Albert Tan Mulligan Submission

Dependencies:   mbed

Committer:
Albutt
Date:
Fri Apr 10 18:41:23 2020 +0000
Revision:
1:a52187d01a78
initial commit

Who changed what in which revision?

UserRevisionLine numberNew contents of line
Albutt 1:a52187d01a78 1 #include "mbed.h"
Albutt 1:a52187d01a78 2 #include "N5110.h"
Albutt 1:a52187d01a78 3
Albutt 1:a52187d01a78 4 // overloaded constructor includes power pin - LCD Vcc connected to GPIO pin
Albutt 1:a52187d01a78 5 // this constructor works fine with LPC1768 - enough current sourced from GPIO
Albutt 1:a52187d01a78 6 // to power LCD. Doesn't work well with K64F.
Albutt 1:a52187d01a78 7 N5110::N5110(PinName const pwrPin,
Albutt 1:a52187d01a78 8 PinName const scePin,
Albutt 1:a52187d01a78 9 PinName const rstPin,
Albutt 1:a52187d01a78 10 PinName const dcPin,
Albutt 1:a52187d01a78 11 PinName const mosiPin,
Albutt 1:a52187d01a78 12 PinName const sclkPin,
Albutt 1:a52187d01a78 13 PinName const ledPin)
Albutt 1:a52187d01a78 14 :
Albutt 1:a52187d01a78 15 _spi(new SPI(mosiPin,NC,sclkPin)), // create new SPI instance and initialise
Albutt 1:a52187d01a78 16 _led(new DigitalOut(ledPin)),
Albutt 1:a52187d01a78 17 _pwr(new DigitalOut(pwrPin)),
Albutt 1:a52187d01a78 18 _sce(new DigitalOut(scePin)),
Albutt 1:a52187d01a78 19 _rst(new DigitalOut(rstPin)),
Albutt 1:a52187d01a78 20 _dc(new DigitalOut(dcPin))
Albutt 1:a52187d01a78 21 {}
Albutt 1:a52187d01a78 22
Albutt 1:a52187d01a78 23 // overloaded constructor does not include power pin - LCD Vcc must be tied to +3V3
Albutt 1:a52187d01a78 24 // Best to use this with K64F as the GPIO hasn't sufficient output current to reliably
Albutt 1:a52187d01a78 25 // drive the LCD.
Albutt 1:a52187d01a78 26 N5110::N5110(PinName const scePin,
Albutt 1:a52187d01a78 27 PinName const rstPin,
Albutt 1:a52187d01a78 28 PinName const dcPin,
Albutt 1:a52187d01a78 29 PinName const mosiPin,
Albutt 1:a52187d01a78 30 PinName const sclkPin,
Albutt 1:a52187d01a78 31 PinName const ledPin)
Albutt 1:a52187d01a78 32 :
Albutt 1:a52187d01a78 33 _spi(new SPI(mosiPin,NC,sclkPin)), // create new SPI instance and initialise
Albutt 1:a52187d01a78 34 _led(new DigitalOut(ledPin)),
Albutt 1:a52187d01a78 35 _pwr(NULL), // pwr not needed so null it to be safe
Albutt 1:a52187d01a78 36 _sce(new DigitalOut(scePin)),
Albutt 1:a52187d01a78 37 _rst(new DigitalOut(rstPin)),
Albutt 1:a52187d01a78 38 _dc(new DigitalOut(dcPin))
Albutt 1:a52187d01a78 39 {}
Albutt 1:a52187d01a78 40 // Second overload contructor uses the New Gamepad (Rev 2.1) pin mappings
Albutt 1:a52187d01a78 41 N5110::N5110()
Albutt 1:a52187d01a78 42 :
Albutt 1:a52187d01a78 43 _spi(new SPI(PTD2,NC,PTD1)), // create new SPI instance and initialise
Albutt 1:a52187d01a78 44 _led(new DigitalOut(PTB23)),
Albutt 1:a52187d01a78 45 _pwr(NULL), // pwr not needed so null it to be safe
Albutt 1:a52187d01a78 46 _sce(new DigitalOut(PTB19)),
Albutt 1:a52187d01a78 47 _rst(new DigitalOut(PTC1)),
Albutt 1:a52187d01a78 48 _dc(new DigitalOut(PTB18))
Albutt 1:a52187d01a78 49 {}
Albutt 1:a52187d01a78 50
Albutt 1:a52187d01a78 51 N5110::~N5110()
Albutt 1:a52187d01a78 52 {
Albutt 1:a52187d01a78 53 delete _spi;
Albutt 1:a52187d01a78 54
Albutt 1:a52187d01a78 55 if(_pwr) {
