Dependencies: mbed
main.cpp
- Committer:
- sdlashmar
- Date:
- 2020-05-21
- Revision:
- 7:c67a5c6a874f
- Parent:
- 6:964cc4896627
- Child:
- 8:1e4182ebb063
File content as of revision 7:c67a5c6a874f:
/* ELEC2645 Embedded Systems Project School of Electronic & Electrical Engineering University of Leeds 2019/20 Name:Samuel Lashmar Username:el17sdl Student ID Number:201170334 Date:04/03/20 */ // includes #include "mbed.h" #include "Gamepad.h" #include "N5110.h" #include "SnakeHead.h" #include "SnakeTail.h" // objects Gamepad pad; N5110 lcd; SnakeHead head; SnakeTail tail; void welcome(); void init(); int main() { int fps = 6; //initialise objects init(); head.init(1,3); //render first frame welcome(); wait(3.0); lcd.clear(); head.draw(lcd); lcd.refresh(); while(1) { /* if (_d == N) { printf("North\n"); } else if (_d == NE) { printf("North East\n"); } else if (_d == E) { printf("East\n"); } else if (_d == SE) { printf("South East\n"); } else if (_d == S) { printf("South\n"); } else if (_d == SW) { printf("South West\n"); } else if (_d == W) { printf("West\n"); } else if (_d == NW) { printf("North West\n"); } else { printf("Centre\n"); };*/ /*if (pad.A_pressed() == true) { printf("start pressed\n"); } else if (pad.A_pressed() == false) { printf("start not pressed\n"); }*/ Direction _d = pad.get_direction(); head.change_direction(_d); //tail.set_length(2); Vector2D headPos = head.get_pos(); head.update(); //tail.update(headPos); lcd.clear(); head.draw(lcd); //tail.draw(lcd); //tail.draw_tail(lcd, head, _d); lcd.refresh(); wait(1.0f/fps); } } void welcome() { lcd.printString(" SNAKE! ",0,1); lcd.refresh(); /* wait flashing LEDs until start button is pressed (start pressed function does not seem ot be working as expected while ( pad.start_pressed() == false) { lcd.setContrast( pad.read_pot1()); pad.leds_on(); wait(0.1); pad.leds_off(); wait(0.1); } */ } void init() { lcd.init(); pad.init(); }