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Dependencies: mbed
SpaceInvaderEngine/SpaceInvaderEngine.h
- Committer:
- josh_ohara
- Date:
- 2020-04-01
- Revision:
- 11:c174d84e4866
- Parent:
- 10:9189419fda68
- Child:
- 12:be491ab6e742
File content as of revision 11:c174d84e4866:
#ifndef SPACEINVADERENGINE_H #define SPACEINVADERENGINE_H #include "mbed.h" #include "N5110.h" #include "Gamepad.h" #include "BulletS.h" #include "Ship.h" #include "Alien.h" #include <vector> #define BORDER 2 class SpaceInvaderEngine { public: SpaceInvaderEngine(); ~SpaceInvaderEngine(); void init(int ship_height, int ship_width, int alien_size); void read_input(Gamepad &pad); void update(Gamepad &pad, N5110 &lcd); void render(N5110 &lcd); void shoot_bullet(); void SpaceInvaderEngine::get_ship_pos(); private: Alien A1; Ship S1; BulletS BS1; int S1_height; int S1_width; int A1_size; int A1y; int BS1x; int BS1y; Direction D; float Mag; vector<Bullet> BulletS; }; #endif