Albutt 1:a52187d01a78 56 delete _pwr;
Albutt 1:a52187d01a78 57 }
Albutt 1:a52187d01a78 58
Albutt 1:a52187d01a78 59 delete _led;
Albutt 1:a52187d01a78 60 delete _sce;
Albutt 1:a52187d01a78 61 delete _rst;
Albutt 1:a52187d01a78 62 delete _dc;
Albutt 1:a52187d01a78 63 }
Albutt 1:a52187d01a78 64
Albutt 1:a52187d01a78 65 // initialise function - powers up and sends the initialisation commands
Albutt 1:a52187d01a78 66 void N5110::init()
Albutt 1:a52187d01a78 67 {
Albutt 1:a52187d01a78 68 turnOn(); // power up
Albutt 1:a52187d01a78 69 reset(); // reset LCD - must be done within 100 ms
Albutt 1:a52187d01a78 70 initSPI();
Albutt 1:a52187d01a78 71
Albutt 1:a52187d01a78 72 backLightOn();
Albutt 1:a52187d01a78 73 setContrast(0.55); // this may need tuning (say 0.4 to 0.6)
Albutt 1:a52187d01a78 74 setBias(3); // datasheet - 48:1 mux - don't mess with if you don't know what you're doing! (0 to 7)
Albutt 1:a52187d01a78 75 setTempCoefficient(0); // datasheet - may need increasing (range 0 to 3) at very low temperatures
Albutt 1:a52187d01a78 76 normalMode(); // normal video mode by default
Albutt 1:a52187d01a78 77
Albutt 1:a52187d01a78 78 clearRAM(); // RAM is undefined at power-up so clear to be sure
Albutt 1:a52187d01a78 79 clear(); // clear buffer
Albutt 1:a52187d01a78 80 }
Albutt 1:a52187d01a78 81
Albutt 1:a52187d01a78 82 // sets normal video mode (black on white)
Albutt 1:a52187d01a78 83 void N5110::normalMode()
Albutt 1:a52187d01a78 84 {
Albutt 1:a52187d01a78 85 sendCommand(0b00100000); // basic instruction
Albutt 1:a52187d01a78 86 sendCommand(0b00001100); // normal video mode- datasheet
Albutt 1:a52187d01a78 87 }
Albutt 1:a52187d01a78 88
Albutt 1:a52187d01a78 89 // sets normal video mode (white on black)
Albutt 1:a52187d01a78 90 void N5110::inverseMode()
Albutt 1:a52187d01a78 91 {
Albutt 1:a52187d01a78 92 sendCommand(0b00100000); // basic instruction
Albutt 1:a52187d01a78 93 sendCommand(0b00001101); // inverse video mode - datasheet
Albutt 1:a52187d01a78 94 }
Albutt 1:a52187d01a78 95
Albutt 1:a52187d01a78 96 // function to power up the LCD and backlight - only works when using GPIO to power
Albutt 1:a52187d01a78 97 void N5110::turnOn()
Albutt 1:a52187d01a78 98 {
Albutt 1:a52187d01a78 99 if (_pwr != NULL) {
Albutt 1:a52187d01a78 100 _pwr->write(1); // apply power
Albutt 1:a52187d01a78 101 }
Albutt 1:a52187d01a78 102 }
Albutt 1:a52187d01a78 103
Albutt 1:a52187d01a78 104 // function to power down LCD
Albutt 1:a52187d01a78 105 void N5110::turnOff()
Albutt 1:a52187d01a78 106 {
Albutt 1:a52187d01a78 107 clear(); // clear buffer
Albutt 1:a52187d01a78 108 refresh();
Albutt 1:a52187d01a78 109 backLightOff(); // turn backlight off
Albutt 1:a52187d01a78 110 clearRAM(); // clear RAM to ensure specified current consumption
Albutt 1:a52187d01a78 111 // send command to ensure we are in basic mode
Albutt 1:a52187d01a78 112
Albutt 1:a52187d01a78 113 sendCommand(0b00100000); // basic mode
Albutt 1:a52187d01a78 114 sendCommand(0b00001000); // clear display
Albutt 1:a52187d01a78 115 sendCommand(0b00100001); // extended mode
Albutt 1:a52187d01a78 116 sendCommand(0b00100100); // power down
Albutt 1:a52187d01a78 117
Albutt 1:a52187d01a78 118 // if we are powering the LCD using the GPIO then make it low to turn off
