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Dependencies: mbed
Diff: Eng.cpp
- Revision:
- 10:6c574b8524df
- Parent:
- 9:2836fc3d9ede
- Child:
- 11:9661467412cf
--- a/Eng.cpp Mon May 18 12:41:06 2020 +0000 +++ b/Eng.cpp Mon May 18 13:12:35 2020 +0000 @@ -40,7 +40,7 @@ if (shot == 1){ aim.draw(lcd, fire); lcd.refresh(); - check_hit(pad); + check_hit(pad, lcd); } int c_score = heston.checkscore(); @@ -62,7 +62,7 @@ //spikes.update(); _s1.update(); _s2.update(); - check_s_hit(); + check_s_hit(pad); } } @@ -77,10 +77,10 @@ _s1.draw(lcd); _s2.draw(lcd); } - //print_score(lcd); + } -void Eng::check_hit(Gamepad &pad) +void Eng::check_hit(Gamepad &pad, N5110 &lcd) { Vector2D aim_pos = aim.get_pos(); Vector2D h1_pos = heston.get_pos(); @@ -88,9 +88,9 @@ if ( (aim_pos.y >= h1_pos.y) && //top - (aim_pos.y <= h1_pos.y + 11) && //bottom + (aim_pos.y <= h1_pos.y + 12) && //bottom (aim_pos.x >= h1_pos.x) && //left - (aim_pos.x <= h1_pos.x + 10) //right + (aim_pos.x <= h1_pos.x + 11) //right ) { heston.hit(pad); } @@ -108,6 +108,8 @@ } else { heston.miss(pad); + print_score(lcd); + lcd.refresh(); } wait(0.4); pad.leds_off(); @@ -145,7 +147,7 @@ lcd.printString(buffer1,1,1); // font is 8 wide, so leave 4 pixel gape from middle assuming two digits } -void Eng::check_s_hit(){ +void Eng::check_s_hit(Gamepad &pad){ Vector2D s1_pos = _s1.get_pos(); Vector2D s2_pos = _s2.get_pos(); Vector2D aim_pos = aim.get_pos(); @@ -157,6 +159,7 @@ (aim_pos.x <= s1_pos.x + 4) //right ) { spike_f = false; + spikes.hit(pad); } if ( (aim_pos.y >= s2_pos.y) && //top @@ -165,6 +168,7 @@ (aim_pos.x <= s2_pos.x + 4) //right ) { spike_f = false; + spikes.hit(pad); }