Dependencies: mbed
main.cpp@15:3a65925ac561, 2020-05-24 (annotated)
- Committer:
- sdlashmar
- Date:
- Sun May 24 15:37:19 2020 +0000
- Revision:
- 15:3a65925ac561
- Parent:
- 12:cb3a81adf48b
Final Submission. I have read and agreed with Statement of Academic Integrity
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
eencae | 0:b7f1f47bb26a | 1 | /* |
eencae | 0:b7f1f47bb26a | 2 | ELEC2645 Embedded Systems Project |
eencae | 0:b7f1f47bb26a | 3 | School of Electronic & Electrical Engineering |
eencae | 0:b7f1f47bb26a | 4 | University of Leeds |
eencae | 0:b7f1f47bb26a | 5 | 2019/20 |
eencae | 0:b7f1f47bb26a | 6 | |
sdlashmar | 1:5aba5e5a748b | 7 | Name:Samuel Lashmar |
sdlashmar | 1:5aba5e5a748b | 8 | Username:el17sdl |
sdlashmar | 1:5aba5e5a748b | 9 | Student ID Number:201170334 |
sdlashmar | 1:5aba5e5a748b | 10 | Date:04/03/20 |
eencae | 0:b7f1f47bb26a | 11 | */ |
eencae | 0:b7f1f47bb26a | 12 | |
eencae | 0:b7f1f47bb26a | 13 | // includes |
eencae | 0:b7f1f47bb26a | 14 | #include "mbed.h" |
eencae | 0:b7f1f47bb26a | 15 | #include "Gamepad.h" |
eencae | 0:b7f1f47bb26a | 16 | #include "N5110.h" |
sdlashmar | 5:256e5e0b6cd7 | 17 | #include "SnakeHead.h" |
sdlashmar | 5:256e5e0b6cd7 | 18 | #include "SnakeTail.h" |
sdlashmar | 8:1e4182ebb063 | 19 | #include "GameEngine.h" |
eencae | 0:b7f1f47bb26a | 20 | |
sdlashmar | 4:c5addc5475d3 | 21 | |
eencae | 0:b7f1f47bb26a | 22 | // objects |
eencae | 0:b7f1f47bb26a | 23 | Gamepad pad; |
eencae | 0:b7f1f47bb26a | 24 | N5110 lcd; |
sdlashmar | 5:256e5e0b6cd7 | 25 | SnakeHead head; |
sdlashmar | 5:256e5e0b6cd7 | 26 | SnakeTail tail; |
sdlashmar | 8:1e4182ebb063 | 27 | GameEngine engine; |
sdlashmar | 8:1e4182ebb063 | 28 | |
sdlashmar | 8:1e4182ebb063 | 29 | // |
sdlashmar | 8:1e4182ebb063 | 30 | #define HEAD_SIZE 1 |
sdlashmar | 12:cb3a81adf48b | 31 | #define HEAD_SPEED 3 |
sdlashmar | 10:3958fb08696d | 32 | |
sdlashmar | 2:6792f99c3c0d | 33 | |
sdlashmar | 2:6792f99c3c0d | 34 | void welcome(); |
sdlashmar | 6:964cc4896627 | 35 | void init(); |
sdlashmar | 12:cb3a81adf48b | 36 | void render(); |
sdlashmar | 2:6792f99c3c0d | 37 | |
eencae | 0:b7f1f47bb26a | 38 | |
eencae | 0:b7f1f47bb26a | 39 | int main() |
eencae | 0:b7f1f47bb26a | 40 | { |
sdlashmar | 12:cb3a81adf48b | 41 | //set frames per second |
sdlashmar | 12:cb3a81adf48b | 42 | int fps = 4; |
sdlashmar | 12:cb3a81adf48b | 43 | //initialise objects |
sdlashmar | 6:964cc4896627 | 44 | init(); |
sdlashmar | 12:cb3a81adf48b | 45 | //display simple start screen and wai for user to press start |
sdlashmar | 4:c5addc5475d3 | 46 | welcome(); |
sdlashmar | 12:cb3a81adf48b | 47 | //clear lcd and render first frame |
sdlashmar | 12:cb3a81adf48b | 48 | render(); |
sdlashmar | 12:cb3a81adf48b | 49 | //while one loop so keep keeps running |
sdlashmar | 2:6792f99c3c0d | 50 | while(1) { |
sdlashmar | 12:cb3a81adf48b | 51 | /* Debugging print statements to ensure gamepad joystick was getting the correct direction |
sdlashmar | 4:c5addc5475d3 | 52 | if (_d == N) { |
sdlashmar | 4:c5addc5475d3 | 53 | printf("North\n"); |
sdlashmar | 4:c5addc5475d3 | 54 | } else if (_d == NE) { |
sdlashmar | 4:c5addc5475d3 | 55 | printf("North East\n"); |
