test 1 doc

Dependencies:   mbed Gamepad2

History

el18jb; VOLATILE! default tip

2020-05-27, by joebarhouch [Wed, 27 May 2020 07:52:55 +0000] rev 15

el18jb; VOLATILE!


final

2020-05-27, by joebarhouch [Wed, 27 May 2020 07:48:27 +0000] rev 14

final


Coin reset

2020-05-27, by joebarhouch [Wed, 27 May 2020 04:36:22 +0000] rev 13

Coin reset


dying scenarios

2020-05-27, by joebarhouch [Wed, 27 May 2020 04:22:47 +0000] rev 12

dying scenarios


Coin class and enemy collision;

2020-05-27, by joebarhouch [Wed, 27 May 2020 03:52:11 +0000] rev 11

Coin class and enemy collision;


individual collision was with enemy and platform was too hard, new game system implemented

2020-05-27, by joebarhouch [Wed, 27 May 2020 02:00:08 +0000] rev 10

individual collision was with enemy and platform was too hard, new game system implemented


2020-05-27, by joebarhouch [Wed, 27 May 2020 00:49:39 +0000] rev 9


Implemented enemies with AI that walk around with physics

2020-05-26, by joebarhouch [Tue, 26 May 2020 22:15:42 +0000] rev 8

Implemented enemies with AI that walk around with physics


Fully functional game physics with floor collision and jumps

2020-05-26, by joebarhouch [Tue, 26 May 2020 01:45:20 +0000] rev 7

Fully functional game physics with floor collision and jumps


Implements map as an array of platforms for easier collision

2020-05-25, by joebarhouch [Mon, 25 May 2020 16:17:58 +0000] rev 6

Implements map as an array of platforms for easier collision