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Dependencies: mbed
Diff: Ship/Ship.h
- Revision:
- 21:970807533b10
- Parent:
- 20:0b6f1cfc5be6
- Child:
- 25:823b1a997a0c
--- a/Ship/Ship.h Fri May 01 19:41:24 2020 +0000
+++ b/Ship/Ship.h Tue May 12 15:33:50 2020 +0000
@@ -4,6 +4,7 @@
#include "mbed.h"
#include "N5110.h"
#include "Gamepad.h"
+#include "BulletS.h"
class Ship
{
@@ -14,10 +15,13 @@
void init(int height, int width); //dimensions of the ship without shooter, y position is bottom of the screen
void render(N5110 &lcd); //Draws basic rectangle ship
Vector2D get_position(); //Returns position of ship
- void update(Direction d, float mag); //Interface between joystick and ship control
+ void update(Direction d, float mag, Gamepad &pad, N5110 &lcd, int counter); //Interface between joystick and ship control
int get_height();
int get_width();
void set_life(bool life);
+ bool get_life();
+ vector<Bullet> get_bullet_vector();
+ void set_bullet_hit(int i, bool hit);
private:
int Height;
@@ -26,6 +30,7 @@
int Y; //y value of ship
int Speed; //speed of ship
bool Life;
+ BulletS ship_bullet_vector;
};
#endif
\ No newline at end of file