Albutt 1:a52187d01a78 119 if (_pwr != NULL) {
Albutt 1:a52187d01a78 120 wait_ms(10); // small delay and then turn off the power pin
Albutt 1:a52187d01a78 121 _pwr->write(0); // turn off power
Albutt 1:a52187d01a78 122 }
Albutt 1:a52187d01a78 123
Albutt 1:a52187d01a78 124 }
Albutt 1:a52187d01a78 125
Albutt 1:a52187d01a78 126 // function to change LED backlight brightness
Albutt 1:a52187d01a78 127 void N5110::backLightOn()
Albutt 1:a52187d01a78 128 {
Albutt 1:a52187d01a78 129 _led->write(1);
Albutt 1:a52187d01a78 130 }
Albutt 1:a52187d01a78 131
Albutt 1:a52187d01a78 132 // function to change LED backlight brightness
Albutt 1:a52187d01a78 133 void N5110::backLightOff()
Albutt 1:a52187d01a78 134 {
Albutt 1:a52187d01a78 135 _led->write(0);
Albutt 1:a52187d01a78 136 }
Albutt 1:a52187d01a78 137
Albutt 1:a52187d01a78 138 void N5110::setContrast(float contrast) {
Albutt 1:a52187d01a78 139
Albutt 1:a52187d01a78 140 // enforce limits
Albutt 1:a52187d01a78 141 if (contrast > 1.0f)
Albutt 1:a52187d01a78 142 contrast = 1.0f;
Albutt 1:a52187d01a78 143 else if (contrast < 0.0f)
Albutt 1:a52187d01a78 144 contrast = 0.0;
Albutt 1:a52187d01a78 145
Albutt 1:a52187d01a78 146 // convert to char in range 0 to 127 (i.e. 6 bits)
Albutt 1:a52187d01a78 147 char ic = char(contrast*127.0f);
Albutt 1:a52187d01a78 148
Albutt 1:a52187d01a78 149 sendCommand(0b00100001); // extended instruction set
Albutt 1:a52187d01a78 150 sendCommand(0b10000000 | ic); // set Vop (which controls contrast)
Albutt 1:a52187d01a78 151 sendCommand(0b00100000); // back to basic instruction set
Albutt 1:a52187d01a78 152 }
Albutt 1:a52187d01a78 153
Albutt 1:a52187d01a78 154 void N5110::setTempCoefficient(char tc) {
Albutt 1:a52187d01a78 155
Albutt 1:a52187d01a78 156 // enforce limits
Albutt 1:a52187d01a78 157 if (tc>3) {
Albutt 1:a52187d01a78 158 tc=3;
Albutt 1:a52187d01a78 159 }
Albutt 1:a52187d01a78 160
Albutt 1:a52187d01a78 161 // temperature coefficient may need increasing at low temperatures
Albutt 1:a52187d01a78 162
Albutt 1:a52187d01a78 163 sendCommand(0b00100001); // extended instruction set
Albutt 1:a52187d01a78 164 sendCommand(0b00000100 | tc);
Albutt 1:a52187d01a78 165 sendCommand(0b00100000); // back to basic instruction set
Albutt 1:a52187d01a78 166 }
Albutt 1:a52187d01a78 167
Albutt 1:a52187d01a78 168 void N5110::setBias(char bias) {
Albutt 1:a52187d01a78 169
Albutt 1:a52187d01a78 170 // from data sheet
Albutt 1:a52187d01a78 171 // bias mux rate
Albutt 1:a52187d01a78 172 // 0 1:100
Albutt 1:a52187d01a78 173 // 1 1:80
Albutt 1:a52187d01a78 174 // 2 1:65
Albutt 1:a52187d01a78 175 // 3 1:48 (default)
Albutt 1:a52187d01a78 176 // 4 1:40/1:34
Albutt 1:a52187d01a78 177 // 5 1:24
Albutt 1:a52187d01a78 178 // 6 1:18/1:16
Albutt 1:a52187d01a78 179 // 7 1:10/1:9/1:8
Albutt 1:a52187d01a78 180
Albutt 1:a52187d01a78 181 // enforce limits
Albutt 1:a52187d01a78 182 if (bias>7) {
Albutt 1:a52187d01a78 183 bias=7;
Albutt 1:a52187d01a78 184 }
Albutt 1:a52187d01a78 185
Albutt 1:a52187d01a78 186 sendCommand(0b00100001); // extended mode instruction
Albutt 1:a52187d01a78 187 sendCommand(0b00010000 | bias);
Albutt 1:a52187d01a78 188 sendCommand(0b00100000); // end of extended mode instruction
