test 1 doc

Dependencies:   mbed Gamepad2

Revision:
3:e4e1cbf750b6
Parent:
2:f22cb01c43bc
Child:
5:928c2eee4109
--- a/Player/Player.h	Fri Apr 10 19:07:13 2020 +0000
+++ b/Player/Player.h	Mon May 18 16:06:27 2020 +0000
@@ -8,35 +8,6 @@
 
 
 
- int player_sprite[] = {
-    1,1,1,1,1,1,1,0,0,
-    1,1,1,1,1,1,1,0,0,
-    1,1,1,0,1,0,1,0,0,
-    1,1,1,0,1,0,1,1,1,
-    1,1,1,0,1,0,1,1,0,
-    1,1,1,1,1,1,1,0,0,
-    0,1,1,0,1,1,0,0,0,
-    0,1,1,0,1,1,0,0,0
-};
-
-
- int player_inv_sprite[] = {
-    0,0,1,1,1,1,1,1,1,
-    0,0,1,1,1,1,1,1,1,
-    0,0,1,0,1,0,1,1,1,
-    1,1,1,0,1,0,1,1,1,
-    0,1,1,0,1,0,1,1,1,
-    0,1,1,1,1,1,1,1,1,
-    0,0,0,1,1,0,1,1,0,
-    0,0,0,1,1,0,1,1,0
-};
-
-
-
-Bitmap player(player_sprite, 8, 9);
-Bitmap player_inv(player_inv_sprite, 8, 9);
-
-
 
 class Player
 {
@@ -44,20 +15,21 @@
     Player();
     ~Player();
     
-    void init();
-    bool health;
-    bool jump();
-    bool is_jumping();
-    bool dir();
+    void init(int x, int y);
+    //bool health;
+    bool jump(Gamepad &pad);
+    //bool is_jumping();
     void draw(N5110 &lcd);
+    void update(Direction d, float mag);
+    Vector2D get_pos();
     
 private:
     int _vx;
     int _vy;
     int _playerX;
     int _playerY;
-    bool _direction;
     bool _jmp;
+    char _dir; 
     
 };