
Joshua O'hara 201291390
Dependencies: mbed
main.cpp
- Committer:
- josh_ohara
- Date:
- 2020-05-18
- Revision:
- 33:d8284dee58db
- Parent:
- 24:ff5af5a013b5
- Child:
- 34:853f0cf0ce03
File content as of revision 33:d8284dee58db:
/* ELEC2645 Embedded Systems Project School of Electronic & Electrical Engineering University of Leeds 2019/20 Name: Joshua O'hara Username: el18jkeo Student ID Number: 201291390 Date: 11.03.2020 */ // includes #include "mbed.h" #include "Gamepad.h" #include "N5110.h" #include "SpaceInvaderEngine.h" #define SHIP_WIDTH 9 #define SHIP_HEIGHT 2 #define ALIEN_SIZE 4 #define ROW_SIZE 3 #define COLUMN_SIZE 5 #define COVER_Y 38 #define COVER1_X 9 #define COVER2_X 34 #define COVER3_X 59 #define ROCK_NUMBER 10 // objects Gamepad pad; N5110 lcd; SpaceInvaderEngine SpaceInvader; // structs struct UserInput { Direction d; float mag; }; //functions void hardware_init(); void game_init(); void draw_game(); void start_menu(); void game_over(int level); void next_level(int level); void select_difficulty(); //variables int _fps; int _counter; int _level; int _difficulty; int _number_of_aliens; bool _armada_life; bool _ship_life; Direction direction; int main() { _fps = 6; _counter = 0; _level = 1; _armada_life = true; _ship_life = true; hardware_init(); start_menu(); select_difficulty(); _number_of_aliens = 5*_difficulty; draw_game(); wait(1.0f/_fps); while(1){ hardware_init(); game_init(); next_level(_level); while(1) { SpaceInvader.read_input(pad); SpaceInvader.update(pad, lcd, _counter, _level); draw_game(); wait(1.0f/_fps); _counter++; _ship_life = SpaceInvader.get_ship_life(); if(_ship_life == false){ game_over(_level); } _armada_life = SpaceInvader.get_armada_life(); if(_armada_life == false){ break; } } SpaceInvader.kill_all(); _level++; } } void start_menu() { lcd.printString("Space Invaders",0,1); lcd.printString(" Press Start ",0,4); lcd.refresh(); while(pad.start_pressed() == false) { lcd.setContrast( pad.read_pot1()); pad.leds_on(); wait(0.1); pad.leds_off(); wait(0.1); } } void draw_game() { lcd.clear(); SpaceInvader.render(lcd); lcd.refresh(); } void hardware_init() { lcd.init(); pad.init(); } void game_init() { SpaceInvader.init(SHIP_HEIGHT,SHIP_WIDTH,ALIEN_SIZE,10,COLUMN_SIZE,ROW_SIZE,COVER_Y,COVER1_X,COVER2_X,COVER3_X,ROCK_NUMBER,_level); } void game_over(int level) { lcd.clear(); while(1){ lcd.printString(" Game Over",0,0); char buffer_[14]; sprintf(buffer_," Level %2d",level); lcd.printString(buffer_,0,2); lcd.printString(" Press reset ",0,4); lcd.refresh(); } } void next_level(int level) { lcd.clear(); char buffer_[14]; sprintf(buffer_," Level %2d",level); lcd.printString(buffer_,0,2); printf("here1"); lcd.refresh(); wait(2); lcd.clear(); printf("here2"); } void select_difficulty() { _difficulty = 1; bool select_ = false; while(select_ == false){ lcd.clear(); lcd.printString(" Easy",0,0); lcd.printString(" Medium",0,2); lcd.printString(" Hard",0,4); if(_difficulty == 1){ lcd.drawRect(0,0,3,3,FILL_BLACK); } if(_difficulty == 2){ lcd.drawRect(0,20,3,3,FILL_BLACK); } if(_difficulty == 3){ lcd.drawRect(0,40,3,3,FILL_BLACK); } lcd.refresh(); wait(1); while(1){ direction = pad.get_direction(); if(pad.A_pressed()==true){ select_ = true; break; } if((_difficulty==1)&& (direction==N)){ _difficulty = 3; break; } if((_difficulty==1)&& (direction==S)){ _difficulty = 2; break; } if((_difficulty==2)&& (direction==N)){ _difficulty = 1; break; } if((_difficulty==2)&& (direction==S)){ _difficulty = 3; break; } if((_difficulty==3)&& (direction==N)){ _difficulty = 2; break; } if((_difficulty==3)&& (direction==S)){ _difficulty = 1; break; } } //printf(" difficulty %2d",direction); } }