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Dependencies: mbed
menu/Menu.h
- Committer:
- el18jgb
- Date:
- 2020-05-23
- Revision:
- 21:a0f3651f56c4
- Parent:
- 19:33c77517cb88
File content as of revision 21:a0f3651f56c4:
#ifndef MENU_H
#define MENU_H
#include "mbed.h"
#include "N5110.h"
#include "Gamepad.h"
#include "Highscore.h"
/** Menu class
* @brief small main menu with instructions and highscore screen
* @author Joe Body, University of Leeds
* @date May 2020
*/
class Menu
{
public:
/** Constructor */
Menu();
/** Destructor */
~Menu();
/** Initalises Menu*/
void init();
/** displays the main menu
* @param lcd @details N5110 object
* @param pad @details Gamepad object
*/
void display(N5110 &lcd, Gamepad &pad);
/** Draws the spike
* @param lcd @details N5110 object
*/
void draw(N5110 &lcd);
/** updates the option
* @param pad @details Gamepad object
*/
void update(Gamepad &pad);
/** displays the instruction screen
* @param lcd @details N5110 object
* @param pad @details Gamepad object
*/
void instructions(N5110 &lcd, Gamepad &pad);
/** displays the highscore screen
* @param lcd @details N5110 object
* @param pad @details Gamepad object
* @param hs @details highscore class
* @param sd @details SD File System
*/
void highs_screen(N5110 &lcd, Gamepad &pad, Highscore &hs, SDFileSystem &sd);
/** gets the option */
int getmode();
private:
/** option corresponding to play, highscore or instruction*/
int option;
/** x position of sprite
* @return _x
*/
int _x;
/** y position of sprite
* @return _y
*/
int _y;
};
#endif