
Joe Body 201215898
Dependencies: mbed
Navigation
- From the Main Menu the A button will take you into one of the play, highscore or instructions options.
- The B button will return you to the Main Menu from either the highscore or instruction screens, though this is prompted on screen.
- When in the Main Menu Pot1 can be used to adjust the contrast and the volume control by the speaker is active.
- When the game is over the B button can be used to return to the Main Menu, again this is prompted.
- To return to the Main Menu while the game is being played the reset button must be pressed, this will not save your score or anything about the game.
In Game
- While in the game the A button is used to shoot while you aim with the Joystick.
- You have control over the cross while the objective of the game is to rack up as many points shooting the moving head.
- There is a slight reload time on each shot so you are unable to spam A if you miss.
- Once you miss 6 times the game will end and your score will be saved.
- When hit by a falling spike the game will transition and the head will vanish.
- 4 new spikes will spawn which you need to avoid, being hit by 1 of these will decrease your remaining miss chances by 5.
- When the game is in this state you must avoid these spikes by tilting the device, the Joystick will have no effect.
- The head will move progressively faster as the game goes on, make use of the clock power up by shooting it when it appears, this will slow the head down to a more manageable level hopefully helping you to reach a higher score.
Highscore
- If you have a SD card inserted into the device the game can save your highest score.
- A decent score is somewhere around 25.
SDFileSystem/SDCRC.h@23:0e8155320571, 2020-05-24 (annotated)
- Committer:
- el18jgb
- Date:
- Sun May 24 11:24:57 2020 +0000
- Revision:
- 23:0e8155320571
- Parent:
- 18:c600a6545e81
Final Submission. I have read and agreed with Statement of Academic Integrity.
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
el18jgb | 18:c600a6545e81 | 1 | /* SD/MMC File System Library |
el18jgb | 18:c600a6545e81 | 2 | * Copyright (c) 2016 Neil Thiessen |
el18jgb | 18:c600a6545e81 | 3 | * |
el18jgb | 18:c600a6545e81 | 4 | * Licensed under the Apache License, Version 2.0 (the "License"); |
el18jgb | 18:c600a6545e81 | 5 | * you may not use this file except in compliance with the License. |
el18jgb | 18:c600a6545e81 | 6 | * You may obtain a copy of the License at |
el18jgb | 18:c600a6545e81 | 7 | * |
el18jgb | 18:c600a6545e81 | 8 | * http://www.apache.org/licenses/LICENSE-2.0 |
el18jgb | 18:c600a6545e81 | 9 | * |
el18jgb | 18:c600a6545e81 | 10 | * Unless required by applicable law or agreed to in writing, software |
el18jgb | 18:c600a6545e81 | 11 | * distributed under the License is distributed on an "AS IS" BASIS, |
el18jgb | 18:c600a6545e81 | 12 | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
el18jgb | 18:c600a6545e81 | 13 | * See the License for the specific language governing permissions and |
el18jgb | 18:c600a6545e81 | 14 | * limitations under the License. |
el18jgb | 18:c600a6545e81 | 15 | */ |
el18jgb | 18:c600a6545e81 | 16 | |
el18jgb | 18:c600a6545e81 | 17 | #ifndef SD_CRC_H |
el18jgb | 18:c600a6545e81 | 18 | #define SD_CRC_H |
el18jgb | 18:c600a6545e81 | 19 | |
el18jgb | 18:c600a6545e81 | 20 | #include "mbed.h" |
el18jgb | 18:c600a6545e81 | 21 | |
el18jgb | 18:c600a6545e81 | 22 | namespace SDCRC |
el18jgb | 18:c600a6545e81 | 23 | { |
el18jgb | 18:c600a6545e81 | 24 | |
el18jgb | 18:c600a6545e81 | 25 | char crc7(const char* data, int length); |
el18jgb | 18:c600a6545e81 | 26 | unsigned short crc16(const char* data, int length); |
el18jgb | 18:c600a6545e81 | 27 | |
el18jgb | 18:c600a6545e81 | 28 | } |
el18jgb | 18:c600a6545e81 | 29 | |
el18jgb | 18:c600a6545e81 | 30 | #endif |