ELEC2645 (2019/20) / Mbed 2 deprecated ELEC2645_Project_el17sdl_v2

Dependencies:   mbed

Committer:
sdlashmar
Date:
Wed Mar 04 12:04:43 2020 +0000
Revision:
1:5aba5e5a748b
inital commit

Who changed what in which revision?

UserRevisionLine numberNew contents of line
sdlashmar 1:5aba5e5a748b 1 #ifndef GAMEPAD_H
sdlashmar 1:5aba5e5a748b 2 #define GAMEPAD_H
sdlashmar 1:5aba5e5a748b 3
sdlashmar 1:5aba5e5a748b 4 #include <bitset>
sdlashmar 1:5aba5e5a748b 5
sdlashmar 1:5aba5e5a748b 6 // Forward declaration of the classes that we use from the mbed library
sdlashmar 1:5aba5e5a748b 7 // This avoids the need for us to include the huge mbed.h header inside our
sdlashmar 1:5aba5e5a748b 8 // own library API
sdlashmar 1:5aba5e5a748b 9 namespace mbed
sdlashmar 1:5aba5e5a748b 10 {
sdlashmar 1:5aba5e5a748b 11 class AnalogIn;
sdlashmar 1:5aba5e5a748b 12 class InterruptIn;
sdlashmar 1:5aba5e5a748b 13 class PwmOut;
sdlashmar 1:5aba5e5a748b 14 class AnalogOut;
sdlashmar 1:5aba5e5a748b 15 class Ticker;
sdlashmar 1:5aba5e5a748b 16 class Timeout;
sdlashmar 1:5aba5e5a748b 17 }
sdlashmar 1:5aba5e5a748b 18
sdlashmar 1:5aba5e5a748b 19 #define TOL 0.1f
sdlashmar 1:5aba5e5a748b 20 #define RAD2DEG 57.2957795131f
sdlashmar 1:5aba5e5a748b 21 #define PI 3.14159265359
sdlashmar 1:5aba5e5a748b 22
sdlashmar 1:5aba5e5a748b 23
sdlashmar 1:5aba5e5a748b 24 /** Enum for direction */
sdlashmar 1:5aba5e5a748b 25 enum Direction {
sdlashmar 1:5aba5e5a748b 26 CENTRE, /**< joystick centred */
sdlashmar 1:5aba5e5a748b 27 N, /**< pushed North (0)*/
sdlashmar 1:5aba5e5a748b 28 NE, /**< pushed North-East (45) */
sdlashmar 1:5aba5e5a748b 29 E, /**< pushed East (90) */
sdlashmar 1:5aba5e5a748b 30 SE, /**< pushed South-East (135) */
sdlashmar 1:5aba5e5a748b 31 S, /**< pushed South (180) */
sdlashmar 1:5aba5e5a748b 32 SW, /**< pushed South-West (225) */
sdlashmar 1:5aba5e5a748b 33 W, /**< pushed West (270) */
sdlashmar 1:5aba5e5a748b 34 NW /**< pushed North-West (315) */
sdlashmar 1:5aba5e5a748b 35 };
sdlashmar 1:5aba5e5a748b 36
sdlashmar 1:5aba5e5a748b 37 /** Vector 2D struct */
sdlashmar 1:5aba5e5a748b 38 struct Vector2D {
sdlashmar 1:5aba5e5a748b 39 float x; /**< float for x value */
sdlashmar 1:5aba5e5a748b 40 float y; /**< float for y value */
sdlashmar 1:5aba5e5a748b 41 };
sdlashmar 1:5aba5e5a748b 42
sdlashmar 1:5aba5e5a748b 43 /** Polar coordinate struct */
sdlashmar 1:5aba5e5a748b 44 struct Polar {
sdlashmar 1:5aba5e5a748b 45 float mag; /**< float for magnitude */