Albutt 1:a52187d01a78 189 }
Albutt 1:a52187d01a78 190
Albutt 1:a52187d01a78 191 // pulse the active low reset line
Albutt 1:a52187d01a78 192 void N5110::reset()
Albutt 1:a52187d01a78 193 {
Albutt 1:a52187d01a78 194 _rst->write(0); // reset the LCD
Albutt 1:a52187d01a78 195 _rst->write(1);
Albutt 1:a52187d01a78 196 }
Albutt 1:a52187d01a78 197
Albutt 1:a52187d01a78 198 // function to initialise SPI peripheral
Albutt 1:a52187d01a78 199 void N5110::initSPI()
Albutt 1:a52187d01a78 200 {
Albutt 1:a52187d01a78 201 _spi->format(8,1); // 8 bits, Mode 1 - polarity 0, phase 1 - base value of clock is 0, data captured on falling edge/propagated on rising edge
Albutt 1:a52187d01a78 202 _spi->frequency(4000000); // maximum of screen is 4 MHz
Albutt 1:a52187d01a78 203 }
Albutt 1:a52187d01a78 204
Albutt 1:a52187d01a78 205 // send a command to the display
Albutt 1:a52187d01a78 206 void N5110::sendCommand(unsigned char command)
Albutt 1:a52187d01a78 207 {
Albutt 1:a52187d01a78 208 _dc->write(0); // set DC low for command
Albutt 1:a52187d01a78 209 _sce->write(0); // set CE low to begin frame
Albutt 1:a52187d01a78 210 _spi->write(command); // send command
Albutt 1:a52187d01a78 211 _dc->write(1); // turn back to data by default
Albutt 1:a52187d01a78 212 _sce->write(1); // set CE high to end frame (expected for transmission of single byte)
Albutt 1:a52187d01a78 213 }
Albutt 1:a52187d01a78 214
Albutt 1:a52187d01a78 215 // send data to the display at the current XY address
Albutt 1:a52187d01a78 216 // dc is set to 1 (i.e. data) after sending a command and so should
Albutt 1:a52187d01a78 217 // be the default mode.
Albutt 1:a52187d01a78 218 void N5110::sendData(unsigned char data)
Albutt 1:a52187d01a78 219 {
Albutt 1:a52187d01a78 220 _sce->write(0); // set CE low to begin frame
Albutt 1:a52187d01a78 221 _spi->write(data);
Albutt 1:a52187d01a78 222 _sce->write(1); // set CE high to end frame (expected for transmission of single byte)
Albutt 1:a52187d01a78 223 }
Albutt 1:a52187d01a78 224
Albutt 1:a52187d01a78 225 // this function writes 0 to the 504 bytes to clear the RAM
Albutt 1:a52187d01a78 226 void N5110::clearRAM()
Albutt 1:a52187d01a78 227 {
Albutt 1:a52187d01a78 228 _sce->write(0); //set CE low to begin frame
Albutt 1:a52187d01a78 229 for(int i = 0; i < WIDTH * HEIGHT; i++) { // 48 x 84 bits = 504 bytes
Albutt 1:a52187d01a78 230 _spi->write(0x00); // send 0's
Albutt 1:a52187d01a78 231 }
Albutt 1:a52187d01a78 232 _sce->write(1); // set CE high to end frame
Albutt 1:a52187d01a78 233 }
Albutt 1:a52187d01a78 234
Albutt 1:a52187d01a78 235 // function to set the XY address in RAM for subsequenct data write
Albutt 1:a52187d01a78 236 void N5110::setXYAddress(unsigned int const x,
Albutt 1:a52187d01a78 237 unsigned int const y)
Albutt 1:a52187d01a78 238 {
Albutt 1:a52187d01a78 239 if (x<WIDTH && y<HEIGHT) { // check within range
Albutt 1:a52187d01a78 240 sendCommand(0b00100000); // basic instruction
Albutt 1:a52187d01a78 241 sendCommand(0b10000000 | x); // send addresses to display with relevant mask
Albutt 1:a52187d01a78 242 sendCommand(0b01000000 | y);
Albutt 1:a52187d01a78 243 }
Albutt 1:a52187d01a78 244 }
Albutt 1:a52187d01a78 245
