![](/media/cache/group/default_image.jpg.50x50_q85.jpg)
Matis Requis 201241242
Dependencies: mbed
Tempest Game
Game Screen
The board is made of 12 columns. The Hero stays at the top of the column
Game Controls
To control the hero spaceship point the joystick to the column you want the hero to go to.
Press the A button to shoot a bullet in the column you are currently in.
TempestEngine/TempestEngine.h
- Committer:
- MatisRequis
- Date:
- 2020-05-27
- Revision:
- 12:1f1907ebebeb
- Parent:
- 10:2ae9d4145410
File content as of revision 12:1f1907ebebeb:
#ifndef TEMPESTENGINE_H #define TEMPESTENGINE_H // Included Libraries #include "mbed.h" #include "N5110.h" #include "Gamepad.h" #include "Bullet.h" #include "Hero.h" #include "Board.h" #include "Alien.h" #include <vector> #include <cstdlib> #include <ctime> /** TempestEngine Class * @brief Interacts all the other classes together and builds the game * @author Matis Requis * @date May, 2020 */ class TempestEngine { public: /** Constructor */ TempestEngine(); /** Destructor */ ~TempestEngine(); //GAME FUNCTIONS /** Initialises the GameEngine*/ void init(); /** Reads the input of the board * @param pad @details gamepad object */ void read_input(Gamepad &pad); /** Draws the game using functions from other classes * @param lcd @details N5110 object */ void draw(N5110 &lcd); /** Updates the game */ void update(); //CLASS INTERACTION FUNCTIONS /** Displays the score * @param lcd @details N5110 object */ void display_score(N5110 &lcd); /** Displays the amount of lives left * @param lcd @details N5110 object */ void display_lives(N5110 &lcd); /** Checks for collision between an alien and a bullet */ void check_alien_bullet_colision(); /** Checks if the player is out of lives * @return 0 or 1 @details returns 1 if the player is out of lives, otherwise 0 */ int game_over(); //BULLET FUNCTIONS /** Creates new bullets when A is pressed */ void create_bullets(); /** Iterates through the bullets and draws them * @param lcd @details N5110 object */ void draw_bullets(N5110 &lcd); /** Updates all the bullets positions and removes them once they have reached the bottom */ void update_bullets(); //ALIEN FUNCTIONS /** Spawns new aliens randomly every 15-25 frames */ void create_aliens(); /** Draws all the created aliens * @param lcd @details N5110 object */ void draw_aliens(N5110 &lcd); /** Updates all the aliens positions and removes them when they have reached the top of the board */ void update_aliens(); /////////////////VECTOR///////////////// /** Stores all the bullets created */ std::vector<Bullet> bullet_vect; /** Stores all the aliens spawned */ std::vector<Alien> alien_vect; private: //////////////////OBJECTS//////////////////// /** Board object */ Board _board; /** Hero object */ Hero _hero; /////////////////VARIABLES//////////////// int _shooting_speed; float _d; int _a; int _bullet_countdown; int _alien_timer; int _alienspeed; int _score; int _herolives; }; #endif