sdlashmar 1:5aba5e5a748b 46 float angle; /**< float for angle (in degrees) */
sdlashmar 1:5aba5e5a748b 47 };
sdlashmar 1:5aba5e5a748b 48
sdlashmar 1:5aba5e5a748b 49 /** Gamepad Class
sdlashmar 1:5aba5e5a748b 50 * @brief Library for interfacing with ELEC2645 Gamepad PCB, University of Leeds
sdlashmar 1:5aba5e5a748b 51 * @author Dr Craig A. Evans
sdlashmar 1:5aba5e5a748b 52 * @author Dr Alex Valavanis
sdlashmar 1:5aba5e5a748b 53 * @author Joshua Davy
sdlashmar 1:5aba5e5a748b 54 */
sdlashmar 1:5aba5e5a748b 55 class Gamepad
sdlashmar 1:5aba5e5a748b 56 {
sdlashmar 1:5aba5e5a748b 57
sdlashmar 1:5aba5e5a748b 58 private:
sdlashmar 1:5aba5e5a748b 59 mbed::PwmOut *_led1;
sdlashmar 1:5aba5e5a748b 60 mbed::PwmOut *_led2;
sdlashmar 1:5aba5e5a748b 61 mbed::PwmOut *_led3;
sdlashmar 1:5aba5e5a748b 62 mbed::PwmOut *_led4;
sdlashmar 1:5aba5e5a748b 63 mbed::PwmOut *_led5;
sdlashmar 1:5aba5e5a748b 64 mbed::PwmOut *_led6;
sdlashmar 1:5aba5e5a748b 65
sdlashmar 1:5aba5e5a748b 66 mbed::InterruptIn *_button_A;
sdlashmar 1:5aba5e5a748b 67 mbed::InterruptIn *_button_B;
sdlashmar 1:5aba5e5a748b 68 mbed::InterruptIn *_button_X;
sdlashmar 1:5aba5e5a748b 69 mbed::InterruptIn *_button_Y;
sdlashmar 1:5aba5e5a748b 70 mbed::InterruptIn *_button_start;
sdlashmar 1:5aba5e5a748b 71
sdlashmar 1:5aba5e5a748b 72 mbed::AnalogIn *_vert;
sdlashmar 1:5aba5e5a748b 73 mbed::AnalogIn *_horiz;
sdlashmar 1:5aba5e5a748b 74
sdlashmar 1:5aba5e5a748b 75 mbed::AnalogIn *_pot1;
sdlashmar 1:5aba5e5a748b 76 mbed::AnalogIn *_pot2;
sdlashmar 1:5aba5e5a748b 77
sdlashmar 1:5aba5e5a748b 78 mbed::AnalogOut *dac;
sdlashmar 1:5aba5e5a748b 79 mbed::Ticker *ticker;
sdlashmar 1:5aba5e5a748b 80 mbed::Timeout *timeout;
sdlashmar 1:5aba5e5a748b 81 mbed::Timeout *note_timeout;
sdlashmar 1:5aba5e5a748b 82
sdlashmar 1:5aba5e5a748b 83 // centred x,y values
sdlashmar 1:5aba5e5a748b 84 float _x0;
sdlashmar 1:5aba5e5a748b 85 float _y0;
sdlashmar 1:5aba5e5a748b 86
sdlashmar 1:5aba5e5a748b 87 float *_sample_array;
sdlashmar 1:5aba5e5a748b 88 const int *_notes;
sdlashmar 1:5aba5e5a748b 89 const int *_durations;
sdlashmar 1:5aba5e5a748b 90
sdlashmar 1:5aba5e5a748b 91 int _n;
sdlashmar 1:5aba5e5a748b 92 int _melody_length;
sdlashmar 1:5aba5e5a748b 93 volatile unsigned int _sample;
sdlashmar 1:5aba5e5a748b 94 volatile unsigned int _note;
sdlashmar 1:5aba5e5a748b 95 float _bpm;
sdlashmar 1:5aba5e5a748b 96 bool _repeat;
sdlashmar 1:5aba5e5a748b 97
