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Dependencies: mbed
Diff: SpaceInvaderEngine/SpaceInvaderEngine.h
- Revision:
- 33:d8284dee58db
- Parent:
- 24:ff5af5a013b5
- Child:
- 35:517b56b010df
--- a/SpaceInvaderEngine/SpaceInvaderEngine.h Mon May 18 08:43:15 2020 +0000
+++ b/SpaceInvaderEngine/SpaceInvaderEngine.h Mon May 18 14:57:30 2020 +0000
@@ -17,57 +17,55 @@
public:
SpaceInvaderEngine();
~SpaceInvaderEngine();
- void init(int ship_height, int ship_width, int alien_size, int no_aliens, int armada_column_size, int armada_row_size, int cover_y, int cover1_x, int cover2_x, int cover3_x, int no_rocks, int level);
- void read_input(Gamepad &pad);
- void update(Gamepad &pad, N5110 &lcd, int counter, int level);
- void render(N5110 &lcd);
- void shoot_bullet();
- void get_ship_pos();
- void ship_bullet_alien_collision(Gamepad &pad, N5110 &lcd);
- void ship_bullet_cover1_collision(Gamepad &pad, N5110 &lcd);
- void ship_bullet_cover2_collision(Gamepad &pad, N5110 &lcd);
- void ship_bullet_cover3_collision(Gamepad &pad, N5110 &lcd);
- void alien_bullet_ship_collision(Gamepad &pad, N5110 &lcd);
- void alien_bullet_cover3_collision(Gamepad &pad, N5110 &lcd);
- void alien_bullet_cover1_collision(Gamepad &pad, N5110 &lcd);
- void alien_bullet_cover2_collision(Gamepad &pad, N5110 &lcd);
- void alien_ship_collision(Gamepad &pad, N5110 &lcd);
- void alien_cover1_collision(Gamepad &pad, N5110 &lcd);
- void alien_cover2_collision(Gamepad &pad, N5110 &lcd);
- void alien_cover3_collision(Gamepad &pad, N5110 &lcd);
- bool get_armada_life();
- bool get_ship_life();
- void kill_all();
+ void init(int ship_height, int ship_width, int alien_size, int no_aliens, int armada_column_size, int armada_row_size, int cover_y, int cover1_x, int cover2_x, int cover3_x, int no_rocks, int level); //initialise all needed objects and set private member variables
+ void read_input(Gamepad &pad); //read the gamepad input (buttons and joystick)
+ void update(Gamepad &pad, N5110 &lcd, int counter, int level); //update all objects
+ void render(N5110 &lcd); //draw all objects
+ void ship_bullet_alien_collision(Gamepad &pad, N5110 &lcd); //check for collision between the ship bullets and the aliens
+ void ship_bullet_cover1_collision(Gamepad &pad, N5110 &lcd); //check for collision between the ship bullets and cover 1
+ void ship_bullet_cover2_collision(Gamepad &pad, N5110 &lcd); //check for collision between the ship bullets and cover 2
+ void ship_bullet_cover3_collision(Gamepad &pad, N5110 &lcd); //check for collision between the ship bullets and cover 3
+ void alien_bullet_ship_collision(Gamepad &pad, N5110 &lcd); //check for collision between the alien bullets and the ship
+ void alien_bullet_cover3_collision(Gamepad &pad, N5110 &lcd); //check for collision between the alien bullets and cover 3
+ void alien_bullet_cover1_collision(Gamepad &pad, N5110 &lcd); //check for collision between the alien bullets and cover 1
+ void alien_bullet_cover2_collision(Gamepad &pad, N5110 &lcd); //check for collision between the alien bullets and cover 2
+ void alien_ship_collision(Gamepad &pad, N5110 &lcd); //check for collision between the aliens and the ship
+ void alien_cover1_collision(Gamepad &pad, N5110 &lcd); //check for collision between the aliens and cover 1
+ void alien_cover2_collision(Gamepad &pad, N5110 &lcd); //check for collision between the aliens and cover 2
+ void alien_cover3_collision(Gamepad &pad, N5110 &lcd); //check for collision between the aliens and cover 3
+ //accessors and mutators//
+ void get_ship_pos(); //return the position of ths ship
+ bool get_armada_life(); //return the life value of the alien armada
+ bool get_ship_life(); //return the life value of the ship
+ void kill_all(); //set life value of all objects to 0
private:
- Armada A1;
- Ship S1;
- BulletS BS1;
- Cover C1;
- Cover C2;
- Cover C3;
-
- int S1_height;
- int S1_width;
- int A1_size;
- int N;
- int CS;
- int RS;
+ Armada _armada; //armada (vector of aliens) object
+ Ship _ship; //ship object
+ BulletS _ship_bullets; //ship bullet vector
+ Cover _cover_1; //cover object (vector of rocks)
+ Cover _cover_2; //cover object (vector of rocks)
+ Cover _cover_3; //cover object (vector of rocks)
- int A1y;
- int S1x;
- int S1y;
- int Cy;
- int C1x;
- int C2x;
- int C3x;
- int NR;
+ int _ship_height; //height of ship
+ int _ship_width; //width of ship
+ int _alien_size; //size of alien
+ int _alien_number; //number of aliens
+ int _armada_column_size; //number of of aliens per column of armada
+ int _armada_row_size; //number of aliens per row of armada
+ int _ship_x; //x position of ship
+ int _ship_y; //y position of ship
+ int _cover_y; //y position of covers
+ int _cover_1_x; //x position of cover 1
+ int _cover_2_x; //x position of cover 2
+ int _cover_3_x; //x position of cover 3
+ int _rock_number; //number of rocks per cover
+
- Direction D;
- float Mag;
-
+ Direction D; //direction of joystick
+ float _mag; //magnitude of joystick offset
};
#endif
\ No newline at end of file