Albutt 1:a52187d01a78 246 // These functions are used to set, clear and get the value of pixels in the display
Albutt 1:a52187d01a78 247 // Pixels are addressed in the range of 0 to 47 (y) and 0 to 83 (x). The refresh()
Albutt 1:a52187d01a78 248 // function must be called after set and clear in order to update the display
Albutt 1:a52187d01a78 249 void N5110::setPixel(unsigned int const x,
Albutt 1:a52187d01a78 250 unsigned int const y,
Albutt 1:a52187d01a78 251 bool const state)
Albutt 1:a52187d01a78 252 {
Albutt 1:a52187d01a78 253 if (x<WIDTH && y<HEIGHT) { // check within range
Albutt 1:a52187d01a78 254 // calculate bank and shift 1 to required position in the data byte
Albutt 1:a52187d01a78 255 if(state) buffer[x][y/8] |= (1 << y%8);
Albutt 1:a52187d01a78 256 else buffer[x][y/8] &= ~(1 << y%8);
Albutt 1:a52187d01a78 257 }
Albutt 1:a52187d01a78 258 }
Albutt 1:a52187d01a78 259
Albutt 1:a52187d01a78 260 void N5110::clearPixel(unsigned int const x,
Albutt 1:a52187d01a78 261 unsigned int const y)
Albutt 1:a52187d01a78 262 {
Albutt 1:a52187d01a78 263 if (x<WIDTH && y<HEIGHT) { // check within range
Albutt 1:a52187d01a78 264 // calculate bank and shift 1 to required position (using bit clear)
Albutt 1:a52187d01a78 265 buffer[x][y/8] &= ~(1 << y%8);
Albutt 1:a52187d01a78 266 }
Albutt 1:a52187d01a78 267 }
Albutt 1:a52187d01a78 268
Albutt 1:a52187d01a78 269 int N5110::getPixel(unsigned int const x,
Albutt 1:a52187d01a78 270 unsigned int const y) const
Albutt 1:a52187d01a78 271 {
Albutt 1:a52187d01a78 272 if (x<WIDTH && y<HEIGHT) { // check within range
Albutt 1:a52187d01a78 273 // return relevant bank and mask required bit
Albutt 1:a52187d01a78 274
Albutt 1:a52187d01a78 275 int pixel = (int) buffer[x][y/8] & (1 << y%8);
Albutt 1:a52187d01a78 276
Albutt 1:a52187d01a78 277 if (pixel)
Albutt 1:a52187d01a78 278 return 1;
Albutt 1:a52187d01a78 279 else
Albutt 1:a52187d01a78 280 return 0;
Albutt 1:a52187d01a78 281 }
Albutt 1:a52187d01a78 282
Albutt 1:a52187d01a78 283 return 0;
Albutt 1:a52187d01a78 284
Albutt 1:a52187d01a78 285 }
Albutt 1:a52187d01a78 286
Albutt 1:a52187d01a78 287 // function to refresh the display
Albutt 1:a52187d01a78 288 void N5110::refresh()
Albutt 1:a52187d01a78 289 {
Albutt 1:a52187d01a78 290 setXYAddress(0,0); // important to set address back to 0,0 before refreshing display
Albutt 1:a52187d01a78 291 // address auto increments after printing string, so buffer[0][0] will not coincide
Albutt 1:a52187d01a78 292 // with top-left pixel after priting string
Albutt 1:a52187d01a78 293
Albutt 1:a52187d01a78 294 _sce->write(0); //set CE low to begin frame
Albutt 1:a52187d01a78 295
Albutt 1:a52187d01a78 296 for(int j = 0; j < BANKS; j++) { // be careful to use correct order (j,i) for horizontal addressing
Albutt 1:a52187d01a78 297 for(int i = 0; i < WIDTH; i++) {
Albutt 1:a52187d01a78 298 _spi->write(buffer[i][j]); // send buffer
Albutt 1:a52187d01a78 299 }
Albutt 1:a52187d01a78 300 }
Albutt 1:a52187d01a78 301 _sce->write(1); // set CE high to end frame
Albutt 1:a52187d01a78 302
Albutt 1:a52187d01a78 303 }
Albutt 1:a52187d01a78 304
Albutt 1:a52187d01a78 305 // fills the buffer with random bytes. Can be used to test the display.
