Matis Requis 201241242

Dependencies:   mbed

Tempest Game

Game Screen

https://os.mbed.com/media/uploads/MatisRequis/tempest_board_wiki.png The board is made of 12 columns. The Hero stays at the top of the column

Game Controls

https://os.mbed.com/media/uploads/MatisRequis/gamepad_buttons.png

To control the hero spaceship point the joystick to the column you want the hero to go to.

Press the A button to shoot a bullet in the column you are currently in.

Revision:
10:2ae9d4145410
Parent:
9:759b419fec3b
--- a/Bullet/Bullet.cpp	Tue May 26 07:26:13 2020 +0000
+++ b/Bullet/Bullet.cpp	Tue May 26 16:31:22 2020 +0000
@@ -8,6 +8,7 @@
     
 }
 
+//initialises the current column and position in the column of the bullet and draws the path
 void Bullet::init(int column) {
     _currentpos = 0;
     _column = column;
@@ -15,20 +16,37 @@
     
 }
 
+//draws the bullet
 void Bullet::draw(N5110 &lcd) {
-    _x = _board.drawcolumn[_column][_currentpos].x;
-    _y = _board.drawcolumn[_column][_currentpos].y;
+    getxy();
     lcd.drawRect(_x, _y, 2, 2, FILL_BLACK);
 }
 
+//updates the bullet, moving it forward
 void Bullet::update() {
     _currentpos++;
 }
 
+//checks if the bullet has reached the end of the lane
 int Bullet::checkdelete() {
     if (_currentpos > 13) {
         return 1;   
     } else {
         return 0;
     }
+}
+
+//gets the coordinates of the bullet
+Vector2D Bullet::getxy() {
+    _x = _board.drawcolumn[_column][_currentpos].x;
+    _y = _board.drawcolumn[_column][_currentpos].y;
+    
+    Vector2D bulletxy = {_board.drawcolumn[_column][_currentpos].x, _board.drawcolumn[_column][_currentpos].y};
+    return bulletxy;
+}  
+
+//gets the current column and position in the column
+Vector2D Bullet::getcolumnpos() {
+    Vector2D p = {_column, _currentpos};
+    return p;   
 }
\ No newline at end of file