

Committer:
MatisRequis
Date:
2020-05-19
Revision:
2:d59a92e65bd9
Child:
4:8e3ba8d6d915

File content as of revision 2:d59a92e65bd9:

#include "Hero.h"

Hero::Hero() {

}

Hero::~Hero() {

}

void Hero::init(int column) {
    _column = column;
}
    
void Hero::draw(N5110 &lcd) {
    Vector2D xypos = getxy();
    
    _x = xypos.x;
    _y = xypos.y;
    
    if (_column < 3 && _column >= 0) {
        lcd.drawRect(_x+4, _y, 6, 2, FILL_BLACK);
        lcd.drawLine(_x+2, _y+1, _x+12, _y+1, 1);
        lcd.drawLine(_x+2, _y+3, _x+3, _y+5, 1);
        lcd.drawLine(_x+12, _y+3, _x+11, _y+5, 1);
        
    } else if (_column < 6 && _column > 2) {
        lcd.drawRect(_x-2, _y+4, 2, 6, FILL_BLACK);
        
    } else if (_column < 9 && _column > 5) {
        //lcd.drawRect();
        
    } else {
        //lcd.drawRect(); 
    }
}

void Hero::update(Direction d) {
    if (_column < 3 && _column >= 0) {
        
        if (d == W) {
            if (_column == 0) {
                _column = 11;
            } else {
                _column--;
            }
        } else if (d == E) {
            if (_column == 11) {
                _column = 0;
            } else {
                _column++;
            }
        }
        
        
    } else if (_column < 6 && _column > 2) {
        if (d == N) {
            if (_column == 0) {
                _column = 11;
            } else {
                _column--;
            }
        } else if (d == S) {
            if (_column == 11) {
                _column = 0;
            } else {
                _column++;
            }
        }
        
        
    } else if (_column < 9 && _column > 5) {
        if (d == E) {
            if (_column == 0) {
                _column = 11;
            } else {
                _column--;
            }
        } else if (d == W) {
            if (_column == 11) {
                _column = 0;
            } else {
                _column++;
            }
        }
        

    } else {
        if (d == S) {
            if (_column == 0) {
                _column = 11;
            } else {
                _column--;
            }
        } else if (d == N) {
            if (_column == 11) {
                _column = 0;
            } else {
                _column++;
            }
        }
        

    }
}

Vector2D Hero::getxy() {
    if (_column == 0) {
        Vector2D p = {21, 1};
        return p;   
    } else if (_column == 1) {
        Vector2D p = {35, 1};
        return p;   
    } else if (_column == 2) {
        Vector2D p = {49, 1};
        return p;   
    } else if (_column == 3) {
        Vector2D p = {65, 3};
        return p;   
    } else if (_column == 4) {
        Vector2D p = {65, 17};
        return p;   
    } else if (_column == 5) {
        Vector2D p = {65, 31};
        return p;   
    } else if (_column == 6) {
        Vector2D p = {63, 47};
        return p;   
    } else if (_column == 7) {
        Vector2D p = {49, 47};
        return p;   
    } else if (_column == 8) {
        Vector2D p = {35, 47};
        return p;   
    } else if (_column == 9) {
        Vector2D p = {19, 45};
        return p;   
    } else if (_column == 10) {
        Vector2D p = {19, 31};
        return p;   
    } else if (_column == 11) {
        Vector2D p = {19, 17};
        return p;
    }
    Vector2D p = {0,0};
    return p; 
}