Albutt 1:a52187d01a78 306 // The rand() function isn't seeded so it probably creates the same pattern everytime
Albutt 1:a52187d01a78 307 void N5110::randomiseBuffer()
Albutt 1:a52187d01a78 308 {
Albutt 1:a52187d01a78 309 int i,j;
Albutt 1:a52187d01a78 310 for(j = 0; j < BANKS; j++) { // be careful to use correct order (j,i) for horizontal addressing
Albutt 1:a52187d01a78 311 for(i = 0; i < WIDTH; i++) {
Albutt 1:a52187d01a78 312 buffer[i][j] = rand()%256; // generate random byte
Albutt 1:a52187d01a78 313 }
Albutt 1:a52187d01a78 314 }
Albutt 1:a52187d01a78 315
Albutt 1:a52187d01a78 316 }
Albutt 1:a52187d01a78 317
Albutt 1:a52187d01a78 318 // function to print 5x7 font
Albutt 1:a52187d01a78 319 void N5110::printChar(char const c,
Albutt 1:a52187d01a78 320 unsigned int const x,
Albutt 1:a52187d01a78 321 unsigned int const y)
Albutt 1:a52187d01a78 322 {
Albutt 1:a52187d01a78 323 if (y<BANKS) { // check if printing in range of y banks
Albutt 1:a52187d01a78 324
Albutt 1:a52187d01a78 325 for (int i = 0; i < 5 ; i++ ) {
Albutt 1:a52187d01a78 326 int pixel_x = x+i;
Albutt 1:a52187d01a78 327 if (pixel_x > WIDTH-1) // ensure pixel isn't outside the buffer size (0 - 83)
Albutt 1:a52187d01a78 328 break;
Albutt 1:a52187d01a78 329 buffer[pixel_x][y] = font5x7[(c - 32)*5 + i];
Albutt 1:a52187d01a78 330 // array is offset by 32 relative to ASCII, each character is 5 pixels wide
Albutt 1:a52187d01a78 331 }
Albutt 1:a52187d01a78 332
Albutt 1:a52187d01a78 333 }
Albutt 1:a52187d01a78 334 }
Albutt 1:a52187d01a78 335
Albutt 1:a52187d01a78 336 // function to print string at specified position
Albutt 1:a52187d01a78 337 void N5110::printString(const char *str,
Albutt 1:a52187d01a78 338 unsigned int const x,
Albutt 1:a52187d01a78 339 unsigned int const y)
Albutt 1:a52187d01a78 340 {
Albutt 1:a52187d01a78 341 if (y<BANKS) { // check if printing in range of y banks
Albutt 1:a52187d01a78 342
Albutt 1:a52187d01a78 343 int n = 0 ; // counter for number of characters in string
Albutt 1:a52187d01a78 344 // loop through string and print character
Albutt 1:a52187d01a78 345 while(*str) {
Albutt 1:a52187d01a78 346
Albutt 1:a52187d01a78 347 // writes the character bitmap data to the buffer, so that
Albutt 1:a52187d01a78 348 // text and pixels can be displayed at the same time
Albutt 1:a52187d01a78 349 for (int i = 0; i < 5 ; i++ ) {
Albutt 1:a52187d01a78 350 int pixel_x = x+i+n*6;
Albutt 1:a52187d01a78 351 if (pixel_x > WIDTH-1) // ensure pixel isn't outside the buffer size (0 - 83)
Albutt 1:a52187d01a78 352 break;
Albutt 1:a52187d01a78 353 buffer[pixel_x][y] = font5x7[(*str - 32)*5 + i];
Albutt 1:a52187d01a78 354 }
Albutt 1:a52187d01a78 355 str++; // go to next character in string
Albutt 1:a52187d01a78 356 n++; // increment index
Albutt 1:a52187d01a78 357 }
Albutt 1:a52187d01a78 358 }
Albutt 1:a52187d01a78 359 }
Albutt 1:a52187d01a78 360
Albutt 1:a52187d01a78 361 // function to clear the screen buffer
Albutt 1:a52187d01a78 362 void N5110::clear()
Albutt 1:a52187d01a78 363 {
Albutt 1:a52187d01a78 364 memset(buffer,0,sizeof(buffer));
Albutt 1:a52187d01a78 365 }
Albutt 1:a52187d01a78 366
Albutt 1:a52187d01a78 367 // function to plot array on display
Albutt 1:a52187d01a78 368 void N5110::plotArray(float const array[])
Albutt 1:a52187d01a78 369 {
Albutt 1:a52187d01a78 370 for (int i=0; i<WIDTH; i++) { // loop through array
Albutt 1:a52187d01a78 371 // elements are normalised from 0.0 to 1.0, so multiply
Albutt 1:a52187d01a78 372 // by 47 to convert to pixel range, and subtract from 47
Albutt 1:a52187d01a78 373 // since top-left is 0,0 in the display geometry
