test 1 doc

Dependencies:   mbed Gamepad2

Revision:
8:d19b30a6cd69
Child:
9:9830d3a78572
diff -r 530ca713d2b2 -r d19b30a6cd69 Ennemy/Enemy.cpp
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/Ennemy/Enemy.cpp	Tue May 26 22:15:42 2020 +0000
@@ -0,0 +1,90 @@
+#include "Enemy.h"
+int s_enemy[] = {
+
+    1,1,1,1,1,1,1,
+    1,1,1,0,1,0,1,
+    1,1,1,0,1,0,1,
+    1,1,1,1,1,1,1,
+    1,1,1,1,1,1,1,
+    0,1,1,0,1,1,0,
+
+};
+Enemy::Enemy(int spawnX, int spawnY)
+{
+    _enY = spawnY;
+    _enX = spawnX;
+    if( spawnX > WIDTH/2) {
+        eDir = 1; //right
+    } else {
+        eDir = 0; //left
+    }
+}
+Enemy::~Enemy() {}
+
+
+
+void Enemy::update(int eYpos, bool efall)
+{
+
+    // go left or right depending on direction
+    switch (eDir) {
+        case 1:
+            _enX -= 2;
+            //switch direction when it hits a wall
+            if(_enX + 8 > WIDTH || _enX < 0) {
+                eDir = 0;
+                break;
+            }
+            break;
+        case 0:
+            _enX +=2;
+            //switch direction when it hits a wall
+            if(_enX + 8 > WIDTH || _enX < 0) {
+                eDir = 1;
+                break;
+            }
+            break;
+    }
+
+
+    //fall down
+    switch (efall) {
+        case 1:
+            _enY +=3;
+            break;
+        case 2:
+            _enY = eYpos;
+            break;
+    }
+
+
+}
+
+
+
+
+void Enemy::draw(N5110 &lcd)
+{
+    Bitmap bit_en(s_enemy, 6, 7 );
+    bit_en.render(lcd, _enX, _enY);
+}
+
+
+
+
+bool Enemy::fell()
+{
+    if( _enY + 6 > HEIGHT) {
+        _fell = true;
+    } else {
+        _fell = false;
+    }
+    return _fell;
+}
+
+
+Vector2D Enemy::get_pos()
+{
+    Vector2D pos = {_enX, _enY};
+    return pos;
+}