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Dependencies: mbed
BulletS/BulletS.h
- Committer:
- josh_ohara
- Date:
- 2020-04-06
- Revision:
- 15:dde4ce4bf7fe
- Parent:
- 14:e88bcf5c0887
- Child:
- 16:987f72d9bb8f
File content as of revision 15:dde4ce4bf7fe:
#include "mbed.h"
#include "N5110.h"
#include "Gamepad.h"
#include "Bullet.h"
#include <vector>
class BulletS
{
public:
BulletS();
~BulletS();
void init();
void render(N5110 &lcd);
void update(Gamepad &pad, N5110 &lcd, int shipx, int shipy);
vector<Bullet> get_vector();
void set_hit(int i, bool x);
void flag_set();
private:
vector<Bullet> bullet_vector;
int X;
int Y;
int Shoot;
Ticker ticker;
};