sdlashmar 1:5aba5e5a748b 98
sdlashmar 1:5aba5e5a748b 99 public:
sdlashmar 1:5aba5e5a748b 100 /** Constructor */
sdlashmar 1:5aba5e5a748b 101 Gamepad();
sdlashmar 1:5aba5e5a748b 102
sdlashmar 1:5aba5e5a748b 103 /** Initialise all peripherals and configure interrupts */
sdlashmar 1:5aba5e5a748b 104 void init();
sdlashmar 1:5aba5e5a748b 105
sdlashmar 1:5aba5e5a748b 106 /** Turn all LEDs on */
sdlashmar 1:5aba5e5a748b 107 void leds_on();
sdlashmar 1:5aba5e5a748b 108
sdlashmar 1:5aba5e5a748b 109 /** Turn all LEDs off */
sdlashmar 1:5aba5e5a748b 110 void leds_off();
sdlashmar 1:5aba5e5a748b 111
sdlashmar 1:5aba5e5a748b 112 /** Set all LEDs to duty-cycle
sdlashmar 1:5aba5e5a748b 113 *@param value in range 0.0 to 1.0
sdlashmar 1:5aba5e5a748b 114 */
sdlashmar 1:5aba5e5a748b 115 void leds(float val) const;
sdlashmar 1:5aba5e5a748b 116
sdlashmar 1:5aba5e5a748b 117 /** Set LED to duty-cycle
sdlashmar 1:5aba5e5a748b 118 *@param led number (0 to 5)
sdlashmar 1:5aba5e5a748b 119 *@param value in range 0.0 to 1.0
sdlashmar 1:5aba5e5a748b 120 */
sdlashmar 1:5aba5e5a748b 121 void led(int n,float val) const;
sdlashmar 1:5aba5e5a748b 122
sdlashmar 1:5aba5e5a748b 123 /** Read potentiometer 1 value
sdlashmar 1:5aba5e5a748b 124 *@returns potentiometer value in range 0.0 to 1.0
sdlashmar 1:5aba5e5a748b 125 */
sdlashmar 1:5aba5e5a748b 126 float read_pot1() const;
sdlashmar 1:5aba5e5a748b 127
sdlashmar 1:5aba5e5a748b 128 /** Read potentiometer 2 value
sdlashmar 1:5aba5e5a748b 129 *@returns potentiometer value in range 0.0 to 1.0
sdlashmar 1:5aba5e5a748b 130 */
sdlashmar 1:5aba5e5a748b 131 float read_pot2() const;
sdlashmar 1:5aba5e5a748b 132
sdlashmar 1:5aba5e5a748b 133 /** Get magnitude of joystick movement
sdlashmar 1:5aba5e5a748b 134 * @returns value in range 0.0 to 1.0
sdlashmar 1:5aba5e5a748b 135 */
sdlashmar 1:5aba5e5a748b 136 float get_mag();
sdlashmar 1:5aba5e5a748b 137
sdlashmar 1:5aba5e5a748b 138 /** Get angle of joystick movement
sdlashmar 1:5aba5e5a748b 139 * @returns value in range 0.0 to 359.9. 0.0 corresponds to N, 180.0 to S. -1.0 is central
sdlashmar 1:5aba5e5a748b 140 */
sdlashmar 1:5aba5e5a748b 141 float get_angle();
sdlashmar 1:5aba5e5a748b 142
sdlashmar 1:5aba5e5a748b 143 /** Gets joystick direction
sdlashmar 1:5aba5e5a748b 144 * @returns an enum: CENTRE, N, NE, E, SE, S, SW, W, NW,
sdlashmar 1:5aba5e5a748b 145 */
sdlashmar 1:5aba5e5a748b 146 Direction get_direction(); // N,NE,E,SE etc.
