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Dependencies: mbed
Ship/Ship.h@36:78efa0e7bd31, 2020-05-19 (annotated)
- Committer:
- josh_ohara
- Date:
- Tue May 19 16:24:39 2020 +0000
- Revision:
- 36:78efa0e7bd31
- Parent:
- 35:517b56b010df
- Child:
- 37:90a0671d2ba7
Finishing touches to sounds and ship and alien render functions
Who changed what in which revision?
| User | Revision | Line number | New contents of line |
|---|---|---|---|
| josh_ohara | 8:86cb9a9f8a73 | 1 | #ifndef SHIP_H |
| josh_ohara | 8:86cb9a9f8a73 | 2 | #define SHIP_H |
| josh_ohara | 2:c2316b659b97 | 3 | |
| josh_ohara | 3:8a140aa1ddcd | 4 | #include "mbed.h" |
| josh_ohara | 3:8a140aa1ddcd | 5 | #include "N5110.h" |
| josh_ohara | 3:8a140aa1ddcd | 6 | #include "Gamepad.h" |
| josh_ohara | 21:970807533b10 | 7 | #include "BulletS.h" |
| josh_ohara | 2:c2316b659b97 | 8 | |
| josh_ohara | 25:823b1a997a0c | 9 | /** Ship Class |
| josh_ohara | 25:823b1a997a0c | 10 | @author Joshua Ohara, el18jkeo, 201291390 |
| josh_ohara | 25:823b1a997a0c | 11 | @brief Controls the ship |
| josh_ohara | 25:823b1a997a0c | 12 | @date May 2020 |
| josh_ohara | 25:823b1a997a0c | 13 | */ |
| josh_ohara | 25:823b1a997a0c | 14 | |
| josh_ohara | 2:c2316b659b97 | 15 | class Ship |
| josh_ohara | 2:c2316b659b97 | 16 | { |
| josh_ohara | 2:c2316b659b97 | 17 | |
| josh_ohara | 2:c2316b659b97 | 18 | public: |
| josh_ohara | 8:86cb9a9f8a73 | 19 | Ship(); |
| josh_ohara | 8:86cb9a9f8a73 | 20 | ~Ship(); |
| josh_ohara | 27:eb755a345b1f | 21 | void init(int height, int width); //initialises ship object, sets private variables |
| josh_ohara | 27:eb755a345b1f | 22 | void render(N5110 &lcd); //draws ship if alive |
| josh_ohara | 35:517b56b010df | 23 | void update(Direction d, float mag, Gamepad &pad, N5110 &lcd, int counter, int powerup); //updates the position and shooting of the ship |
| josh_ohara | 27:eb755a345b1f | 24 | //accessors and mutators |
| josh_ohara | 27:eb755a345b1f | 25 | void set_life(bool life); //sets the life of the ship |
| josh_ohara | 27:eb755a345b1f | 26 | bool get_life(); //returns the life of the ship |
| josh_ohara | 27:eb755a345b1f | 27 | void set_bullet_hit(int i, bool hit); //sets the life of a given ship bullet (hit if a collsion occurs) |
| josh_ohara | 27:eb755a345b1f | 28 | Vector2D get_position(); //returns the position of the ship for collision check |
| josh_ohara | 27:eb755a345b1f | 29 | vector<ShipBullet> get_bullet_vector(); //returns the ship bullet vector for collsion check |
| josh_ohara | 2:c2316b659b97 | 30 | |
| josh_ohara | 2:c2316b659b97 | 31 | private: |
| josh_ohara | 27:eb755a345b1f | 32 | int _height; //height of the ship main rectangle |
| josh_ohara | 27:eb755a345b1f | 33 | int _width; //width of the ship main rectangle |
| josh_ohara | 27:eb755a345b1f | 34 | int _x; //x posittion of ship |
| josh_ohara | 27:eb755a345b1f | 35 | int _y; //y position of the ship |
| josh_ohara | 36:78efa0e7bd31 | 36 | int _speed; |
| josh_ohara | 36:78efa0e7bd31 | 37 | int _powerup; //speed of the ship in x direction |
| josh_ohara | 27:eb755a345b1f | 38 | bool _life; //whether the ship is alive or not |
| josh_ohara | 27:eb755a345b1f | 39 | BulletS _ship_bullet_vector; //object to create ship bullet vector |
| josh_ohara | 2:c2316b659b97 | 40 | }; |
| josh_ohara | 8:86cb9a9f8a73 | 41 | |
| josh_ohara | 8:86cb9a9f8a73 | 42 | #endif |