
Joshua O'hara 201291390
Dependencies: mbed
PowerUp/PowerUp.h
- Committer:
- josh_ohara
- Date:
- 2020-05-26
- Revision:
- 44:3b904d25ee12
- Parent:
- 40:35f27f0e7833
File content as of revision 44:3b904d25ee12:
#include "mbed.h" #include "N5110.h" #include "Gamepad.h" /** PowerUp class * @brief Creates and controlsalien power up object * @author Joshua O'hara * @date May, 2017 */ class PowerUp { public: /**Constructor*/ PowerUp(); /**Destructor*/ ~PowerUp(); /**Sets starting private variables*/ void init(int x, int y, int size); //initialises objects and sets private variables /**Draws powerup if hit has not yet occured (hit = false)*/ void render(N5110 &lcd); //draws power up /*Updates private variables of powerup*/ void update(); //udpdates private variables //accessors and mutators /**Returns a 2D vector containing x and y position of the vector *@return powerup position (Vector2D) */ Vector2D get_position(); //returns the x and y position of the power up /**Sets the hit value of the powerup @param _hit (bool) */ void set_hit(bool x); //sets the hit value of the power up /**Returns the hit value of the powerup @return _hit (bool) */ bool get_hit(); //returns the hit value of the power up private: int _y; //y position of the powerup int _x; //x position of the powerup int _speed; //speed of the bullet (y direction) int _size; //size of the powerup (width) bool _hit; //variable to show if powerup has caused a hit, functions the same as the life variable of the ship but logically opposite };