sdlashmar 1:5aba5e5a748b 147
sdlashmar 1:5aba5e5a748b 148 /** Gets raw cartesian co-ordinates of joystick
sdlashmar 1:5aba5e5a748b 149 * @returns a struct with x,y members, each in the range 0.0 to 1.0
sdlashmar 1:5aba5e5a748b 150 */
sdlashmar 1:5aba5e5a748b 151 Vector2D get_coord(); // cartesian co-ordinates x,y
sdlashmar 1:5aba5e5a748b 152
sdlashmar 1:5aba5e5a748b 153 /** Gets cartesian coordinates mapped to circular grid
sdlashmar 1:5aba5e5a748b 154 * @returns a struct with x,y members, each in the range 0.0 to 1.0
sdlashmar 1:5aba5e5a748b 155 */
sdlashmar 1:5aba5e5a748b 156 Vector2D get_mapped_coord(); // x,y mapped to circle
sdlashmar 1:5aba5e5a748b 157
sdlashmar 1:5aba5e5a748b 158 /** Gets polar coordinates of the joystick
sdlashmar 1:5aba5e5a748b 159 * @returns a struct contains mag and angle
sdlashmar 1:5aba5e5a748b 160 */
sdlashmar 1:5aba5e5a748b 161 Polar get_polar(); // mag and angle in struct form
sdlashmar 1:5aba5e5a748b 162
sdlashmar 1:5aba5e5a748b 163
sdlashmar 1:5aba5e5a748b 164 /** Resets all button states. Useful for calling inbetween scenes
sdlashmar 1:5aba5e5a748b 165 * where you do not want button presses from the previous scene effecting
sdlashmar 1:5aba5e5a748b 166 * the current scene
sdlashmar 1:5aba5e5a748b 167 */
sdlashmar 1:5aba5e5a748b 168 void reset_buttons();
sdlashmar 1:5aba5e5a748b 169
sdlashmar 1:5aba5e5a748b 170 /** Returns true if A has been pressed
sdlashmar 1:5aba5e5a748b 171 * @returns a bool corresponding to A being pressed
sdlashmar 1:5aba5e5a748b 172 */
sdlashmar 1:5aba5e5a748b 173
sdlashmar 1:5aba5e5a748b 174 bool A_pressed();
sdlashmar 1:5aba5e5a748b 175
sdlashmar 1:5aba5e5a748b 176 /** Returns true if A is held
sdlashmar 1:5aba5e5a748b 177 * @returns a bool corresponding to A being held
sdlashmar 1:5aba5e5a748b 178 *
sdlashmar 1:5aba5e5a748b 179 */
sdlashmar 1:5aba5e5a748b 180 bool A_held();
sdlashmar 1:5aba5e5a748b 181
sdlashmar 1:5aba5e5a748b 182
sdlashmar 1:5aba5e5a748b 183 /** Returns true if B has been pressed
sdlashmar 1:5aba5e5a748b 184 * @returns a bool corresponding to B being pressed
sdlashmar 1:5aba5e5a748b 185 */
sdlashmar 1:5aba5e5a748b 186 bool B_pressed();
sdlashmar 1:5aba5e5a748b 187
sdlashmar 1:5aba5e5a748b 188 /** Returns true if B is held
sdlashmar 1:5aba5e5a748b 189 * @returns a bool corresponding to B being held
sdlashmar 1:5aba5e5a748b 190 *
sdlashmar 1:5aba5e5a748b 191 */
sdlashmar 1:5aba5e5a748b 192 bool B_held();
sdlashmar 1:5aba5e5a748b 193
sdlashmar 1:5aba5e5a748b 194 /** Returns true if B has been pressed
sdlashmar 1:5aba5e5a748b 195 * @returns a bool corresponding to B being pressed
sdlashmar 1:5aba5e5a748b 196 */
sdlashmar 1:5aba5e5a748b 197 bool X_pressed();
sdlashmar 1:5aba5e5a748b 198
sdlashmar 1:5aba5e5a748b 199 /** Returns true if X is held
sdlashmar 1:5aba5e5a748b 200 * @returns a bool corresponding to X being held
