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Dependencies: mbed
Eng.cpp
- Committer:
- el18jgb
- Date:
- 2020-05-17
- Revision:
- 6:d560ecc21ae6
- Parent:
- 5:c37f4ed2cad3
- Child:
- 7:04a7826ff7e4
File content as of revision 6:d560ecc21ae6:
#include "Eng.h" Eng::Eng() { } Eng::~Eng() { } // objects //Gamepad pad; //N5110 lcd; Aim aim; Heston heston; void Eng::init() { aim.init(); heston.init(); } //void Eng::read_input(Gamepad &pad); void Eng::update(Gamepad &pad, bool fire, N5110 &lcd) { if (fire == 1){ aim.draw(lcd, fire); lcd.refresh(); wait(0.1); check_hit(pad); } heston.update(pad); aim.update(pad); } void Eng::draw(N5110 &lcd) { heston.draw(lcd); aim.draw(lcd, 0); } void Eng::check_hit(Gamepad &pad) { Vector2D aim_pos = aim.get_pos(); Vector2D h1_pos = heston.get_pos(); if ( (aim_pos.y >= h1_pos.y) && //top (aim_pos.y <= h1_pos.y + 12) && //bottom (aim_pos.x >= h1_pos.x) && //left (aim_pos.x <= h1_pos.x + 11) //right ) { heston.hit(pad); } }