sdlashmar | 4:c5addc5475d3 | 56 | } else if (_d == E) { |
sdlashmar | 4:c5addc5475d3 | 57 | printf("East\n"); |
sdlashmar | 4:c5addc5475d3 | 58 | } else if (_d == SE) { |
sdlashmar | 4:c5addc5475d3 | 59 | printf("South East\n"); |
sdlashmar | 4:c5addc5475d3 | 60 | } else if (_d == S) { |
sdlashmar | 4:c5addc5475d3 | 61 | printf("South\n"); |
sdlashmar | 4:c5addc5475d3 | 62 | } else if (_d == SW) { |
sdlashmar | 4:c5addc5475d3 | 63 | printf("South West\n"); |
sdlashmar | 4:c5addc5475d3 | 64 | } else if (_d == W) { |
sdlashmar | 4:c5addc5475d3 | 65 | printf("West\n"); |
sdlashmar | 4:c5addc5475d3 | 66 | } else if (_d == NW) { |
sdlashmar | 4:c5addc5475d3 | 67 | printf("North West\n"); |
sdlashmar | 4:c5addc5475d3 | 68 | } else { |
sdlashmar | 4:c5addc5475d3 | 69 | printf("Centre\n"); |
sdlashmar | 4:c5addc5475d3 | 70 | };*/ |
sdlashmar | 7:c67a5c6a874f | 71 | /*if (pad.A_pressed() == true) { |
sdlashmar | 6:964cc4896627 | 72 | printf("start pressed\n"); |
sdlashmar | 6:964cc4896627 | 73 | } else if (pad.A_pressed() == false) { |
sdlashmar | 6:964cc4896627 | 74 | printf("start not pressed\n"); |
sdlashmar | 7:c67a5c6a874f | 75 | }*/ |
sdlashmar | 8:1e4182ebb063 | 76 | |
sdlashmar | 8:1e4182ebb063 | 77 | engine.read_input(pad); |
sdlashmar | 8:1e4182ebb063 | 78 | engine.update(pad, lcd); |
sdlashmar | 12:cb3a81adf48b | 79 | render(); |
sdlashmar | 12:cb3a81adf48b | 80 | wait(1.0f/fps); |
sdlashmar | 7:c67a5c6a874f | 81 | |
sdlashmar | 2:6792f99c3c0d | 82 | } |
eencae | 0:b7f1f47bb26a | 83 | } |
sdlashmar | 2:6792f99c3c0d | 84 | void welcome() { |
sdlashmar | 12:cb3a81adf48b | 85 | //print simple display message |
sdlashmar | 12:cb3a81adf48b | 86 | lcd.printString(" SNAKE! ",0,1); |
sdlashmar | 12:cb3a81adf48b | 87 | lcd.printString(" Press Start ", 0, 3); |
sdlashmar | 2:6792f99c3c0d | 88 | lcd.refresh(); |
sdlashmar | 6:964cc4896627 | 89 | |
sdlashmar | 12:cb3a81adf48b | 90 | //wait flashing LEDs until start button is pressed |
sdlashmar | 12:cb3a81adf48b | 91 | while ( pad.start_held() == false) { |
sdlashmar | 6:964cc4896627 | 92 | lcd.setContrast( pad.read_pot1()); |
sdlashmar | 6:964cc4896627 | 93 | pad.leds_on(); |
sdlashmar | 6:964cc4896627 | 94 | wait(0.1); |
sdlashmar | 6:964cc4896627 | 95 | pad.leds_off(); |
sdlashmar | 6:964cc4896627 | 96 | wait(0.1); |
sdlashmar | 12:cb3a81adf48b | 97 | } |
sdlashmar | 6:964cc4896627 | 98 | |
sdlashmar | 2:6792f99c3c0d | 99 | } |
sdlashmar | 12:cb3a81adf48b | 100 | //function to initialise all objects |
sdlashmar | 6:964cc4896627 | 101 | void init() { |
sdlashmar | 6:964cc4896627 | 102 | |
sdlashmar | 6:964cc4896627 | 103 | lcd.init(); |
sdlashmar | 6:964cc4896627 | 104 | pad.init(); |
sdlashmar | 12:cb3a81adf48b | 105 | engine.init(HEAD_SIZE, HEAD_SPEED); |
sdlashmar | 12:cb3a81adf48b | 106 | } |
sdlashmar | 12:cb3a81adf48b | 107 | //function to render the image in screen |
sdlashmar | 12:cb3a81adf48b | 108 | void render() |
sdlashmar | 12:cb3a81adf48b | 109 | { |
sdlashmar | 12:cb3a81adf48b | 110 | lcd.clear(); |
sdlashmar | 12:cb3a81adf48b | 111 | engine.draw(lcd); |
sdlashmar | 12:cb3a81adf48b | 112 | lcd.refresh(); |
sdlashmar | 6:964cc4896627 | 113 | } |
sdlashmar | 6:964cc4896627 | 114 |