ELEC2645 (2019/20)
/
ELEC2645_Project_el18jb
test 1 doc
Engine/Engine.cpp@8:d19b30a6cd69, 2020-05-26 (annotated)
- Committer:
- joebarhouch
- Date:
- Tue May 26 22:15:42 2020 +0000
- Revision:
- 8:d19b30a6cd69
- Parent:
- 7:530ca713d2b2
- Child:
- 9:9830d3a78572
Implemented enemies with AI that walk around with physics
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
joebarhouch | 3:e4e1cbf750b6 | 1 | #include "Engine.h" |
joebarhouch | 3:e4e1cbf750b6 | 2 | |
joebarhouch | 8:d19b30a6cd69 | 3 | Platform maps[6] = {Platform(0, 40, 20, 3), Platform(0, 14, 20, 3), Platform(64, 14, 20, 3), Platform(64, 40, 20, 3), Platform(5, 30, 30, 3), Platform(50, 30, 30, 3)}; |
joebarhouch | 7:530ca713d2b2 | 4 | int mapSize = sizeof(maps)/sizeof(*maps); |
joebarhouch | 8:d19b30a6cd69 | 5 | vector <Enemy> enemies; |
joebarhouch | 7:530ca713d2b2 | 6 | |
joebarhouch | 7:530ca713d2b2 | 7 | |
joebarhouch | 7:530ca713d2b2 | 8 | ////////////////////// DRAW MAP ////////////////////////// |
joebarhouch | 7:530ca713d2b2 | 9 | void drawMap(N5110 &lcd) |
joebarhouch | 7:530ca713d2b2 | 10 | { |
joebarhouch | 7:530ca713d2b2 | 11 | for (int i = 0; i < mapSize; i++) { |
joebarhouch | 7:530ca713d2b2 | 12 | maps[i].draw(lcd); |
joebarhouch | 7:530ca713d2b2 | 13 | |
joebarhouch | 7:530ca713d2b2 | 14 | //debugs |
joebarhouch | 7:530ca713d2b2 | 15 | //coords = maps[i].get_pos(); |
joebarhouch | 7:530ca713d2b2 | 16 | //printf("x: %i, y: %i,w: %i,h: %i \n",coords.x, coords.y, coords.width, coords.height); |
joebarhouch | 7:530ca713d2b2 | 17 | } |
joebarhouch | 7:530ca713d2b2 | 18 | //debugs |
joebarhouch | 7:530ca713d2b2 | 19 | //printf("-----------------------------------------\n"); |
joebarhouch | 7:530ca713d2b2 | 20 | } |
joebarhouch | 7:530ca713d2b2 | 21 | |
joebarhouch | 7:530ca713d2b2 | 22 | |
joebarhouch | 7:530ca713d2b2 | 23 | |
joebarhouch | 3:e4e1cbf750b6 | 24 | Engine::Engine() |
joebarhouch | 3:e4e1cbf750b6 | 25 | { |
joebarhouch | 3:e4e1cbf750b6 | 26 | } |
joebarhouch | 3:e4e1cbf750b6 | 27 | Engine::~Engine() |
joebarhouch | 3:e4e1cbf750b6 | 28 | { |
joebarhouch | 3:e4e1cbf750b6 | 29 | } |
joebarhouch | 3:e4e1cbf750b6 | 30 | |
joebarhouch | 6:00d20886e4f8 | 31 | |
joebarhouch | 6:00d20886e4f8 | 32 | ////////////////////// INIT //////////////////////////// |
joebarhouch | 3:e4e1cbf750b6 | 33 | void Engine::init() |
joebarhouch | 3:e4e1cbf750b6 | 34 | { |
joebarhouch | 3:e4e1cbf750b6 | 35 | //init coord |
joebarhouch | 3:e4e1cbf750b6 | 36 | _px = WIDTH / 2; |
joebarhouch | 7:530ca713d2b2 | 37 | _py = 5; |
joebarhouch | 6:00d20886e4f8 | 38 | |
joebarhouch | 3:e4e1cbf750b6 | 39 | //init call |
joebarhouch | 3:e4e1cbf750b6 | 40 | _p.init(_px, _py); |
joebarhouch | 7:530ca713d2b2 | 41 | |
joebarhouch | 8:d19b30a6cd69 | 42 | //ennemy |
joebarhouch | 8:d19b30a6cd69 | 43 | enemies.push_back(Enemy(0, 0)); |
joebarhouch | 8:d19b30a6cd69 | 44 | enemies.push_back(Enemy(75, 0)); |
joebarhouch | 8:d19b30a6cd69 | 45 | |
joebarhouch | 8:d19b30a6cd69 | 46 | |
joebarhouch | 7:530ca713d2b2 | 47 | //physics parameters |
