Matis Requis 201241242
Dependencies: mbed
Tempest Game
Game Screen
The board is made of 12 columns. The Hero stays at the top of the column
Game Controls
To control the hero spaceship point the joystick to the column you want the hero to go to.
Press the A button to shoot a bullet in the column you are currently in.
Hero/Hero.h
- Committer:
- MatisRequis
- Date:
- 2020-05-26
- Revision:
- 10:2ae9d4145410
- Parent:
- 6:037dfa5064a1
File content as of revision 10:2ae9d4145410:
#ifndef HERO_H #define HERO_H // Included Libraries #include "mbed.h" #include "N5110.h" #include "Gamepad.h" /** Hero Class * @brief Draws and moves the hero * @author Matis Requis * @date May, 2020 */ class Hero { public: /** Constructor */ Hero(); /** Destructor */ ~Hero(); /** Initialises the hero * @param column @details the column the hero is going to spawn at */ void init(int column); /** Draws the hero spaceship * @param lcd @details N5110 object */ void draw(N5110 &lcd); /** Update spaceship position depending on joystick input * @param d @details Direction of joystick */ void update(float d); /** Gets the current position of the hero * @return hero_pos @details returns Vector2D structure with xy position */ Vector2D getxy(); /** Gets the current column of the hero * @return _column @details returns the current column */ int get_column(); private: int _x; int _y; int _d; int _column; }; #endif