ELEC2645 (2019/20) / Mbed 2 deprecated ELEC2645_Project_el17sdl_v2

Dependencies:   mbed

Snake/Snake.cpp

Committer:
sdlashmar
Date:
2020-05-08
Revision:
4:c5addc5475d3
Parent:
3:36f9e3a75905

File content as of revision 4:c5addc5475d3:

#include "Snake.h"

Snake::Snake()
{
    
}

Snake::~Snake()
{
    
}

void Snake::init(int size, int speed) {
    _size = size*2;
    _speed = speed;
    
    _x = WIDTH/2 - _size/2;
    _y = HEIGHT/2 - _size/2;
    
    srand(time(NULL));
    int direction = rand() %4;
    
    if (direction == 0) { //snake moves north
        _velocity.x = -_speed;
        _velocity.y = 0;
        }
    else if (direction == 1) { //snake moves east
        _velocity.x = 0;
        _velocity.y = _speed;
        }
    else if (direction == 2) { //sake moves south
        _velocity.x = _speed;
        _velocity.y = 0;
        }
    else { //snake moves west
        _velocity.x = 0;
        _velocity.y = -_speed;
        }
}

void Snake::draw(N5110 &lcd) {
    lcd.drawRect(_x,_y,_size,_size,FILL_BLACK);
}

void Snake::update() {

    _x += _velocity.x;
    _y += _velocity.y;
    
    if (_x < 0) {
        _x = 1;
    } else if (_x > 84) {
        _x = 84 - _size;
    } else if (_y < 0) {
        _y = 1;
    } else if (_y > 48) {
        _y = 48 - _size;
    }
    
}

void Snake::change_direction(Direction d) {
        
        if (d == N) {
            _velocity.x = 0;
            _velocity.y = -_speed;
        } else if (d == E) {
            _velocity.x = _speed;
            _velocity.y = 0;
        } else if (d == S) {
            _velocity.x = 0;
            _velocity.y = _speed;
        } else if (d == W) {
            _velocity.x = -_speed;
            _velocity.y = 0;
        }
        
}

void Snake::set_velocity(Vector2D v) {
    _velocity.x = v.x;
    _velocity.y = v.y;
}



Vector2D Snake::get_velocity() {

    Vector2D v = {_velocity.x, _velocity.y};
    return v;
}

Vector2D Snake::get_pos() {
        
        Vector2D p = {_x, _y};
        return p;
}

void Snake::set_pos(Vector2D p) {
    
        _x = p.x;
        _y = p.y;
}