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Dependencies: mbed
SpaceInvaderEngine/SpaceInvaderEngine.h
- Committer:
- josh_ohara
- Date:
- 2020-04-01
- Revision:
- 12:be491ab6e742
- Parent:
- 11:c174d84e4866
- Child:
- 14:e88bcf5c0887
File content as of revision 12:be491ab6e742:
#ifndef SPACEINVADERENGINE_H
#define SPACEINVADERENGINE_H
#include "mbed.h"
#include "N5110.h"
#include "Gamepad.h"
#include "BulletS.h"
#include "Ship.h"
#include "Armada.h"
#include <vector>
#define BORDER 2
class SpaceInvaderEngine
{
public:
SpaceInvaderEngine();
~SpaceInvaderEngine();
void init(int ship_height, int ship_width, int alien_size, int no_aliens, int column_size, int row_size);
void read_input(Gamepad &pad);
void update(Gamepad &pad, N5110 &lcd);
void render(N5110 &lcd);
void shoot_bullet();
void SpaceInvaderEngine::get_ship_pos();
private:
Armada A1;
Ship S1;
BulletS BS1;
int S1_height;
int S1_width;
int A1_size;
int N;
int CS;
int RS;
int A1y;
int BS1x;
int BS1y;
Direction D;
float Mag;
vector<Bullet> BulletS;
};
#endif