Matis Requis 201241242

Dependencies:   mbed

Tempest Game

Game Screen

https://os.mbed.com/media/uploads/MatisRequis/tempest_board_wiki.png The board is made of 12 columns. The Hero stays at the top of the column

Game Controls

https://os.mbed.com/media/uploads/MatisRequis/gamepad_buttons.png

To control the hero spaceship point the joystick to the column you want the hero to go to.

Press the A button to shoot a bullet in the column you are currently in.

Revision:
9:759b419fec3b
Parent:
7:94bc3e21d664
Child:
10:2ae9d4145410
--- a/TempestEngine/TempestEngine.h	Mon May 25 11:40:15 2020 +0000
+++ b/TempestEngine/TempestEngine.h	Tue May 26 07:26:13 2020 +0000
@@ -7,8 +7,11 @@
 #include "Bullet.h"
 #include "Hero.h"
 #include "Board.h"
+#include "Alien.h"
 
 #include <vector>
+#include <cstdlib>
+#include <ctime>
 
 class TempestEngine {
 
@@ -21,8 +24,16 @@
     void read_input(Gamepad &pad);
     void draw(N5110 &lcd);
     void update();
+    
+    //BULLET FUNCTIONS
     void create_bullets();
     void draw_bullets(N5110 &lcd);
+    void update_bullets();
+    
+    //ALIEN FUNCTIONS
+    void create_aliens();
+    void draw_aliens(N5110 &lcd);
+    void update_aliens();
     
 private:
     //////////////////OBJECTS////////////////////
@@ -37,9 +48,12 @@
     int _mag;
     int _a;
     int _bullet_timer;
+    int _alien_timer;
+    int _alienspeed;
     
     /////////////////VECTOR/////////////////
     std::vector<Bullet> bullet_vect;
+    std::vector<Alien> alien_vect;
 };
 
 #endif
\ No newline at end of file