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Dependencies: mbed
Alien/Alien.cpp
- Committer:
- josh_ohara
- Date:
- 2020-05-01
- Revision:
- 18:828e9f6ddfdb
- Parent:
- 17:8b1d16d56ad2
- Child:
- 19:43de9fd725ba
File content as of revision 18:828e9f6ddfdb:
#include "Alien.h" void Alien::init(int x, int y, int size) { Alive = true; Shoot = false; StartX = x; StartY = y; X = x; Y = y; Size = size; Speed = 1; alien_bullet_vector.init(); } void Alien::render(N5110 &lcd) { if(Alive == true){ lcd.drawRect(X, Y, Size, Size, FILL_BLACK); alien_bullet_vector.render(lcd); } } Vector2D Alien::get_position() { Vector2D p = {X,Y}; return p; } void Alien::update(int step_x, int remainder_x, Gamepad &pad, int counter) { X+=Speed; int c = counter; int _step_x = step_x; int _remainder_x = remainder_x; if (X < 1 + _remainder_x*_step_x) { X = 1 + _remainder_x*_step_x; Speed = -Speed; Y = Y + 2; } if (X > WIDTH - Size - 1 - (4-_remainder_x)*_step_x) { X = WIDTH - Size - 1 - (4-_remainder_x)*_step_x; Speed = -Speed; Y = Y + 2; } flag_set(c); alien_bullet_vector.update(X,Y,Shoot); Shoot = false; } void Alien::set_life(bool x){ Alive = x; } bool Alien::get_life(){ bool x = Alive; return x; } void Alien::flag_set(int counter){ int c = counter; if(c%7 == 1){ Shoot = true; } }