![](/media/cache/group/default_image.jpg.50x50_q85.jpg)
test 1 doc
History
el18jb; VOLATILE!
2020-05-27, by joebarhouch [Wed, 27 May 2020 07:52:55 +0000] rev 15
el18jb; VOLATILE!
final
2020-05-27, by joebarhouch [Wed, 27 May 2020 07:48:27 +0000] rev 14
final
Coin reset
2020-05-27, by joebarhouch [Wed, 27 May 2020 04:36:22 +0000] rev 13
Coin reset
dying scenarios
2020-05-27, by joebarhouch [Wed, 27 May 2020 04:22:47 +0000] rev 12
dying scenarios
Coin class and enemy collision;
2020-05-27, by joebarhouch [Wed, 27 May 2020 03:52:11 +0000] rev 11
Coin class and enemy collision;
individual collision was with enemy and platform was too hard, new game system implemented
2020-05-27, by joebarhouch [Wed, 27 May 2020 02:00:08 +0000] rev 10
individual collision was with enemy and platform was too hard, new game system implemented
2020-05-27, by joebarhouch [Wed, 27 May 2020 00:49:39 +0000] rev 9
Implemented enemies with AI that walk around with physics
2020-05-26, by joebarhouch [Tue, 26 May 2020 22:15:42 +0000] rev 8
Implemented enemies with AI that walk around with physics
Fully functional game physics with floor collision and jumps
2020-05-26, by joebarhouch [Tue, 26 May 2020 01:45:20 +0000] rev 7
Fully functional game physics with floor collision and jumps
Implements map as an array of platforms for easier collision
2020-05-25, by joebarhouch [Mon, 25 May 2020 16:17:58 +0000] rev 6
Implements map as an array of platforms for easier collision