George Sykes ELEC2645 project

Dependencies:   mbed

https://os.mbed.com/media/uploads/el18gs/pixil-frame-0.png

GHOST HUNTER

In a world of ghostly horrors there is much money to be made in underground ghost fighting rings. You've managed to get hold of a Ghostbuster, a special piece of equipment that allows you to catch, train and fight ghosts.

Instructions

Below you will find the instructions for the game. Please note that due to COVID-19 a large part of the game (fighting ghosts) could not be added as it would have required access to a second gamepad which i could not acquire.

Welcome screen

When first started you will be presented with a welcome screen

  • Pot 1 to adjust the contrast on the screen
  • Press A to continue.

Main menu

You have three options, catch ghosts (add ghosts to your inventory), inventory (sell ghosts) or settings(adjust the games settings).

  • Press X and B to move the selection up and down respectively
  • Press A to enter the selected submenu

Catch Ghost

Will now be presented with two challenges. In the first you need to find a ghost, in the second you catch it. Theses stages will start automatically.

Find ghost

Rotate the gamepad on its roll and pitch axis until all the LED's turn on. The ones on the left indicate roll and the right pitch.

  • Rotate the gamepad on it roll and pitch to light up the LED's

Catch ghost

Return the gamepad to a comfortable position and use the joystick to move the crosshairs onto the ghost sprite. When ready press the A button to catch the ghost. You will be told what kind of ghost you have captured and it will be added to your inventory.

  • Press A to catch the ghost
  • Move the joystick to move the crosshairs

Inventory

The inventory allows you to view your ghosts and sell them.

  • Use Pot 1 to scroll through the ghosts
  • Pot 2 to scroll up and down the details of the individual ghosts
  • Press X to prepare to sell a ghost and press again to confirm, if you don't press again the sale screen will disappear after 5 seconds
  • Press Start to return to the main menu

Settings

This menu allows you to adjust some of the settings of the game.

  • Press X to go up one option
  • Press B to go down one option
  • Press A to enter the selected submenu
  • Press Start to return to the main menu

Contrast

Set the contrast of the LCD screen, the contrast will adjust on this screen so you can see the effect (contrast is bounded between 0.4 and 0.6).

  • Pot 1 to increase or decrease the contrast
  • Press A to set the contrast

Button Delay

Set the minimum time between button presses; if this is too low the game will detect two button presses when there was only one, too high and the buttons will seem unresponsive. So as to ensure these issues do not occur while changing the setting button X temporarily operates on the new delay but none of the others will until A is pressed.

  • Pot 1 to increase or decrease the delay
  • Press X to test the new delay, this will toggle the small circle to be filled in or unfilled
  • Press A to save the setting
Committer:
el18gs
Date:
Mon May 11 19:05:17 2020 +0000
Revision:
9:16996bd37fc6
Parent:
8:4220d116f17c
Child:
10:b1aa93b9662d
Added documentation for inventory.h

Who changed what in which revision?

