George Sykes ELEC2645 project

Dependencies:   mbed

https://os.mbed.com/media/uploads/el18gs/pixil-frame-0.png

GHOST HUNTER

In a world of ghostly horrors there is much money to be made in underground ghost fighting rings. You've managed to get hold of a Ghostbuster, a special piece of equipment that allows you to catch, train and fight ghosts.

Instructions

Below you will find the instructions for the game. Please note that due to COVID-19 a large part of the game (fighting ghosts) could not be added as it would have required access to a second gamepad which i could not acquire.

Welcome screen

When first started you will be presented with a welcome screen

  • Pot 1 to adjust the contrast on the screen
  • Press A to continue.

Main menu

You have three options, catch ghosts (add ghosts to your inventory), inventory (sell ghosts) or settings(adjust the games settings).

  • Press X and B to move the selection up and down respectively
  • Press A to enter the selected submenu

Catch Ghost

Will now be presented with two challenges. In the first you need to find a ghost, in the second you catch it. Theses stages will start automatically.

Find ghost

Rotate the gamepad on its roll and pitch axis until all the LED's turn on. The ones on the left indicate roll and the right pitch.

  • Rotate the gamepad on it roll and pitch to light up the LED's

Catch ghost

Return the gamepad to a comfortable position and use the joystick to move the crosshairs onto the ghost sprite. When ready press the A button to catch the ghost. You will be told what kind of ghost you have captured and it will be added to your inventory.

  • Press A to catch the ghost
  • Move the joystick to move the crosshairs

Inventory

The inventory allows you to view your ghosts and sell them.

  • Use Pot 1 to scroll through the ghosts
  • Pot 2 to scroll up and down the details of the individual ghosts
  • Press X to prepare to sell a ghost and press again to confirm, if you don't press again the sale screen will disappear after 5 seconds
  • Press Start to return to the main menu

Settings

This menu allows you to adjust some of the settings of the game.

  • Press X to go up one option
  • Press B to go down one option
  • Press A to enter the selected submenu
  • Press Start to return to the main menu

Contrast

Set the contrast of the LCD screen, the contrast will adjust on this screen so you can see the effect (contrast is bounded between 0.4 and 0.6).

  • Pot 1 to increase or decrease the contrast
  • Press A to set the contrast

Button Delay

Set the minimum time between button presses; if this is too low the game will detect two button presses when there was only one, too high and the buttons will seem unresponsive. So as to ensure these issues do not occur while changing the setting button X temporarily operates on the new delay but none of the others will until A is pressed.

  • Pot 1 to increase or decrease the delay
  • Press X to test the new delay, this will toggle the small circle to be filled in or unfilled
  • Press A to save the setting
Committer:
el18gs
Date:
Tue May 26 13:37:32 2020 +0000
Revision:
17:3ebcf7bba112
Parent:
2:eaf245af2aae
Final Submission. I have read and agreed with Statement of Academic Integrity.

Who changed what in which revision?

