George Sykes ELEC2645 project

Dependencies:   mbed

https://os.mbed.com/media/uploads/el18gs/pixil-frame-0.png

GHOST HUNTER

In a world of ghostly horrors there is much money to be made in underground ghost fighting rings. You've managed to get hold of a Ghostbuster, a special piece of equipment that allows you to catch, train and fight ghosts.

Instructions

Below you will find the instructions for the game. Please note that due to COVID-19 a large part of the game (fighting ghosts) could not be added as it would have required access to a second gamepad which i could not acquire.

Welcome screen

When first started you will be presented with a welcome screen

  • Pot 1 to adjust the contrast on the screen
  • Press A to continue.

Main menu

You have three options, catch ghosts (add ghosts to your inventory), inventory (sell ghosts) or settings(adjust the games settings).

  • Press X and B to move the selection up and down respectively
  • Press A to enter the selected submenu

Catch Ghost

Will now be presented with two challenges. In the first you need to find a ghost, in the second you catch it. Theses stages will start automatically.

Find ghost

Rotate the gamepad on its roll and pitch axis until all the LED's turn on. The ones on the left indicate roll and the right pitch.

  • Rotate the gamepad on it roll and pitch to light up the LED's

Catch ghost

Return the gamepad to a comfortable position and use the joystick to move the crosshairs onto the ghost sprite. When ready press the A button to catch the ghost. You will be told what kind of ghost you have captured and it will be added to your inventory.

  • Press A to catch the ghost
  • Move the joystick to move the crosshairs

Inventory

The inventory allows you to view your ghosts and sell them.

  • Use Pot 1 to scroll through the ghosts
  • Pot 2 to scroll up and down the details of the individual ghosts
  • Press X to prepare to sell a ghost and press again to confirm, if you don't press again the sale screen will disappear after 5 seconds
  • Press Start to return to the main menu

Settings

This menu allows you to adjust some of the settings of the game.

  • Press X to go up one option
  • Press B to go down one option
  • Press A to enter the selected submenu
  • Press Start to return to the main menu

Contrast

Set the contrast of the LCD screen, the contrast will adjust on this screen so you can see the effect (contrast is bounded between 0.4 and 0.6).

  • Pot 1 to increase or decrease the contrast
  • Press A to set the contrast

Button Delay

Set the minimum time between button presses; if this is too low the game will detect two button presses when there was only one, too high and the buttons will seem unresponsive. So as to ensure these issues do not occur while changing the setting button X temporarily operates on the new delay but none of the others will until A is pressed.

  • Pot 1 to increase or decrease the delay
  • Press X to test the new delay, this will toggle the small circle to be filled in or unfilled
  • Press A to save the setting
Committer:
el18gs
Date:
Tue May 26 13:37:32 2020 +0000
Revision:
17:3ebcf7bba112
Parent:
2:eaf245af2aae
Final Submission. I have read and agreed with Statement of Academic Integrity.

Who changed what in which revision?

