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Dependencies: mbed
Bullets/Bullets.cpp@14:2d7e41f46879, 2020-05-26 (annotated)
- Committer:
- Albutt
- Date:
- Tue May 26 14:33:14 2020 +0000
- Revision:
- 14:2d7e41f46879
- Parent:
- 12:c557b6c9b17a
Enemy Death Animation
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
Albutt | 4:b16b6078a432 | 1 | #include "Bullets.h" |
Albutt | 4:b16b6078a432 | 2 | Serial pcb(USBTX, USBRX); |
Albutt | 14:2d7e41f46879 | 3 | //constructor defines x, y and the direction of travel |
Albutt | 12:c557b6c9b17a | 4 | Bullets::Bullets(int ex, int wy, int d) |
Albutt | 4:b16b6078a432 | 5 | { |
Albutt | 14:2d7e41f46879 | 6 | //direction defaults to zero if the joystick hasn't been used yet |
Albutt | 9:62fe47a1374f | 7 | _dir = 0; |
Albutt | 7:0434857199cf | 8 | _x = ex; |
Albutt | 7:0434857199cf | 9 | _y = wy; |
Albutt | 12:c557b6c9b17a | 10 | _dir = d; |
Albutt | 7:0434857199cf | 11 | //pcb.printf("Direction = %d", _dir); |
Albutt | 4:b16b6078a432 | 12 | } |
Albutt | 4:b16b6078a432 | 13 | |
Albutt | 4:b16b6078a432 | 14 | Bullets::~Bullets() |
Albutt | 4:b16b6078a432 | 15 | { |
Albutt | 4:b16b6078a432 | 16 | |
Albutt | 4:b16b6078a432 | 17 | } |
Albutt | 14:2d7e41f46879 | 18 | //draws a 1-by-1 rectangle at x and y |
Albutt | 4:b16b6078a432 | 19 | void Bullets::draw(N5110 &lcd) |
Albutt | 4:b16b6078a432 | 20 | { |
Albutt | 5:51fd6635141f | 21 | |
Albutt | 7:0434857199cf | 22 | lcd.drawRect(_x,_y,1,1,FILL_BLACK); |
Albutt | 7:0434857199cf | 23 | } |
Albutt | 14:2d7e41f46879 | 24 | //bullets travels in a straight line in a direction |
Albutt | 7:0434857199cf | 25 | void Bullets::update() |
Albutt | 7:0434857199cf | 26 | { |
Albutt | 4:b16b6078a432 | 27 | if(_dir == 0){ |
Albutt | 8:0c6d6ed55851 | 28 | _y = _y-3; |
Albutt | 4:b16b6078a432 | 29 | } |
Albutt | 4:b16b6078a432 | 30 | else if (_dir == 1){ |
Albutt | 8:0c6d6ed55851 | 31 | _x = _x+3; |
Albutt | 4:b16b6078a432 | 32 | } |
Albutt | 4:b16b6078a432 | 33 | else if (_dir == 2){ |
Albutt | 8:0c6d6ed55851 | 34 | _y = _y+3; |
Albutt | 4:b16b6078a432 | 35 | } |
Albutt | 4:b16b6078a432 | 36 | else if (_dir == 3){ |
Albutt | 8:0c6d6ed55851 | 37 | _x = _x-3; |
Albutt | 4:b16b6078a432 | 38 | } |
Albutt | 4:b16b6078a432 | 39 | } |
Albutt | 14:2d7e41f46879 | 40 | //accessors |
Albutt | 7:0434857199cf | 41 | int Bullets::get_x(){ |
Albutt | 7:0434857199cf | 42 | return _x; |
Albutt | 7:0434857199cf | 43 | } |
Albutt | 7:0434857199cf | 44 | |
Albutt | 7:0434857199cf | 45 | int Bullets::get_y(){ |
Albutt | 7:0434857199cf | 46 | return _y; |
Albutt | 7:0434857199cf | 47 | } |
Albutt | 14:2d7e41f46879 | 48 | //shots that "die" go offscreen (where main them deletes them in line 224) |
Albutt | 14:2d7e41f46879 | 49 | //Avoids vector becoming zero, which causes errors in the GameRun loop |
Albutt | 9:62fe47a1374f | 50 | void Bullets::dead(){ |
Albutt | 14:2d7e41f46879 | 51 | _x = 1000; |
Albutt | 9:62fe47a1374f | 52 | _y = 1000; |
Albutt | 9:62fe47a1374f | 53 | } |
Albutt | 7:0434857199cf | 54 |