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Dependencies: mbed
BulletS/BulletS.cpp
- Committer:
- josh_ohara
- Date:
- 2020-03-22
- Revision:
- 5:e5bb95fb308b
- Parent:
- 4:18a1fc4c38e0
- Child:
- 6:5bea67cc96f9
File content as of revision 5:e5bb95fb308b:
#include "BulletS.h"
Bullet::Bullet()
{
}
void Bullet::init(int size, int speed, int Height) {
Size = size;
Speed = speed;
X = WIDTH/2 - Size/2; //Middle of the ship
Y = HEIGHT - Height; //Top of the ship Height is ship Height
}
void Bullet::draw(N5110 &lcd)
{
lcd.drawRect(X,Y,Size,Size,FILL_BLACK);
}
void Bullet::update() {
if(pad.A_pressed()) {
Speed = 1; //shoots bullet if pad a pressed
Y -= Speed;
}
}
Vector2D Bullet::get_position() {
Vector2D p = {X,Y};
return p;
}
//void Bullet::set_hit(bool hit) {
// bool Hit == hit;
//}