sdlashmar 1:5aba5e5a748b 201 *
sdlashmar 1:5aba5e5a748b 202 */
sdlashmar 1:5aba5e5a748b 203 bool X_held();
sdlashmar 1:5aba5e5a748b 204
sdlashmar 1:5aba5e5a748b 205 /** Returns true if Y has been pressed
sdlashmar 1:5aba5e5a748b 206 * @returns a bool corresponding to Y being pressed
sdlashmar 1:5aba5e5a748b 207 */
sdlashmar 1:5aba5e5a748b 208 bool Y_pressed();
sdlashmar 1:5aba5e5a748b 209
sdlashmar 1:5aba5e5a748b 210 /** Returns true if Y is held
sdlashmar 1:5aba5e5a748b 211 * @returns a bool corresponding to Y being held
sdlashmar 1:5aba5e5a748b 212 *
sdlashmar 1:5aba5e5a748b 213 */
sdlashmar 1:5aba5e5a748b 214 bool Y_held();
sdlashmar 1:5aba5e5a748b 215
sdlashmar 1:5aba5e5a748b 216
sdlashmar 1:5aba5e5a748b 217 /** Returns true if start has been pressed
sdlashmar 1:5aba5e5a748b 218 * @returns a bool corresponding to start being pressed
sdlashmar 1:5aba5e5a748b 219 */
sdlashmar 1:5aba5e5a748b 220 bool start_pressed();
sdlashmar 1:5aba5e5a748b 221
sdlashmar 1:5aba5e5a748b 222 /** Returns true if start is held
sdlashmar 1:5aba5e5a748b 223 * @returns a bool corresponding to start being held
sdlashmar 1:5aba5e5a748b 224 *
sdlashmar 1:5aba5e5a748b 225 */
sdlashmar 1:5aba5e5a748b 226 bool start_held();
sdlashmar 1:5aba5e5a748b 227
sdlashmar 1:5aba5e5a748b 228 /** Play a single tone for the specifed duration
sdlashmar 1:5aba5e5a748b 229 *@param note frequency (in Hz)
sdlashmar 1:5aba5e5a748b 230 *@param duration (in s)
sdlashmar 1:5aba5e5a748b 231 */
sdlashmar 1:5aba5e5a748b 232 void tone(const float frequency,const float duration);
sdlashmar 1:5aba5e5a748b 233
sdlashmar 1:5aba5e5a748b 234 /** Play a melody
sdlashmar 1:5aba5e5a748b 235 *@param length of note array
sdlashmar 1:5aba5e5a748b 236 *@param array of note frequencies (in Hz) - 0 treated as a rest
sdlashmar 1:5aba5e5a748b 237 *@param array of note durations (4 corresponds to 1/4, 8 is 1/8 etc.)
sdlashmar 1:5aba5e5a748b 238 *@param beats per minute
sdlashmar 1:5aba5e5a748b 239 *@param whether to repeat or play just once
sdlashmar 1:5aba5e5a748b 240 */
sdlashmar 1:5aba5e5a748b 241 void play_melody(int length,const int *notes,const int *durations,float bpm,bool repeat);
sdlashmar 1:5aba5e5a748b 242
sdlashmar 1:5aba5e5a748b 243 /** Set the BPM of the melody
sdlashmar 1:5aba5e5a748b 244 *@param beats per minute
sdlashmar 1:5aba5e5a748b 245 */
sdlashmar 1:5aba5e5a748b 246 void set_bpm(float bpm);
sdlashmar 1:5aba5e5a748b 247
sdlashmar 1:5aba5e5a748b 248 /** Write an analog voltage to the speaker
sdlashmar 1:5aba5e5a748b 249 *@param voltage in range 0.0 to 1.0 (corresponds 0.0 to 3.3 V)
sdlashmar 1:5aba5e5a748b 250 */
sdlashmar 1:5aba5e5a748b 251 void write_dac(float val);
sdlashmar 1:5aba5e5a748b 252
sdlashmar 1:5aba5e5a748b 253
sdlashmar 1:5aba5e5a748b 254
sdlashmar 1:5aba5e5a748b 255
sdlashmar 1:5aba5e5a748b 256 private:
sdlashmar 1:5aba5e5a748b 257
sdlashmar 1:5aba5e5a748b 258 volatile bool A_fall;
sdlashmar 1:5aba5e5a748b 259 void A_fall_interrupt();
sdlashmar 1:5aba5e5a748b 260
sdlashmar 1:5aba5e5a748b 261 volatile bool B_fall;
sdlashmar 1:5aba5e5a748b 262 void B_fall_interrupt();
sdlashmar 1:5aba5e5a748b 263
sdlashmar 1:5aba5e5a748b 264 volatile bool X_fall;
sdlashmar 1:5aba5e5a748b 265 void X_fall_interrupt();
sdlashmar 1:5aba5e5a748b 266
sdlashmar 1:5aba5e5a748b 267 volatile bool Y_fall;
sdlashmar 1:5aba5e5a748b 268 void Y_fall_interrupt();
sdlashmar 1:5aba5e5a748b 269
sdlashmar 1:5aba5e5a748b 270 volatile bool start_fall;
sdlashmar 1:5aba5e5a748b 271 void start_fall_interrupt();
sdlashmar 1:5aba5e5a748b 272
sdlashmar 1:5aba5e5a748b 273 // Tone functions
sdlashmar 1:5aba5e5a748b 274 void ticker_isr();
sdlashmar 1:5aba5e5a748b 275 void timeout_isr();
sdlashmar 1:5aba5e5a748b 276 void note_timeout_isr();
sdlashmar 1:5aba5e5a748b 277 void play_next_note();
sdlashmar 1:5aba5e5a748b 278
sdlashmar 1:5aba5e5a748b 279
sdlashmar 1:5aba5e5a748b 280
sdlashmar 1:5aba5e5a748b 281 };
sdlashmar 1:5aba5e5a748b 282
sdlashmar 1:5aba5e5a748b 283 // Note definitions from Arduino.cc
sdlashmar 1:5aba5e5a748b 284 #define NOTE_B0 31
sdlashmar 1:5aba5e5a748b 285 #define NOTE_C1 33
sdlashmar 1:5aba5e5a748b 286 #define NOTE_CS1 35
sdlashmar 1:5aba5e5a748b 287 #define NOTE_D1 37
sdlashmar 1:5aba5e5a748b 288 #define NOTE_DS1 39
sdlashmar 1:5aba5e5a748b 289 #define NOTE_E1 41
sdlashmar 1:5aba5e5a748b 290 #define NOTE_F1 44
sdlashmar 1:5aba5e5a748b 291 #define NOTE_FS1 46
sdlashmar 1:5aba5e5a748b 292 #define NOTE_G1 49
sdlashmar 1:5aba5e5a748b 293 #define NOTE_GS1 52
sdlashmar 1:5aba5e5a748b 294 #define NOTE_A1 55
sdlashmar 1:5aba5e5a748b 295 #define NOTE_AS1 58
sdlashmar 1:5aba5e5a748b 296 #define NOTE_B1 62
sdlashmar 1:5aba5e5a748b 297 #define NOTE_C2 65
sdlashmar 1:5aba5e5a748b 298 #define NOTE_CS2 69
sdlashmar 1:5aba5e5a748b 299 #define NOTE_D2 73
sdlashmar 1:5aba5e5a748b 300 #define NOTE_DS2 78
sdlashmar 1:5aba5e5a748b 301 #define NOTE_E2 82
sdlashmar 1:5aba5e5a748b 302 #define NOTE_F2 87
sdlashmar 1:5aba5e5a748b 303 #define NOTE_FS2 93
sdlashmar 1:5aba5e5a748b 304 #define NOTE_G2 98
sdlashmar 1:5aba5e5a748b 305 #define NOTE_GS2 104
sdlashmar 1:5aba5e5a748b 306 #define NOTE_A2 110
sdlashmar 1:5aba5e5a748b 307 #define NOTE_AS2 117
sdlashmar 1:5aba5e5a748b 308 #define NOTE_B2 123
sdlashmar 1:5aba5e5a748b 309 #define NOTE_C3 131
sdlashmar 1:5aba5e5a748b 310 #define NOTE_CS3 139
sdlashmar 1:5aba5e5a748b 311 #define NOTE_D3 147
sdlashmar 1:5aba5e5a748b 312 #define NOTE_DS3 156
sdlashmar 1:5aba5e5a748b 313 #define NOTE_E3 165
sdlashmar 1:5aba5e5a748b 314 #define NOTE_F3 175
sdlashmar 1:5aba5e5a748b 315 #define NOTE_FS3 185
sdlashmar 1:5aba5e5a748b 316 #define NOTE_G3 196
sdlashmar 1:5aba5e5a748b 317 #define NOTE_GS3 208