UserRevisionLine numberNew contents of line
el18gs 2:eaf245af2aae 1 /* mbed Microcontroller Library
el18gs 2:eaf245af2aae 2 * Copyright (c) 2006-2012 ARM Limited
el18gs 2:eaf245af2aae 3 *
el18gs 2:eaf245af2aae 4 * Permission is hereby granted, free of charge, to any person obtaining a copy
el18gs 2:eaf245af2aae 5 * of this software and associated documentation files (the "Software"), to deal
el18gs 2:eaf245af2aae 6 * in the Software without restriction, including without limitation the rights
el18gs 2:eaf245af2aae 7 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
el18gs 2:eaf245af2aae 8 * copies of the Software, and to permit persons to whom the Software is
el18gs 2:eaf245af2aae 9 * furnished to do so, subject to the following conditions:
el18gs 2:eaf245af2aae 10 *
el18gs 2:eaf245af2aae 11 * The above copyright notice and this permission notice shall be included in
el18gs 2:eaf245af2aae 12 * all copies or substantial portions of the Software.
el18gs 2:eaf245af2aae 13 *
el18gs 2:eaf245af2aae 14 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
el18gs 2:eaf245af2aae 15 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
el18gs 2:eaf245af2aae 16 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
el18gs 2:eaf245af2aae 17 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
el18gs 2:eaf245af2aae 18 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
el18gs 2:eaf245af2aae 19 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
el18gs 2:eaf245af2aae 20 * SOFTWARE.
el18gs 2:eaf245af2aae 21 */
el18gs 2:eaf245af2aae 22 #ifndef MBED_FATFILESYSTEM_H
el18gs 2:eaf245af2aae 23 #define MBED_FATFILESYSTEM_H
el18gs 2:eaf245af2aae 24
el18gs 2:eaf245af2aae 25 #include "FileSystemLike.h"
el18gs 2:eaf245af2aae 26 #include "FileHandle.h"
el18gs 2:eaf245af2aae 27 #include "ff.h"
el18gs 2:eaf245af2aae 28 #include <stdint.h>
el18gs 2:eaf245af2aae 29
el18gs 2:eaf245af2aae 30 using namespace mbed;
el18gs 2:eaf245af2aae 31
el18gs 2:eaf245af2aae 32 /**
el18gs 2:eaf245af2aae 33 * FATFileSystem based on ChaN's Fat Filesystem library v0.8
el18gs 2:eaf245af2aae 34 */
el18gs 2:eaf245af2aae 35 class FATFileSystem : public FileSystemLike {
el18gs 2:eaf245af2aae 36 public:
el18gs 2:eaf245af2aae 37
el18gs 2:eaf245af2aae 38 FATFileSystem(const char* n);
el18gs 2:eaf245af2aae 39 virtual ~FATFileSystem();
el18gs 2:eaf245af2aae 40
el18gs 2:eaf245af2aae 41 static FATFileSystem * _ffs[_VOLUMES]; // FATFileSystem objects, as parallel to FatFs drives array
el18gs 2:eaf245af2aae 42 FATFS _fs; // Work area (file system object) for logical drive
el18gs 2:eaf245af2aae 43 char _fsid[2];
el18gs 2:eaf245af2aae 44
el18gs 2:eaf245af2aae 45 /**
el18gs 2:eaf245af2aae 46 * Opens a file on the filesystem
el18gs 2:eaf245af2aae 47 */
el18gs 2:eaf245af2aae 48 virtual FileHandle *open(const char* name, int flags);
el18gs 2:eaf245af2aae 49 virtual int open(FileHandle **file, const char *name, int flags);
el18gs 2:eaf245af2aae 50
el18gs 2:eaf245af2aae 51 /**
el18gs 2:eaf245af2aae 52 * Removes a file path
el18gs 2:eaf245af2aae 53 */
el18gs 2:eaf245af2aae 54 virtual int remove(const char *filename);
el18gs 2:eaf245af2aae 55
el18gs 2:eaf245af2aae 56 /**
el18gs 2:eaf245af2aae 57 * Renames a file
el18gs 2:eaf245af2aae 58 */
el18gs 2:eaf245af2aae 59 virtual int rename(const char *oldname, const char *newname);
el18gs 2:eaf245af2aae 60
el18gs 2:eaf245af2aae 61 /**
el18gs 2:eaf245af2aae 62 * Formats a logical drive, FDISK artitioning rule, 512 bytes per cluster
el18gs 2:eaf245af2aae 63 */
el18gs 2:eaf245af2aae 64 virtual int format();
el18gs 2:eaf245af2aae 65
el18gs 2:eaf245af2aae 66 /**
el18gs 2:eaf245af2aae 67 * Opens a directory on the filesystem
el18gs 2:eaf245af2aae 68 */
el18gs 2:eaf245af2aae 69 virtual DirHandle *opendir(const char *name);
el18gs 2:eaf245af2aae 70 virtual int open(DirHandle **dir, const char *name);
el18gs 2:eaf245af2aae 71
el18gs 2:eaf245af2aae 72 /**
el18gs 2:eaf245af2aae 73 * Creates a directory path
el18gs 2:eaf245af2aae 74 */
el18gs 2:eaf245af2aae 75 virtual int mkdir(const char *name, mode_t mode);
el18gs 2:eaf245af2aae 76
el18gs 2:eaf245af2aae 77 /**
el18gs 2:eaf245af2aae 78 * Mounts the filesystem
el18gs 2:eaf245af2aae 79 */
el18gs 2:eaf245af2aae 80 virtual int mount();
el18gs 2:eaf245af2aae 81
el18gs 2:eaf245af2aae 82 /**
el18gs 2:eaf245af2aae 83 * Unmounts the filesystem
el18gs 2:eaf245af2aae 84 */
el18gs 2:eaf245af2aae 85 virtual int unmount();
el18gs 2:eaf245af2aae 86
el18gs 2:eaf245af2aae 87 virtual int disk_initialize() { return 0; }
el18gs 2:eaf245af2aae 88 virtual int disk_status() { return 0; }
el18gs 2:eaf245af2aae 89 virtual int disk_read(uint8_t *buffer, uint32_t sector, uint32_t count) = 0;
el18gs 2:eaf245af2aae 90 virtual int disk_write(const uint8_t *buffer, uint32_t sector, uint32_t count) = 0;
el18gs 2:eaf245af2aae 91 virtual int disk_sync() { return 0; }
el18gs 2:eaf245af2aae 92 virtual uint32_t disk_sectors() = 0;
el18gs 2:eaf245af2aae 93
el18gs 2:eaf245af2aae 94 };
el18gs 2:eaf245af2aae 95
el18gs 2:eaf245af2aae 96 #endif