![](/media/cache/group/default_image.jpg.50x50_q85.jpg)
Matis Requis 201241242
Dependencies: mbed
Tempest Game
Game Screen
The board is made of 12 columns. The Hero stays at the top of the column
Game Controls
To control the hero spaceship point the joystick to the column you want the hero to go to.
Press the A button to shoot a bullet in the column you are currently in.
Alien/Alien.h
- Committer:
- MatisRequis
- Date:
- 2020-05-26
- Revision:
- 10:2ae9d4145410
- Parent:
- 9:759b419fec3b
File content as of revision 10:2ae9d4145410:
#ifndef Alien_H #define Alien_H // Included Libraries #include "mbed.h" #include "N5110.h" #include "Gamepad.h" #include "Board.h" #include <cstdlib> #include <ctime> /** Alien Class * @brief Draws and moves the aliens * @author Matis Requis * @date May, 2020 */ class Alien { public: /** Constructor */ Alien(); /** Destructor */ ~Alien(); /** Initialises the bullet * @param column @details column the bullet spawns at * @param speed @details speed at which the alien moves lower is faster */ void init(int column, int speed); /** Draws the alien * @param lcd @details N5110 object */ void draw(N5110 &lcd); /** Updates the aliens location */ void update(); /** checks if the alien needs to be deleted * @return 1 or 0 @details returns 1 if alien needs to be deleted */ int checkdelete(); /** checks if the alien need has reached the top of the board */ int checkobjective(); /** returns a vector with the alien position * @return alienxy @details Vector2D structure with the aliens xy coordinates */ Vector2D getxy(); /** returns a vector with the alien lane and position * @return aliencolpos @details Vector2D structure with the aliens lane and position */ Vector2D getcolumnpos(); private: int _column; int _x; int _y; Board _board; int _currentpos; int _rand; int _movcount; int _alienspeed; }; #endif