joebarhouch | 7:530ca713d2b2 | 48 | _Ypos = 0; |
joebarhouch | 7:530ca713d2b2 | 49 | _fall = true; |
joebarhouch | 8:d19b30a6cd69 | 50 | _c = false; |
joebarhouch | 8:d19b30a6cd69 | 51 | |
joebarhouch | 3:e4e1cbf750b6 | 52 | } |
joebarhouch | 3:e4e1cbf750b6 | 53 | |
joebarhouch | 6:00d20886e4f8 | 54 | |
joebarhouch | 6:00d20886e4f8 | 55 | |
joebarhouch | 6:00d20886e4f8 | 56 | ////////////////////// INPUT ////////////////////////// |
joebarhouch | 5:928c2eee4109 | 57 | //reads direction and magnitude from the JOYSTICK to control the player |
joebarhouch | 3:e4e1cbf750b6 | 58 | void Engine::read_input(Gamepad &pad) |
joebarhouch | 3:e4e1cbf750b6 | 59 | { |
joebarhouch | 3:e4e1cbf750b6 | 60 | _d = pad.get_direction(); |
joebarhouch | 3:e4e1cbf750b6 | 61 | _mag = pad.get_mag(); |
joebarhouch | 8:d19b30a6cd69 | 62 | _jump = pad.B_held(); |
joebarhouch | 8:d19b30a6cd69 | 63 | //printf("%s", _jump ? "true\n" : "false\n"); |
joebarhouch | 3:e4e1cbf750b6 | 64 | } |
joebarhouch | 3:e4e1cbf750b6 | 65 | |
joebarhouch | 7:530ca713d2b2 | 66 | |
joebarhouch | 7:530ca713d2b2 | 67 | |
joebarhouch | 7:530ca713d2b2 | 68 | |
joebarhouch | 7:530ca713d2b2 | 69 | |
joebarhouch | 6:00d20886e4f8 | 70 | ////////////////////// DRAW /////////////////////////// |
joebarhouch | 6:00d20886e4f8 | 71 | //draw both player and map |
joebarhouch | 3:e4e1cbf750b6 | 72 | void Engine::draw(N5110 &lcd) |
joebarhouch | 3:e4e1cbf750b6 | 73 | { |
joebarhouch | 7:530ca713d2b2 | 74 | |
joebarhouch | 7:530ca713d2b2 | 75 | |
joebarhouch | 3:e4e1cbf750b6 | 76 | // player |
joebarhouch | 3:e4e1cbf750b6 | 77 | _p.draw(lcd); |
joebarhouch | 7:530ca713d2b2 | 78 | |
joebarhouch | 8:d19b30a6cd69 | 79 | // map |
joebarhouch | 8:d19b30a6cd69 | 80 | drawMap(lcd); |
joebarhouch | 8:d19b30a6cd69 | 81 | |
joebarhouch | 8:d19b30a6cd69 | 82 | //enemies |
joebarhouch | 8:d19b30a6cd69 | 83 | for(int i = 0; i < enemies.size(); i ++) { |
joebarhouch | 8:d19b30a6cd69 | 84 | enemies.at(i).draw(lcd); |
joebarhouch | 8:d19b30a6cd69 | 85 | } |
joebarhouch | 8:d19b30a6cd69 | 86 | |
joebarhouch | 8:d19b30a6cd69 | 87 | |
joebarhouch | 3:e4e1cbf750b6 | 88 | } |
joebarhouch | 3:e4e1cbf750b6 | 89 | |
joebarhouch | 7:530ca713d2b2 | 90 | |
joebarhouch | 7:530ca713d2b2 | 91 | |
joebarhouch | 7:530ca713d2b2 | 92 | |
joebarhouch | 6:00d20886e4f8 | 93 | ////////////////////// UPDATE ////////////////////////// |
joebarhouch | 5:928c2eee4109 | 94 | //provide the player file with necessary Joystick values |
joebarhouch | 3:e4e1cbf750b6 | 95 | void Engine::update(Gamepad &pad) |
joebarhouch | 3:e4e1cbf750b6 | 96 | { |
joebarhouch | 7:530ca713d2b2 | 97 | floorCollide(); |
joebarhouch | 8:d19b30a6cd69 | 98 | efloorCollide(); |
joebarhouch | 8:d19b30a6cd69 | 99 | spawnEnemy(); |
joebarhouch | 3:e4e1cbf750b6 | 100 | |
joebarhouch | 8:d19b30a6cd69 | 101 | _p.update(_d,_mag, _Ypos, _fall, _jump); |
joebarhouch | 7:530ca713d2b2 | 102 | |
joebarhouch | 8:d19b30a6cd69 | 103 | for(int i = 0; i < enemies.size(); i ++) { |
