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Dependencies: mbed
Ship/Ship.h
- Committer:
- josh_ohara
- Date:
- 2020-05-15
- Revision:
- 25:823b1a997a0c
- Parent:
- 21:970807533b10
- Child:
- 26:31a729ec7e76
File content as of revision 25:823b1a997a0c:
#ifndef SHIP_H
#define SHIP_H
#include "mbed.h"
#include "N5110.h"
#include "Gamepad.h"
#include "BulletS.h"
/** Ship Class
@author Joshua Ohara, el18jkeo, 201291390
@brief Controls the ship
@date May 2020
*/
class Ship
{
public:
/** Constructor */
Ship();
/** Destructor */
~Ship();
/** Set the score
* @param the value of the score (int)
*/
void init(int height, int width); //dimensions of the ship without shooter, y position is bottom of the screen
void render(N5110 &lcd); //Draws basic rectangle ship
Vector2D get_position(); //Returns position of ship
void update(Direction d, float mag, Gamepad &pad, N5110 &lcd, int counter); //Interface between joystick and ship control
int get_height();
int get_width();
void set_life(bool life);
bool get_life();
vector<Bullet> get_bullet_vector();
void set_bullet_hit(int i, bool hit);
private:
int Height;
int Width;
int X;
int Y;
int Speed;
bool Life;
BulletS ship_bullet_vector;
};
#endif