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Dependencies: mbed
Diff: Ship/Ship.h
- Revision:
- 37:90a0671d2ba7
- Parent:
- 36:78efa0e7bd31
- Child:
- 42:816e444e660b
--- a/Ship/Ship.h Tue May 19 16:24:39 2020 +0000
+++ b/Ship/Ship.h Mon May 25 14:15:50 2020 +0000
@@ -16,27 +16,56 @@
{
public:
+
+ /** Constructor */
Ship();
+
+ /** Destructor */
~Ship();
- void init(int height, int width); //initialises ship object, sets private variables
- void render(N5110 &lcd); //draws ship if alive
- void update(Direction d, float mag, Gamepad &pad, N5110 &lcd, int counter, int powerup); //updates the position and shooting of the ship
- //accessors and mutators
- void set_life(bool life); //sets the life of the ship
- bool get_life(); //returns the life of the ship
- void set_bullet_hit(int i, bool hit); //sets the life of a given ship bullet (hit if a collsion occurs)
- Vector2D get_position(); //returns the position of the ship for collision check
- vector<ShipBullet> get_bullet_vector(); //returns the ship bullet vector for collsion check
+
+ /** Initialise private member variables to starting values*/
+ void init(int height, int width); //initialises ship object, sets private variables
+
+ /**Draws ship object at current x and y position*/
+ void render(N5110 &lcd); //draws ship if alive
+
+ /**Update the position and shoot flag of the ship based on joystick position*/
+ void update(Direction d, float mag, Gamepad &pad, N5110 &lcd, int counter, bool powerup); //updates the position and shooting of the ship
+
+ /**Sets the life value of the ship object, true is alive false is dead
+ *@param the life value (bool)
+ */
+ void set_life(bool life); //sets the life of the ship
+
+ /**Returns the value of the life to check for collisions
+ *@return life value (bool)
+ */
+ bool get_life(); //returns the life of the ship
+
+ /**Sets the hit value of bullet i in this ship's vector of bullets, true is hit has occurred, false it has not
+ *@param bullet hit (bool)
+ */
+ void set_bullet_hit(int i, bool hit); //sets the life of a given ship bullet (hit if a collsion occurs)
+
+ /**Returns a 2D vector containing the x and y position of the ship
+ *@return ship position (Vector2D)
+ */
+ Vector2D get_position(); //returns the position of the ship for collision check
+
+ /**Returns a copy of this ship's vector of ship bullets
+ *@return ship's bullet vector (vector<ShipBullet>)
+ */
+ vector<ShipBullet> get_bullet_vector(); //returns the ship bullet vector for collsion check
private:
- int _height; //height of the ship main rectangle
- int _width; //width of the ship main rectangle
- int _x; //x posittion of ship
- int _y; //y position of the ship
- int _speed;
- int _powerup; //speed of the ship in x direction
- bool _life; //whether the ship is alive or not
- BulletS _ship_bullet_vector; //object to create ship bullet vector
+ int _height; //height of the ship main rectangle
+ int _width; //width of the ship main rectangle
+ int _x; //x posittion of ship
+ int _y; //y position of the ship
+ int _speed; //speed of the ship in x direction
+ bool _powerup; //powerup flag of ship
+ bool _life; //whether the ship is alive or not
+ BulletS _ship_bullet_vector; //object to create ship bullet vector
};
#endif
\ No newline at end of file