UserRevisionLine numberNew contents of line
el18gs 2:eaf245af2aae 1 /* mbed Microcontroller Library
el18gs 2:eaf245af2aae 2 * Copyright (c) 2006-2012 ARM Limited
el18gs 2:eaf245af2aae 3 *
el18gs 2:eaf245af2aae 4 * Permission is hereby granted, free of charge, to any person obtaining a copy
el18gs 2:eaf245af2aae 5 * of this software and associated documentation files (the "Software"), to deal
el18gs 2:eaf245af2aae 6 * in the Software without restriction, including without limitation the rights
el18gs 2:eaf245af2aae 7 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
el18gs 2:eaf245af2aae 8 * copies of the Software, and to permit persons to whom the Software is
el18gs 2:eaf245af2aae 9 * furnished to do so, subject to the following conditions:
el18gs 2:eaf245af2aae 10 *
el18gs 2:eaf245af2aae 11 * The above copyright notice and this permission notice shall be included in
el18gs 2:eaf245af2aae 12 * all copies or substantial portions of the Software.
el18gs 2:eaf245af2aae 13 *
el18gs 2:eaf245af2aae 14 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
el18gs 2:eaf245af2aae 15 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
el18gs 2:eaf245af2aae 16 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
el18gs 2:eaf245af2aae 17 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
el18gs 2:eaf245af2aae 18 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
el18gs 2:eaf245af2aae 19 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
el18gs 2:eaf245af2aae 20 * SOFTWARE.
el18gs 2:eaf245af2aae 21 */
el18gs 2:eaf245af2aae 22 #include <string.h>
el18gs 2:eaf245af2aae 23 #include "ff.h"
el18gs 2:eaf245af2aae 24 #include "FATDirHandle.h"
el18gs 2:eaf245af2aae 25
el18gs 2:eaf245af2aae 26 using namespace mbed;
el18gs 2:eaf245af2aae 27
el18gs 2:eaf245af2aae 28 FATDirHandle::FATDirHandle(const FATFS_DIR &the_dir) {
el18gs 2:eaf245af2aae 29 dir = the_dir;
el18gs 2:eaf245af2aae 30 }
el18gs 2:eaf245af2aae 31
el18gs 2:eaf245af2aae 32 int FATDirHandle::closedir() {
el18gs 2:eaf245af2aae 33 int retval = f_closedir(&dir);
el18gs 2:eaf245af2aae 34 delete this;
el18gs 2:eaf245af2aae 35 return retval;
el18gs 2:eaf245af2aae 36 }
el18gs 2:eaf245af2aae 37
el18gs 2:eaf245af2aae 38 struct dirent *FATDirHandle::readdir() {
el18gs 2:eaf245af2aae 39 FILINFO finfo;
el18gs 2:eaf245af2aae 40
el18gs 2:eaf245af2aae 41 #if _USE_LFN
el18gs 2:eaf245af2aae 42 finfo.lfname = cur_entry.d_name;
el18gs 2:eaf245af2aae 43 finfo.lfsize = sizeof(cur_entry.d_name);
el18gs 2:eaf245af2aae 44 #endif // _USE_LFN
el18gs 2:eaf245af2aae 45
el18gs 2:eaf245af2aae 46 FRESULT res = f_readdir(&dir, &finfo);
el18gs 2:eaf245af2aae 47
el18gs 2:eaf245af2aae 48 #if _USE_LFN
el18gs 2:eaf245af2aae 49 if(res != 0 || finfo.fname[0]==0) {
el18gs 2:eaf245af2aae 50 return NULL;
el18gs 2:eaf245af2aae 51 } else {
el18gs 2:eaf245af2aae 52 if(cur_entry.d_name[0]==0) {
el18gs 2:eaf245af2aae 53 // No long filename so use short filename.
el18gs 2:eaf245af2aae 54 memcpy(cur_entry.d_name, finfo.fname, sizeof(finfo.fname));
el18gs 2:eaf245af2aae 55 }
el18gs 2:eaf245af2aae 56 return &cur_entry;
el18gs 2:eaf245af2aae 57 }
el18gs 2:eaf245af2aae 58 #else
el18gs 2:eaf245af2aae 59 if(res != 0 || finfo.fname[0]==0) {
el18gs 2:eaf245af2aae 60 return NULL;
el18gs 2:eaf245af2aae 61 } else {
el18gs 2:eaf245af2aae 62 memcpy(cur_entry.d_name, finfo.fname, sizeof(finfo.fname));
el18gs 2:eaf245af2aae 63 return &cur_entry;
el18gs 2:eaf245af2aae 64 }
el18gs 2:eaf245af2aae 65 #endif /* _USE_LFN */
el18gs 2:eaf245af2aae 66 }
el18gs 2:eaf245af2aae 67
el18gs 2:eaf245af2aae 68 void FATDirHandle::rewinddir() {
el18gs 2:eaf245af2aae 69 dir.index = 0;
el18gs 2:eaf245af2aae 70 }
el18gs 2:eaf245af2aae 71
el18gs 2:eaf245af2aae 72 off_t FATDirHandle::telldir() {
el18gs 2:eaf245af2aae 73 return dir.index;
el18gs 2:eaf245af2aae 74 }
el18gs 2:eaf245af2aae 75
el18gs 2:eaf245af2aae 76 void FATDirHandle::seekdir(off_t location) {
el18gs 2:eaf245af2aae 77 dir.index = location;
el18gs 2:eaf245af2aae 78 }
el18gs 2:eaf245af2aae 79
el18gs 2:eaf245af2aae 80 ssize_t FATDirHandle::read(struct dirent *ent) {
el18gs 2:eaf245af2aae 81 struct dirent *temp = readdir();
el18gs 2:eaf245af2aae 82 if (!temp) {
el18gs 2:eaf245af2aae 83 return 0;
el18gs 2:eaf245af2aae 84 }
el18gs 2:eaf245af2aae 85
el18gs 2:eaf245af2aae 86 memcpy(ent, temp, sizeof(*ent));
el18gs 2:eaf245af2aae 87 return 1;
el18gs 2:eaf245af2aae 88 }
el18gs 2:eaf245af2aae 89