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Dependencies: mbed
Diff: main.cpp
- Revision:
- 12:cb3a81adf48b
- Parent:
- 10:3958fb08696d
- Child:
- 15:3a65925ac561
--- a/main.cpp Sat May 23 10:50:43 2020 +0000 +++ b/main.cpp Sun May 24 14:19:21 2020 +0000 @@ -28,32 +28,27 @@ // #define HEAD_SIZE 1 -#define HEAD_SPEED 2 +#define HEAD_SPEED 3 void welcome(); void init(); +void render(); int main() { - int fps = 6; - //initialise objects + //set frames per second + int fps = 4; + //initialise objects init(); - engine.init(HEAD_SIZE, HEAD_SPEED); - //head.init(1,3); - - //render first frame - + //display simple start screen and wai for user to press start welcome(); - wait(3.0); - - lcd.clear(); - //head.draw(lcd); - lcd.refresh(); - + //clear lcd and render first frame + render(); + //while one loop so keep keeps running while(1) { - /* + /* Debugging print statements to ensure gamepad joystick was getting the correct direction if (_d == N) { printf("North\n"); } else if (_d == NE) { @@ -79,17 +74,11 @@ printf("start not pressed\n"); }*/ - engine.read_input(pad); engine.update(pad, lcd); - lcd.clear(); - engine.draw(lcd); - lcd.refresh(); + render(); + wait(1.0f/fps); - - - - wait(1.0f/fps); } @@ -98,25 +87,33 @@ void welcome() { - - lcd.printString(" SNAKE! ",0,1); + //print simple display message + lcd.printString(" SNAKE! ",0,1); + lcd.printString(" Press Start ", 0, 3); lcd.refresh(); - /* wait flashing LEDs until start button is pressed (start pressed function does not seem ot be working as expected - while ( pad.start_pressed() == false) { + //wait flashing LEDs until start button is pressed + while ( pad.start_held() == false) { lcd.setContrast( pad.read_pot1()); pad.leds_on(); wait(0.1); pad.leds_off(); wait(0.1); - } */ + } } - +//function to initialise all objects void init() { lcd.init(); pad.init(); + engine.init(HEAD_SIZE, HEAD_SPEED); +} +//function to render the image in screen +void render() +{ + lcd.clear(); + engine.draw(lcd); + lcd.refresh(); } -