joebarhouch | 8:d19b30a6cd69 | 104 | enemies.at(i).update(_eYpos, _efall); |
joebarhouch | 8:d19b30a6cd69 | 105 | //printf("Enemy %i!\n", i); |
joebarhouch | 8:d19b30a6cd69 | 106 | } |
joebarhouch | 6:00d20886e4f8 | 107 | |
joebarhouch | 8:d19b30a6cd69 | 108 | /* |
joebarhouch | 8:d19b30a6cd69 | 109 | if (_c == true) { |
joebarhouch | 8:d19b30a6cd69 | 110 | |
joebarhouch | 8:d19b30a6cd69 | 111 | //debug |
joebarhouch | 8:d19b30a6cd69 | 112 | //printf("collison\n"); |
joebarhouch | 8:d19b30a6cd69 | 113 | } else { |
joebarhouch | 6:00d20886e4f8 | 114 | |
joebarhouch | 8:d19b30a6cd69 | 115 | //debug |
joebarhouch | 8:d19b30a6cd69 | 116 | //printf("no collison\n"); |
joebarhouch | 8:d19b30a6cd69 | 117 | } |
joebarhouch | 8:d19b30a6cd69 | 118 | //enemmyCollide(pad); |
joebarhouch | 6:00d20886e4f8 | 119 | } |
joebarhouch | 8:d19b30a6cd69 | 120 | */ |
joebarhouch | 3:e4e1cbf750b6 | 121 | } |
joebarhouch | 7:530ca713d2b2 | 122 | |
joebarhouch | 6:00d20886e4f8 | 123 | ////////////////////// FLOOR COLLISION ////////////////////////// |
joebarhouch | 7:530ca713d2b2 | 124 | void Engine::floorCollide() |
joebarhouch | 6:00d20886e4f8 | 125 | { |
joebarhouch | 8:d19b30a6cd69 | 126 | |
joebarhouch | 7:530ca713d2b2 | 127 | int a; |
joebarhouch | 8:d19b30a6cd69 | 128 | Vector4 coords[mapSize]; |
joebarhouch | 6:00d20886e4f8 | 129 | Vector2D player = _p.get_pos(); |
joebarhouch | 8:d19b30a6cd69 | 130 | //coordinates of platforms |
joebarhouch | 8:d19b30a6cd69 | 131 | for(int i = 0; i < mapSize; i++) { |
joebarhouch | 7:530ca713d2b2 | 132 | coords[i] = maps[i].get_pos(); |
joebarhouch | 7:530ca713d2b2 | 133 | } |
joebarhouch | 7:530ca713d2b2 | 134 | |
joebarhouch | 6:00d20886e4f8 | 135 | |
joebarhouch | 8:d19b30a6cd69 | 136 | if(_c == false) { |
joebarhouch | 7:530ca713d2b2 | 137 | _fall = true; |
joebarhouch | 7:530ca713d2b2 | 138 | for(int j=0; j < mapSize; j++) { |
joebarhouch | 8:d19b30a6cd69 | 139 | if(player.x+5 >= coords[j].x && player.x+1 <= coords[j].x + coords[j].width && player.y+9 >= coords[j].y && player.y+9 <= coords[j].y + coords[j].height) { |
joebarhouch | 7:530ca713d2b2 | 140 | a = j; |
joebarhouch | 8:d19b30a6cd69 | 141 | _c = true; |
joebarhouch | 7:530ca713d2b2 | 142 | //printf("%i, %i\n", player.x, player.y ); |
joebarhouch | 7:530ca713d2b2 | 143 | } |
joebarhouch | 7:530ca713d2b2 | 144 | } |
joebarhouch | 6:00d20886e4f8 | 145 | } |
joebarhouch | 8:d19b30a6cd69 | 146 | |
joebarhouch | 8:d19b30a6cd69 | 147 | if(_c == true) { |
joebarhouch | 8:d19b30a6cd69 | 148 | _Ypos = coords[a].y - 8; |
joebarhouch | 8:d19b30a6cd69 | 149 | _fall = false; |
joebarhouch | 8:d19b30a6cd69 | 150 | _c = false; |
joebarhouch | 8:d19b30a6cd69 | 151 | } |
joebarhouch | 8:d19b30a6cd69 | 152 | } |
joebarhouch | 8:d19b30a6cd69 | 153 | |
joebarhouch | 8:d19b30a6cd69 | 154 | |
joebarhouch | 8:d19b30a6cd69 | 155 | ////////////////////// SPAWN ENEMY ///////////////////////////////////// |
joebarhouch | 8:d19b30a6cd69 | 156 | void Engine::spawnEnemy() |
joebarhouch | 8:d19b30a6cd69 | 157 | { |