UserRevisionLine numberNew contents of line
el18gs 8:4220d116f17c 1 /** @file Ghost.h
el18gs 8:4220d116f17c 2 * @brief Inventory library containing the tools used to generate and manage
el18gs 8:4220d116f17c 3 * @brief the games inventory
el18gs 8:4220d116f17c 4 */
el18gs 3:9d811414d35e 5 #ifndef INVEN_H
el18gs 3:9d811414d35e 6 #define INVEN_H
el18gs 3:9d811414d35e 7
el18gs 3:9d811414d35e 8 #include "SDFileSystem.h"
el18gs 3:9d811414d35e 9 #include "N5110.h"
el18gs 3:9d811414d35e 10 #include "Ghost.h"
el18gs 3:9d811414d35e 11 #include <string>
el18gs 3:9d811414d35e 12 #include <vector>
el18gs 3:9d811414d35e 13 #include <iostream>
el18gs 3:9d811414d35e 14
el18gs 8:4220d116f17c 15 /** @pulic vector of Ghosts used to hold the inventory data
el18gs 8:4220d116f17c 16 */
el18gs 3:9d811414d35e 17 typedef std::vector<Ghost> ghostvec;
el18gs 8:4220d116f17c 18
el18gs 8:4220d116f17c 19 /** @pulic vector of strings used in data processing
el18gs 8:4220d116f17c 20 */
el18gs 3:9d811414d35e 21 typedef std::vector<std::string> stringvec;
el18gs 3:9d811414d35e 22
el18gs 8:4220d116f17c 23 /** Inventory Class
el18gs 8:4220d116f17c 24 * @brief Library for maintaining an inventory
el18gs 8:4220d116f17c 25 * @author George Sykes [el18gs]
el18gs 9:16996bd37fc6 26 * @date 11 May 2020
el18gs 8:4220d116f17c 27 */
el18gs 3:9d811414d35e 28 class Inventory
el18gs 3:9d811414d35e 29 {
el18gs 3:9d811414d35e 30 public:
el18gs 9:16996bd37fc6 31 // Constructor
el18gs 9:16996bd37fc6 32 /** Create a Inventory object by importing all the .ghost files in the
el18gs 9:16996bd37fc6 33 * @brief /ghosts directory
el18gs 9:16996bd37fc6 34 * @param sd Pointer to an SDFileSystem object
el18gs 9:16996bd37fc6 35 */
el18gs 8:4220d116f17c 36 Inventory(SDFileSystem &sd);
el18gs 9:16996bd37fc6 37
el18gs 9:16996bd37fc6 38 /** Regenerate the inventory after a change has been made
el18gs 9:16996bd37fc6 39 * @param sd Pointer to an SDFileSystem object
el18gs 9:16996bd37fc6 40 */
el18gs 8:4220d116f17c 41 void regen(SDFileSystem &sd);
el18gs 9:16996bd37fc6 42
el18gs 9:16996bd37fc6 43 /** List all the UID's of the ghosts in the inventory
el18gs 9:16996bd37fc6 44 * @param path The name of the .ghost file to import
el18gs 9:16996bd37fc6 45 * @return A vector of integers
el18gs 9:16996bd37fc6 46 */
el18gs 3:9d811414d35e 47 std::vector<int> list_ghost_uids(void);
el18gs 9:16996bd37fc6 48
el18gs 9:16996bd37fc6 49 /** returns a copy of a ghost in the inventory defined by its UID
el18gs 9:16996bd37fc6 50 * @param uid defines the UID of the ghost to import
el18gs 9:16996bd37fc6 51 * @return a Ghost object
el18gs 9:16996bd37fc6 52 */
el18gs 3:9d811414d35e 53 Ghost get_ghost_by_uid(int uid);
el18gs 9:16996bd37fc6 54
el18gs 9:16996bd37fc6 55 /** Sell one of the ghosts in the inventory
el18gs 9:16996bd37fc6 56 * @param uid defines the UID of the ghost to sell
el18gs 9:16996bd37fc6 57 * @param sd Pointer to an SDFileSystem object
el18gs 9:16996bd37fc6 58 */
el18gs 8:4220d116f17c 59 void sell_ghost_by_uid(int uid, SDFileSystem &sd);
el18gs 3:9d811414d35e 60
el18gs 3:9d811414d35e 61 private:
el18gs 3:9d811414d35e 62 // Functions
el18gs 8:4220d116f17c 63 stringvec list_ghosts(std::string, SDFileSystem &sd);
el18gs 3:9d811414d35e 64 bool hasEnding (std::string const &fullString, std::string const &ending);
el18gs 3:9d811414d35e 65
el18gs 3:9d811414d35e 66 // Variables
el18gs 3:9d811414d35e 67 ghostvec _ghosts;
el18gs 3:9d811414d35e 68 int _gold;
el18gs 3:9d811414d35e 69 int _food_low;
el18gs 3:9d811414d35e 70 int _food_med;
el18gs 3:9d811414d35e 71 int _food_high;
el18gs 3:9d811414d35e 72
el18gs 3:9d811414d35e 73 static const string _root;
el18gs 3:9d811414d35e 74 };
el18gs 3:9d811414d35e 75
el18gs 3:9d811414d35e 76 #endif