Albutt 1:a52187d01a78 374 setPixel(i,47 - int(array[i]*47.0f),true);
Albutt 1:a52187d01a78 375 }
Albutt 1:a52187d01a78 376
Albutt 1:a52187d01a78 377 }
Albutt 1:a52187d01a78 378
Albutt 1:a52187d01a78 379 // function to draw circle
Albutt 1:a52187d01a78 380 void N5110:: drawCircle(unsigned int const x0,
Albutt 1:a52187d01a78 381 unsigned int const y0,
Albutt 1:a52187d01a78 382 unsigned int const radius,
Albutt 1:a52187d01a78 383 FillType const fill)
Albutt 1:a52187d01a78 384 {
Albutt 1:a52187d01a78 385 // from http://en.wikipedia.org/wiki/Midpoint_circle_algorithm
Albutt 1:a52187d01a78 386 int x = radius;
Albutt 1:a52187d01a78 387 int y = 0;
Albutt 1:a52187d01a78 388 int radiusError = 1-x;
Albutt 1:a52187d01a78 389
Albutt 1:a52187d01a78 390 while(x >= y) {
Albutt 1:a52187d01a78 391
Albutt 1:a52187d01a78 392 // if transparent, just draw outline
Albutt 1:a52187d01a78 393 if (fill == FILL_TRANSPARENT) {
Albutt 1:a52187d01a78 394 setPixel( x + x0, y + y0,true);
Albutt 1:a52187d01a78 395 setPixel(-x + x0, y + y0,true);
Albutt 1:a52187d01a78 396 setPixel( y + x0, x + y0,true);
Albutt 1:a52187d01a78 397 setPixel(-y + x0, x + y0,true);
Albutt 1:a52187d01a78 398 setPixel(-y + x0, -x + y0,true);
Albutt 1:a52187d01a78 399 setPixel( y + x0, -x + y0,true);
Albutt 1:a52187d01a78 400 setPixel( x + x0, -y + y0,true);
Albutt 1:a52187d01a78 401 setPixel(-x + x0, -y + y0,true);
Albutt 1:a52187d01a78 402 } else { // drawing filled circle, so draw lines between points at same y value
Albutt 1:a52187d01a78 403
Albutt 1:a52187d01a78 404 int type = (fill==FILL_BLACK) ? 1:0; // black or white fill
Albutt 1:a52187d01a78 405
Albutt 1:a52187d01a78 406 drawLine(x+x0,y+y0,-x+x0,y+y0,type);
Albutt 1:a52187d01a78 407 drawLine(y+x0,x+y0,-y+x0,x+y0,type);
Albutt 1:a52187d01a78 408 drawLine(y+x0,-x+y0,-y+x0,-x+y0,type);
Albutt 1:a52187d01a78 409 drawLine(x+x0,-y+y0,-x+x0,-y+y0,type);
Albutt 1:a52187d01a78 410 }
Albutt 1:a52187d01a78 411
Albutt 1:a52187d01a78 412 y++;
Albutt 1:a52187d01a78 413 if (radiusError<0) {
Albutt 1:a52187d01a78 414 radiusError += 2 * y + 1;
Albutt 1:a52187d01a78 415 } else {
Albutt 1:a52187d01a78 416 x--;
Albutt 1:a52187d01a78 417 radiusError += 2 * (y - x) + 1;
Albutt 1:a52187d01a78 418 }
Albutt 1:a52187d01a78 419 }
Albutt 1:a52187d01a78 420
Albutt 1:a52187d01a78 421 }
Albutt 1:a52187d01a78 422
Albutt 1:a52187d01a78 423 void N5110::drawLine(unsigned int const x0,
Albutt 1:a52187d01a78 424 unsigned int const y0,
Albutt 1:a52187d01a78 425 unsigned int const x1,
Albutt 1:a52187d01a78 426 unsigned int const y1,
Albutt 1:a52187d01a78 427 unsigned int const type)
Albutt 1:a52187d01a78 428 {
Albutt 1:a52187d01a78 429 // Note that the ranges can be negative so we have to turn the input values
Albutt 1:a52187d01a78 430 // into signed integers first
Albutt 1:a52187d01a78 431 int const y_range = static_cast<int>(y1) - static_cast<int>(y0);
Albutt 1:a52187d01a78 432 int const x_range = static_cast<int>(x1) - static_cast<int>(x0);
Albutt 1:a52187d01a78 433
Albutt 1:a52187d01a78 434 // if dotted line, set step to 2, else step is 1
Albutt 1:a52187d01a78 435 unsigned int const step = (type==2) ? 2:1;
Albutt 1:a52187d01a78 436
Albutt 1:a52187d01a78 437 // make sure we loop over the largest range to get the most pixels on the display
Albutt 1:a52187d01a78 438 // for instance, if drawing a vertical line (x_range = 0), we need to loop down the y pixels
Albutt 1:a52187d01a78 439 // or else we'll only end up with 1 pixel in the x column
Albutt 1:a52187d01a78 440 if ( abs(x_range) > abs(y_range) ) {
Albutt 1:a52187d01a78 441
