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Dependencies: mbed
Spikes/Spikes.h
- Committer:
- el18jgb
- Date:
- 2020-05-22
- Revision:
- 20:6db651a3cfec
- Parent:
- 19:33c77517cb88
File content as of revision 20:6db651a3cfec:
#ifndef SPIKES_H
#define SPIKES_H
#include "mbed.h"
#include "N5110.h"
#include "Gamepad.h"
#include "Aim.h"
#include "Heston.h"
/** Spikes class
* @brief falling sprites to be avoided
* @author Joe Body, University of Leeds
* @date May 2020
*/
class Spikes
{
public:
/** Constructor */
Spikes();
/** Destructor */
~Spikes();
/** Initalises Spikes*/
void init();
/** Draws the first type of spike
* @param lcd @details N5110 object
*/
void draw(N5110 &lcd);
/** Draws the second type of spike
* @param lcd @details N5110 object
*/
void draw2(N5110 &lcd);
/** Draws the third type of spike
* @param lcd @details N5110 object
*/
void draw3(N5110 &lcd);
/** update the y direction */
void updatey();
/** update the x direction */
void updatex();
/** update the x direction negatively*/
void updatexn();
/** set initial random position of a spike
* @param int x @ details 1-4 determines general section of screen
*/
void position(int x);
/** set co ordinates of sprite
* @param int x
* @param int y
*/
void set_pos(int x, int y);
/** gets co-ordinates of the sprite
* @ return position vector
*/
Vector2D get_pos();
/** set co ordinates of sprite
* @param pad @detail Gampad object
*/
void hit(Gamepad &pad);
private:
/**vertical size sprite
* @return _height
*/
int _height;
/**horizontal size sprite
* @return _height
*/
int _width;
/** x position of sprite
* @return _x
*/
int _x;
/** y position of sprite
* @return _y
*/
int _y;
/** speed of sprite
* @return _speed
*/
int _speed;
};
#endif