Matis Requis 201241242

Dependencies:   mbed

Tempest Game

Game Screen

https://os.mbed.com/media/uploads/MatisRequis/tempest_board_wiki.png The board is made of 12 columns. The Hero stays at the top of the column

Game Controls

https://os.mbed.com/media/uploads/MatisRequis/gamepad_buttons.png

To control the hero spaceship point the joystick to the column you want the hero to go to.

Press the A button to shoot a bullet in the column you are currently in.

Committer:
MatisRequis
Date:
Fri May 22 10:29:49 2020 +0000
Revision:
4:8e3ba8d6d915
Parent:
2:d59a92e65bd9
Child:
6:037dfa5064a1
Hero movement done, now depends on joystick position

Who changed what in which revision?

UserRevisionLine numberNew contents of line
MatisRequis 2:d59a92e65bd9 1 #ifndef HERO_H
MatisRequis 2:d59a92e65bd9 2 #define HERO_H
MatisRequis 2:d59a92e65bd9 3
MatisRequis 2:d59a92e65bd9 4 #include "mbed.h"
MatisRequis 2:d59a92e65bd9 5 #include "N5110.h"
MatisRequis 2:d59a92e65bd9 6 #include "Gamepad.h"
MatisRequis 2:d59a92e65bd9 7
MatisRequis 2:d59a92e65bd9 8 class Hero {
MatisRequis 2:d59a92e65bd9 9
MatisRequis 2:d59a92e65bd9 10 public:
MatisRequis 2:d59a92e65bd9 11
MatisRequis 2:d59a92e65bd9 12 Hero();
MatisRequis 2:d59a92e65bd9 13 ~Hero();
MatisRequis 2:d59a92e65bd9 14
MatisRequis 2:d59a92e65bd9 15 void init(int column);
MatisRequis 2:d59a92e65bd9 16 void draw(N5110 &lcd);
MatisRequis 4:8e3ba8d6d915 17 void update(float d, float mag, int a);
MatisRequis 2:d59a92e65bd9 18 Vector2D getxy();
MatisRequis 2:d59a92e65bd9 19 int _column;
MatisRequis 2:d59a92e65bd9 20
MatisRequis 2:d59a92e65bd9 21 private:
MatisRequis 2:d59a92e65bd9 22
MatisRequis 2:d59a92e65bd9 23
MatisRequis 2:d59a92e65bd9 24 int _x;
MatisRequis 2:d59a92e65bd9 25 int _y;
MatisRequis 4:8e3ba8d6d915 26 int _a;
MatisRequis 4:8e3ba8d6d915 27 int _d;
MatisRequis 4:8e3ba8d6d915 28 int _mag;
MatisRequis 2:d59a92e65bd9 29
MatisRequis 2:d59a92e65bd9 30 };
MatisRequis 2:d59a92e65bd9 31 #endif