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test 1 doc
Engine/Engine.h
- Committer:
- joebarhouch
- Date:
- 2020-05-27
- Revision:
- 14:58887d7e1072
- Parent:
- 13:cb5ed2f0cbd5
File content as of revision 14:58887d7e1072:
#ifndef ENGINE_H #define ENGINE_H #include "mbed.h" #include "N5110.h" #include "Gamepad.h" #include "Player.h" #include "Platform.h" #include "Enemy.h" #include "Coin.h" #include <vector> /** Draws the Map */ void drawMap(N5110 &lcd); /** Player Class * @brief Class to control the whole game * @author Joe Barhouch * @author 201291584 */ class Engine { public: /** Constructor */ Engine(); /** Deonstructor */ ~Engine(); /** Initialisation of all parameters */ void init(); /** Reads gamepad *@param pad */ void read_input(Gamepad &pad); /** update physics *@param pad */ void update(Gamepad &pad); /** Draw on the lcd *@param lcd */ void draw(N5110 &lcd); /** Computes collision with platforms of the map*/ void floorCollide(); /** spawn new enemy with time passed*/ void spawnEnemy(); /** Computes collision with enemies *@return returns true if player hits enemy */ bool enemyCollide(); /** Computes player falling down *@return returns true if player falls off the screen */ bool fellDown(); /** Computes dying conditions *@return returns true if player falls off the screen or hits an enemy */ bool koed(); /** Dying animations*/ void gameOver(N5110 &lcd); /** Computes if coins are taken*/ void coinTaken(Gamepad &pad); /** Computes final score *@return returns final score */ int getScore(); vector <int> middlesX; vector <int> middlesY; //counter int counter; private: //player object Player _p; // player coordinates int _px; int _py; Vector2D player; // coin object Coin coin; Vector2D coinPos; int f; int score; //gamepad Direction _d; float _mag; //physics bool _jump; int _Ypos; bool _fall; bool _c; //enemy vector <Enemy> enemies; //deaths bool ko1; bool ko2; //time Timer t; }; #endif