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test 1 doc
Ennemy/Enemy.h
- Committer:
- joebarhouch
- Date:
- 2020-05-27
- Revision:
- 15:9ea5269b4cd4
- Parent:
- 14:58887d7e1072
File content as of revision 15:9ea5269b4cd4:
#ifndef ENEMY_H #define ENEMY_H #include "mbed.h" #include "N5110.h" #include "Gamepad.h" #include "Bitmap.h" #define TYPE_VERT 1 #define TYPE_HOR 0 /** Enemy Class * @brief Class to control the enemies * @author Joe Barhouch * @author 201291584 */ class Enemy { public: /** Constructor *@param Horizontal or Vertical enemy *@param intial X *@param intial Y */ Enemy(bool type,int spawnX, int spawnY); /** Deconstructor */ ~Enemy(); /** Draw on the lcd *@param lcd */ void draw(N5110 &lcd); /** update speed *@param set int speed */ void update(int _ev); /** set position of enemies *@param X coordinate *@param Y coordinate */ void set_pos(int x, int y); /** set position of enemies *@return Vector2D of the position */ Vector2D get_pos(); private: void drawVertical(N5110 &lcd); void drawHoriz(N5110 &lcd); bool _type; int _enX; int _enY; bool xDir; bool yDir; }; #endif