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Dependencies: mbed
SpaceInvaderEngine/SpaceInvaderEngine.h
- Committer:
- josh_ohara
- Date:
- 2020-04-06
- Revision:
- 15:dde4ce4bf7fe
- Parent:
- 14:e88bcf5c0887
- Child:
- 16:987f72d9bb8f
File content as of revision 15:dde4ce4bf7fe:
#ifndef SPACEINVADERENGINE_H
#define SPACEINVADERENGINE_H
#include "mbed.h"
#include "N5110.h"
#include "Gamepad.h"
#include "BulletS.h"
#include "Ship.h"
#include "Armada.h"
#include "Cover.h"
#include <vector>
#define BORDER 2
class SpaceInvaderEngine
{
public:
SpaceInvaderEngine();
~SpaceInvaderEngine();
void init(int ship_height, int ship_width, int alien_size, int no_aliens, int armada_column_size, int armada_row_size, int cover_y, int cover1_x, int cover2_x, int cover3_x, int no_rocks);
void read_input(Gamepad &pad);
void update(Gamepad &pad, N5110 &lcd);
void render(N5110 &lcd);
void shoot_bullet();
void get_ship_pos();
void ship_bullet_alien_collision(Gamepad &pad, N5110 &lcd);
void ship_bullet_cover1_collision(Gamepad &pad, N5110 &lcd);
void ship_bullet_cover2_collision(Gamepad &pad, N5110 &lcd);
void ship_bullet_cover3_collision(Gamepad &pad, N5110 &lcd);
private:
Armada A1;
Ship S1;
BulletS BS1;
Cover C1;
Cover C2;
Cover C3;
int S1_height;
int S1_width;
int A1_size;
int N;
int CS;
int RS;
int A1y;
int S1x;
int S1y;
int Cy;
int C1x;
int C2x;
int C3x;
int NR;
Direction D;
float Mag;
};
#endif