sdlashmar 1:5aba5e5a748b 318 #define NOTE_A3 220
sdlashmar 1:5aba5e5a748b 319 #define NOTE_AS3 233
sdlashmar 1:5aba5e5a748b 320 #define NOTE_B3 247
sdlashmar 1:5aba5e5a748b 321 #define NOTE_C4 262
sdlashmar 1:5aba5e5a748b 322 #define NOTE_CS4 277
sdlashmar 1:5aba5e5a748b 323 #define NOTE_D4 294
sdlashmar 1:5aba5e5a748b 324 #define NOTE_DS4 311
sdlashmar 1:5aba5e5a748b 325 #define NOTE_E4 330
sdlashmar 1:5aba5e5a748b 326 #define NOTE_F4 349
sdlashmar 1:5aba5e5a748b 327 #define NOTE_FS4 370
sdlashmar 1:5aba5e5a748b 328 #define NOTE_G4 392
sdlashmar 1:5aba5e5a748b 329 #define NOTE_GS4 415
sdlashmar 1:5aba5e5a748b 330 #define NOTE_A4 440
sdlashmar 1:5aba5e5a748b 331 #define NOTE_AS4 466
sdlashmar 1:5aba5e5a748b 332 #define NOTE_B4 494
sdlashmar 1:5aba5e5a748b 333 #define NOTE_C5 523
sdlashmar 1:5aba5e5a748b 334 #define NOTE_CS5 554
sdlashmar 1:5aba5e5a748b 335 #define NOTE_D5 587
sdlashmar 1:5aba5e5a748b 336 #define NOTE_DS5 622
sdlashmar 1:5aba5e5a748b 337 #define NOTE_E5 659
sdlashmar 1:5aba5e5a748b 338 #define NOTE_F5 698
sdlashmar 1:5aba5e5a748b 339 #define NOTE_FS5 740
sdlashmar 1:5aba5e5a748b 340 #define NOTE_G5 784
sdlashmar 1:5aba5e5a748b 341 #define NOTE_GS5 831
sdlashmar 1:5aba5e5a748b 342 #define NOTE_A5 880
sdlashmar 1:5aba5e5a748b 343 #define NOTE_AS5 932
sdlashmar 1:5aba5e5a748b 344 #define NOTE_B5 988
sdlashmar 1:5aba5e5a748b 345 #define NOTE_C6 1047
sdlashmar 1:5aba5e5a748b 346 #define NOTE_CS6 1109
sdlashmar 1:5aba5e5a748b 347 #define NOTE_D6 1175
sdlashmar 1:5aba5e5a748b 348 #define NOTE_DS6 1245
sdlashmar 1:5aba5e5a748b 349 #define NOTE_E6 1319
sdlashmar 1:5aba5e5a748b 350 #define NOTE_F6 1397
sdlashmar 1:5aba5e5a748b 351 #define NOTE_FS6 1480
sdlashmar 1:5aba5e5a748b 352 #define NOTE_G6 1568
sdlashmar 1:5aba5e5a748b 353 #define NOTE_GS6 1661
sdlashmar 1:5aba5e5a748b 354 #define NOTE_A6 1760
sdlashmar 1:5aba5e5a748b 355 #define NOTE_AS6 1865
sdlashmar 1:5aba5e5a748b 356 #define NOTE_B6 1976
sdlashmar 1:5aba5e5a748b 357 #define NOTE_C7 2093
sdlashmar 1:5aba5e5a748b 358 #define NOTE_CS7 2217
sdlashmar 1:5aba5e5a748b 359 #define NOTE_D7 2349
sdlashmar 1:5aba5e5a748b 360 #define NOTE_DS7 2489
sdlashmar 1:5aba5e5a748b 361 #define NOTE_E7 2637
sdlashmar 1:5aba5e5a748b 362 #define NOTE_F7 2794
sdlashmar 1:5aba5e5a748b 363 #define NOTE_FS7 2960
sdlashmar 1:5aba5e5a748b 364 #define NOTE_G7 3136
sdlashmar 1:5aba5e5a748b 365 #define NOTE_GS7 3322
sdlashmar 1:5aba5e5a748b 366 #define NOTE_A7 3520
sdlashmar 1:5aba5e5a748b 367 #define NOTE_AS7 3729
sdlashmar 1:5aba5e5a748b 368 #define NOTE_B7 3951
sdlashmar 1:5aba5e5a748b 369 #define NOTE_C8 4186
sdlashmar 1:5aba5e5a748b 370 #define NOTE_CS8 4435
sdlashmar 1:5aba5e5a748b 371 #define NOTE_D8 4699
sdlashmar 1:5aba5e5a748b 372 #define NOTE_DS8 4978
sdlashmar 1:5aba5e5a748b 373
sdlashmar 1:5aba5e5a748b 374 #endif