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Dependencies: mbed
Diff: SpaceInvaderEngine/SpaceInvaderEngine.h
- Revision:
- 39:5d4277548303
- Parent:
- 37:90a0671d2ba7
- Child:
- 42:816e444e660b
--- a/SpaceInvaderEngine/SpaceInvaderEngine.h Mon May 25 15:25:14 2020 +0000
+++ b/SpaceInvaderEngine/SpaceInvaderEngine.h Mon May 25 16:27:29 2020 +0000
@@ -11,33 +11,89 @@
#define BORDER 2
+/** SpaceInvaderEngine Class
+@author Joshua Ohara, el18jkeo, 201291390
+@brief Main game engine: checks collsions between objects, updates objects, draws objects
+@date May 2020
+*/
+
class SpaceInvaderEngine
{
public:
+ /**Constructor*/
SpaceInvaderEngine();
+
+ /**Destructor*/
~SpaceInvaderEngine();
+
+ /**Initialises all objects in game and sets private variables to inputs*/
void init(int ship_height, int ship_width, int alien_size, int no_aliens, int armada_column_size, int armada_row_size, int cover_y, int cover1_x, int cover2_x, int cover3_x, int no_rocks, int level); //initialise all needed objects and set private member variables
+
+ /**Read the gamepad inputs (buttons and joysticks) for use in functions*/
void read_input(Gamepad &pad); //read the gamepad input (buttons and joystick)
+
+ /**Update all objects in game and check for relevant collisions*/
void update(Gamepad &pad, N5110 &lcd, int counter, int level); //update all objects
+
+ /**Draw all objects in game*/
void render(N5110 &lcd); //draw all objects
+
+ /**Check for collision between ship bullets and aliens*/
void ship_bullet_alien_collision(Gamepad &pad, N5110 &lcd); //check for collision between the ship bullets and the aliens
+
+ /**Check for collision between ship bullets and cover 1*/
void ship_bullet_cover1_collision(Gamepad &pad, N5110 &lcd); //check for collision between the ship bullets and cover 1
+
+ /**Check for collision between ship bullets and cover 2*/
void ship_bullet_cover2_collision(Gamepad &pad, N5110 &lcd); //check for collision between the ship bullets and cover 2
+
+ /**Check for collision between ship bullets and cover 3*/
void ship_bullet_cover3_collision(Gamepad &pad, N5110 &lcd); //check for collision between the ship bullets and cover 3
+
+ /**Check for collision between alien bullets and player ship*/
void alien_bullet_ship_collision(Gamepad &pad, N5110 &lcd); //check for collision between the alien bullets and the ship
+
+ /**Check for collision between alien bullet and cover 3*/
void alien_bullet_cover3_collision(Gamepad &pad, N5110 &lcd); //check for collision between the alien bullets and cover 3
+
+ /**Check for collision between alien bullet and cover 1*/
void alien_bullet_cover1_collision(Gamepad &pad, N5110 &lcd); //check for collision between the alien bullets and cover 1
+
+ /**Check for collision between alien bullet and cover 2*/
void alien_bullet_cover2_collision(Gamepad &pad, N5110 &lcd); //check for collision between the alien bullets and cover 2
+
+ /**Check for collision between aliens and ship*/
void alien_ship_collision(Gamepad &pad, N5110 &lcd); //check for collision between the aliens and the ship
+
+ /**Check for collision between aliens and cover 1*/
void alien_cover1_collision(Gamepad &pad, N5110 &lcd); //check for collision between the aliens and cover 1
+
+ /**Check for collision between aliens and cover 2*/
void alien_cover2_collision(Gamepad &pad, N5110 &lcd); //check for collision between the aliens and cover 2
+
+ /**Check for collision between aliens and cover 3*/
void alien_cover3_collision(Gamepad &pad, N5110 &lcd); //check for collision between the aliens and cover 3
- void ship_powerup_collision(Gamepad &pad, N5110 &lcd);
+
+ /**Check for collision between player ship and powerup*/
+ void ship_powerup_collision(Gamepad &pad, N5110 &lcd); //check for collision between player ship and powerup
+
+
//accessors and mutators//
- void get_ship_pos(); //return the position of ths ship
+
+ /**Return the life value of the alien armada
+ *@return armada life (bool)
+ */
bool get_armada_life(); //return the life value of the alien armada
+
+ /**Return the life value of the ship
+ *@return ship life (bool)
+ */
bool get_ship_life(); //return the life value of the ship
+
+ /**Set the life/hit value to all remaining objects to true or false repsectively at end of level
+ *@param all life/hit value
+ */
void kill_all(); //set life value of all objects to 0
private:
@@ -55,7 +111,7 @@
int _alien_number; //number of aliens
int _armada_column_size; //number of of aliens per column of armada
int _armada_row_size; //number of aliens per row of armada
- bool _powerup;
+ bool _powerup; //ship powerup flag
int _ship_x; //x position of ship
int _ship_y; //y position of ship