test 1 doc

Dependencies:   mbed Gamepad2

Revision:
11:b3024ab59fa5
Parent:
10:9317a62bd4d0
diff -r 9317a62bd4d0 -r b3024ab59fa5 Ennemy/Enemy.cpp
--- a/Ennemy/Enemy.cpp	Wed May 27 02:00:08 2020 +0000
+++ b/Ennemy/Enemy.cpp	Wed May 27 03:52:11 2020 +0000
@@ -26,14 +26,14 @@
 
 
 //update
-void Enemy::update(int _evx, int _evy)
+void Enemy::update(int _ev)
 {
 
-    if( _type == 0 ) {
+    if( _type == TYPE_HOR ) {
         // go left or right depending on direction
         switch (xDir) {
             case 1:
-                _enX -= _evx;
+                _enX -= _ev;
                 //switch direction when it hits a wall
                 if(_enX + 7 > WIDTH || _enX < 0) {
                     xDir = 0;
@@ -41,7 +41,7 @@
                 }
                 break;
             case 0:
-                _enX += _evx;
+                _enX += _ev;
                 //switch direction when it hits a wall
                 if(_enX + 7 > WIDTH || _enX < 0) {
                     xDir = 1;
@@ -51,11 +51,11 @@
         }
     }
 
-    if( _type == 1 ) {
+    if( _type == TYPE_VERT ) {
 // go up or down depending on direction
         switch (yDir) {
             case 1:
-                _enY -= _evy;
+                _enY -= _ev;
                 //switch direction when it hits a wall
                 if(_enY + 5 > HEIGHT || _enY < 0) {
                     yDir = 0;
@@ -63,7 +63,7 @@
                 }
                 break;
             case 0:
-                _enY += _evy;
+                _enY += _ev;
                 //switch direction when it hits a wall
                 if(_enY + 5 > HEIGHT || _enY < 0) {
                     yDir = 1;