ELEC2645 (2019/20) / Mbed 2 deprecated ELEC2645_Project_el18jkeo

Dependencies:   mbed

Revision:
38:6f50b548226e
Parent:
31:27c938ec2a11
Child:
40:35f27f0e7833
--- a/AlienBullet/AlienBullet.h	Mon May 25 14:15:50 2020 +0000
+++ b/AlienBullet/AlienBullet.h	Mon May 25 15:25:14 2020 +0000
@@ -3,21 +3,46 @@
 #include "Gamepad.h"
 
 /** Alien Bullet class
-* @brief Creates and controlsalien bullet object
+* @brief Creates and controls alien bullet object
 * @author Joshua O'hara
 * @date May, 2017
 */
+
 class AlienBullet
 {    
+
 public:
+
+    /**Constructor*/
     AlienBullet();                                                              
+    
+    /**Destructor*/
     ~AlienBullet();
+    
+    /**Sets private variables to starting values*/
     void init(int x, int y);                                                    //initialises objects and sets private variables
+    
+    /**Draws the bullet if it has not yet been hit*/
     void render(N5110 &lcd);                                                    //draws bullet 
+    
+    /**Updates relevant private variables*/
     void update();                                                              //udpdates private variables
+    
     //accessors and mutators
+    
+    /**Returns a 2D vector of the x and y position of the bullet
+    *@return bullets position (Vector2D)
+    */
     Vector2D get_position();                                                    //returns the x and y position of the bullet
+    
+    /**Sets the hit value of the bullet, hit = true means bullet has hit something
+    *@param _hit (bool)
+    */
     void set_hit(bool x);                                                       //sets the hit value of the bullet
+    
+    /**Returns the hit value of the bullet
+    *@return _hit (bool)
+    */
     bool get_hit();                                                             //returns the hit value of the bullet
     
 private:
@@ -25,7 +50,6 @@
     int _x;                                                                     //x position of the bullet
     int _speed;                                                                 //speed of the bullet (y direction)
     bool _hit;                                                                  //variable to show if bullet has caused a hit, functions the same as the life variable of the ship but logically opposite
-    
 };
     
     
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