
Joshua O'hara 201291390
Dependencies: mbed
ShipBulletVector/ShipBulletVector.h
- Committer:
- josh_ohara
- Date:
- 2020-05-26
- Revision:
- 44:3b904d25ee12
- Parent:
- 42:816e444e660b
File content as of revision 44:3b904d25ee12:
#include "mbed.h" #include "N5110.h" #include "Gamepad.h" #include "ShipBullet.h" #include <vector> /** ShipBulletVector Class @author Joshua Ohara, el18jkeo, 201291390 @brief Controls and creates the ship bullet vector @date May 2020 */ class ShipBulletVector { public: /**Constructor*/ ShipBulletVector(); /**Destructor*/ ~ShipBulletVector(); /**Sets starting values for private variables*/ void init(); //initialise shoot value to 1 and loop counter to 0 /**Iterate through vector of ship bullets and draw them*/ void render(N5110 &lcd); //draw the vector of bullets /**Iterate through vector of ship bullets and update them, *set shoot flag *shoot if players presses button and shoot flag is true */ void update(Gamepad &pad, N5110 &lcd, int ship_x, int ship_y, int counter, bool powerup); //update private variables, bullet vector, shoot etc //accessors and mutators// /**Returns copy of vector of ship bullets *@return _bullet_vector (vector<ShipBullet>) */ vector<ShipBullet> get_vector(); //returns a copy of the vector of ship bullets for collision check /**Set hit value of bullet i in the vector of bullets *@param hit (bool) */ void set_hit(int i, bool x); //sets the hit value of ship bullet i in the vector /**Sets the shoot flag to true if it has been x amount of time since last shot, *time x is reduced if player collects a powerup *@param _shoot (bool) */ void flag_set(int counter); //sets the shoot flag (if shoot = true player can shoot) private: vector<ShipBullet> _bullet_vector; //vector of ship bullets int _x; //x position of the ship int _y; //y position of the ship bool _shoot; //shoot flag (if true player can shoot) int _old_counter; //old counter for checking time since last shot bool _powerup; //bool to show if player has collected a powerup this level };