joebarhouch | 8:d19b30a6cd69 | 158 | for(int i = 0; i < enemies.size(); i ++) { |
joebarhouch | 8:d19b30a6cd69 | 159 | //printf("%s", enemies.at(i).fell() ? "true\n" : "false\n"); |
joebarhouch | 8:d19b30a6cd69 | 160 | if ( enemies.at(i).fell() == true ) { |
joebarhouch | 8:d19b30a6cd69 | 161 | enemies.erase(enemies.begin() + i); |
joebarhouch | 8:d19b30a6cd69 | 162 | enemies.push_back(Enemy(1,1)); |
joebarhouch | 7:530ca713d2b2 | 163 | } |
joebarhouch | 8:d19b30a6cd69 | 164 | } |
joebarhouch | 7:530ca713d2b2 | 165 | |
joebarhouch | 6:00d20886e4f8 | 166 | } |
joebarhouch | 3:e4e1cbf750b6 | 167 | |
joebarhouch | 5:928c2eee4109 | 168 | |
joebarhouch | 8:d19b30a6cd69 | 169 | ////////////////////// ENNEMY FLOOR COLLISION ////////////////////////// |
joebarhouch | 8:d19b30a6cd69 | 170 | void Engine::efloorCollide() |
joebarhouch | 8:d19b30a6cd69 | 171 | { |
joebarhouch | 8:d19b30a6cd69 | 172 | vector <Vector2D> epos; |
joebarhouch | 8:d19b30a6cd69 | 173 | Vector4 coord[mapSize]; |
joebarhouch | 8:d19b30a6cd69 | 174 | int b; |
joebarhouch | 8:d19b30a6cd69 | 175 | //coordinates of platforms |
joebarhouch | 8:d19b30a6cd69 | 176 | for(int i = 0; i < mapSize; i++) { |
joebarhouch | 8:d19b30a6cd69 | 177 | coord[i] = maps[i].get_pos(); |
joebarhouch | 8:d19b30a6cd69 | 178 | } |
joebarhouch | 8:d19b30a6cd69 | 179 | |
joebarhouch | 8:d19b30a6cd69 | 180 | for(int i = 0; i <enemies.size(); i++) { |
joebarhouch | 8:d19b30a6cd69 | 181 | epos.push_back(enemies.at(i).get_pos()); |
joebarhouch | 8:d19b30a6cd69 | 182 | //printf("pos of %i: %f, %f\n", i, epos.at(i).x, epos.at(i).y); |
joebarhouch | 8:d19b30a6cd69 | 183 | } |
joebarhouch | 8:d19b30a6cd69 | 184 | |
joebarhouch | 8:d19b30a6cd69 | 185 | |
joebarhouch | 8:d19b30a6cd69 | 186 | if(_e == false) { |
joebarhouch | 8:d19b30a6cd69 | 187 | _efall = true; |
joebarhouch | 8:d19b30a6cd69 | 188 | for(int i=0; i<mapSize; i++) { |
joebarhouch | 8:d19b30a6cd69 | 189 | for(int j=0; j < epos.size(); j++) { |
joebarhouch | 8:d19b30a6cd69 | 190 | if(epos.at(j).x >= coord[i].x && epos.at(j).x+1 <= coord[i].x + coord[i].width && epos.at(j).y+6 >= coord[i].y && epos.at(j).y+6 <= coord[i].y + coord[i].height) { |
joebarhouch | 8:d19b30a6cd69 | 191 | b = j; |
joebarhouch | 8:d19b30a6cd69 | 192 | _e = true; |
joebarhouch | 8:d19b30a6cd69 | 193 | //printf("%f, %f\n", epos.at(j).x,epos.at(j).y ); |
joebarhouch | 8:d19b30a6cd69 | 194 | } |
joebarhouch | 8:d19b30a6cd69 | 195 | } |
joebarhouch | 8:d19b30a6cd69 | 196 | } |
joebarhouch | 8:d19b30a6cd69 | 197 | } |
joebarhouch | 8:d19b30a6cd69 | 198 | |
joebarhouch | 8:d19b30a6cd69 | 199 | if(_e == true) { |
joebarhouch | 8:d19b30a6cd69 | 200 | _eYpos = coord[b].y - 8; |
joebarhouch | 8:d19b30a6cd69 | 201 | _efall = false; |
joebarhouch | 8:d19b30a6cd69 | 202 | _e = false; |
joebarhouch | 8:d19b30a6cd69 | 203 | //printf("enemy fall"); |
joebarhouch | 8:d19b30a6cd69 | 204 | } |
joebarhouch | 8:d19b30a6cd69 | 205 | |
joebarhouch | 8:d19b30a6cd69 | 206 | } |
joebarhouch | 8:d19b30a6cd69 | 207 |