Matis Requis 201241242

Dependencies:   mbed

Tempest Game

Game Screen

https://os.mbed.com/media/uploads/MatisRequis/tempest_board_wiki.png The board is made of 12 columns. The Hero stays at the top of the column

Game Controls

https://os.mbed.com/media/uploads/MatisRequis/gamepad_buttons.png

To control the hero spaceship point the joystick to the column you want the hero to go to.

Press the A button to shoot a bullet in the column you are currently in.

Committer:
MatisRequis
Date:
Tue May 26 07:26:13 2020 +0000
Revision:
9:759b419fec3b
Parent:
8:5feb1913bc92
Child:
10:2ae9d4145410
Aliens working similar to bullets with random

Who changed what in which revision?

UserRevisionLine numberNew contents of line
MatisRequis 2:d59a92e65bd9 1 #ifndef BOARD_H
MatisRequis 2:d59a92e65bd9 2 #define BOARD_H
MatisRequis 2:d59a92e65bd9 3
MatisRequis 2:d59a92e65bd9 4 #include "mbed.h"
MatisRequis 2:d59a92e65bd9 5 #include "N5110.h"
MatisRequis 2:d59a92e65bd9 6 #include "Gamepad.h"
MatisRequis 2:d59a92e65bd9 7
MatisRequis 8:5feb1913bc92 8 #include <algorithm>
MatisRequis 8:5feb1913bc92 9
MatisRequis 3:54132cf073d7 10
MatisRequis 2:d59a92e65bd9 11 class Board {
MatisRequis 2:d59a92e65bd9 12 public:
MatisRequis 2:d59a92e65bd9 13 Board();
MatisRequis 2:d59a92e65bd9 14 ~Board();
MatisRequis 2:d59a92e65bd9 15 void draw(N5110 &lcd);
MatisRequis 2:d59a92e65bd9 16 void path();
MatisRequis 8:5feb1913bc92 17 void drawpath(int x0, int y0, int x1, int y1, Vector2D array[14]);
MatisRequis 8:5feb1913bc92 18 Vector2D drawcolumn[12][14];
MatisRequis 2:d59a92e65bd9 19
MatisRequis 2:d59a92e65bd9 20
MatisRequis 2:d59a92e65bd9 21 private:
MatisRequis 3:54132cf073d7 22
MatisRequis 2:d59a92e65bd9 23
MatisRequis 2:d59a92e65bd9 24 };
MatisRequis 2:d59a92e65bd9 25 #endif