Albutt 1:a52187d01a78 442 // ensure we loop from smallest to largest or else for-loop won't run as expected
Albutt 1:a52187d01a78 443 unsigned int const start = x_range > 0 ? x0:x1;
Albutt 1:a52187d01a78 444 unsigned int const stop = x_range > 0 ? x1:x0;
Albutt 1:a52187d01a78 445
Albutt 1:a52187d01a78 446 // loop between x pixels
Albutt 1:a52187d01a78 447 for (unsigned int x = start; x<= stop ; x+=step) {
Albutt 1:a52187d01a78 448 // do linear interpolation
Albutt 1:a52187d01a78 449 int const dx = static_cast<int>(x)-static_cast<int>(x0);
Albutt 1:a52187d01a78 450 unsigned int const y = y0 + y_range * dx / x_range;
Albutt 1:a52187d01a78 451
Albutt 1:a52187d01a78 452 // If the line type is '0', this will clear the pixel
Albutt 1:a52187d01a78 453 // If it is '1' or '2', the pixel will be set
Albutt 1:a52187d01a78 454 setPixel(x,y, type);
Albutt 1:a52187d01a78 455 }
Albutt 1:a52187d01a78 456 } else {
Albutt 1:a52187d01a78 457
Albutt 1:a52187d01a78 458 // ensure we loop from smallest to largest or else for-loop won't run as expected
Albutt 1:a52187d01a78 459 unsigned int const start = y_range > 0 ? y0:y1;
Albutt 1:a52187d01a78 460 unsigned int const stop = y_range > 0 ? y1:y0;
Albutt 1:a52187d01a78 461
Albutt 1:a52187d01a78 462 for (unsigned int y = start; y<= stop ; y+=step) {
Albutt 1:a52187d01a78 463 // do linear interpolation
Albutt 1:a52187d01a78 464 int const dy = static_cast<int>(y)-static_cast<int>(y0);
Albutt 1:a52187d01a78 465 unsigned int const x = x0 + x_range * dy / y_range;
Albutt 1:a52187d01a78 466
Albutt 1:a52187d01a78 467 // If the line type is '0', this will clear the pixel
Albutt 1:a52187d01a78 468 // If it is '1' or '2', the pixel will be set
Albutt 1:a52187d01a78 469 setPixel(x,y, type);
Albutt 1:a52187d01a78 470 }
Albutt 1:a52187d01a78 471 }
Albutt 1:a52187d01a78 472
Albutt 1:a52187d01a78 473 }
Albutt 1:a52187d01a78 474
Albutt 1:a52187d01a78 475 void N5110::drawRect(unsigned int const x0,
Albutt 1:a52187d01a78 476 unsigned int const y0,
Albutt 1:a52187d01a78 477 unsigned int const width,
Albutt 1:a52187d01a78 478 unsigned int const height,
Albutt 1:a52187d01a78 479 FillType const fill)
Albutt 1:a52187d01a78 480 {
Albutt 1:a52187d01a78 481 if (fill == FILL_TRANSPARENT) { // transparent, just outline
Albutt 1:a52187d01a78 482 drawLine(x0,y0,x0+(width-1),y0,1); // top
Albutt 1:a52187d01a78 483 drawLine(x0,y0+(height-1),x0+(width-1),y0+(height-1),1); // bottom
Albutt 1:a52187d01a78 484 drawLine(x0,y0,x0,y0+(height-1),1); // left
Albutt 1:a52187d01a78 485 drawLine(x0+(width-1),y0,x0+(width-1),y0+(height-1),1); // right
Albutt 1:a52187d01a78 486 } else { // filled rectangle
Albutt 1:a52187d01a78 487 int type = (fill==FILL_BLACK) ? 1:0; // black or white fill
Albutt 1:a52187d01a78 488 for (int y = y0; y<y0+height; y++) { // loop through rows of rectangle
Albutt 1:a52187d01a78 489 drawLine(x0,y,x0+(width-1),y,type); // draw line across screen
Albutt 1:a52187d01a78 490 }
Albutt 1:a52187d01a78 491 }
Albutt 1:a52187d01a78 492 }
Albutt 1:a52187d01a78 493
Albutt 1:a52187d01a78 494 void N5110::drawSprite(int x0,
Albutt 1:a52187d01a78 495 int y0,
Albutt 1:a52187d01a78 496 int nrows,
Albutt 1:a52187d01a78 497 int ncols,
Albutt 1:a52187d01a78 498 int *sprite)
Albutt 1:a52187d01a78 499 {
Albutt 1:a52187d01a78 500 for (int i = 0; i < nrows; i++) {
Albutt 1:a52187d01a78 501 for (int j = 0 ; j < ncols ; j++) {
Albutt 1:a52187d01a78 502
Albutt 1:a52187d01a78 503 int pixel = *((sprite+i*ncols)+j);
Albutt 1:a52187d01a78 504 setPixel(x0+j,y0+i, pixel);
Albutt 1:a52187d01a78 505 }
Albutt 1:a52187d01a78 506 }
Albutt 1:a52187d01a78 507 }