Matis Requis 201241242

Dependencies:   mbed

Tempest Game

Game Screen

https://os.mbed.com/media/uploads/MatisRequis/tempest_board_wiki.png The board is made of 12 columns. The Hero stays at the top of the column

Game Controls

https://os.mbed.com/media/uploads/MatisRequis/gamepad_buttons.png

To control the hero spaceship point the joystick to the column you want the hero to go to.

Press the A button to shoot a bullet in the column you are currently in.

Committer:
MatisRequis
Date:
Thu May 21 07:10:22 2020 +0000
Revision:
3:54132cf073d7
Parent:
2:d59a92e65bd9
Child:
4:8e3ba8d6d915
Fixed board drawpath

Who changed what in which revision?

UserRevisionLine numberNew contents of line
MatisRequis 2:d59a92e65bd9 1 #ifndef BULLET_H
MatisRequis 2:d59a92e65bd9 2 #define BULLET_H
MatisRequis 2:d59a92e65bd9 3
MatisRequis 2:d59a92e65bd9 4 #include "mbed.h"
MatisRequis 2:d59a92e65bd9 5 #include "N5110.h"
MatisRequis 2:d59a92e65bd9 6 #include "Gamepad.h"
MatisRequis 3:54132cf073d7 7 #include "Board.h"
MatisRequis 2:d59a92e65bd9 8
MatisRequis 2:d59a92e65bd9 9 class Bullet {
MatisRequis 2:d59a92e65bd9 10 public:
MatisRequis 2:d59a92e65bd9 11 Bullet();
MatisRequis 2:d59a92e65bd9 12 ~Bullet();
MatisRequis 3:54132cf073d7 13 void fire(int column);
MatisRequis 2:d59a92e65bd9 14 void draw(N5110 &lcd);
MatisRequis 2:d59a92e65bd9 15 private:
MatisRequis 2:d59a92e65bd9 16 int _size;
MatisRequis 3:54132cf073d7 17 int _column;
MatisRequis 2:d59a92e65bd9 18 int _x;
MatisRequis 2:d59a92e65bd9 19 int _y;
MatisRequis 3:54132cf073d7 20 Board _board;
MatisRequis 3:54132cf073d7 21 int _currentpos;
MatisRequis 2:d59a92e65bd9 22 };
MatisRequis 2:d59a92e65bd9 23 #endif