
Samuel Lashmar 201170334
Dependencies: mbed
Gamepad2/N5110.h@15:3a65925ac561, 2020-05-24 (annotated)
- Committer:
- sdlashmar
- Date:
- Sun May 24 15:37:19 2020 +0000
- Revision:
- 15:3a65925ac561
- Parent:
- 1:5aba5e5a748b
Final Submission. I have read and agreed with Statement of Academic Integrity
Who changed what in which revision?
User | Revision | Line number | New contents of line |
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sdlashmar | 1:5aba5e5a748b | 1 | #ifndef N5110_H |
sdlashmar | 1:5aba5e5a748b | 2 | #define N5110_H |
sdlashmar | 1:5aba5e5a748b | 3 | |
sdlashmar | 1:5aba5e5a748b | 4 | #include "mbed.h" |
sdlashmar | 1:5aba5e5a748b | 5 | |
sdlashmar | 1:5aba5e5a748b | 6 | // number of pixels on display |
sdlashmar | 1:5aba5e5a748b | 7 | #define WIDTH 84 |
sdlashmar | 1:5aba5e5a748b | 8 | #define HEIGHT 48 |
sdlashmar | 1:5aba5e5a748b | 9 | #define BANKS 6 |
sdlashmar | 1:5aba5e5a748b | 10 | |
sdlashmar | 1:5aba5e5a748b | 11 | /// Fill types for 2D shapes |
sdlashmar | 1:5aba5e5a748b | 12 | enum FillType { |
sdlashmar | 1:5aba5e5a748b | 13 | FILL_TRANSPARENT, ///< Transparent with outline |
sdlashmar | 1:5aba5e5a748b | 14 | FILL_BLACK, ///< Filled black |
sdlashmar | 1:5aba5e5a748b | 15 | FILL_WHITE, ///< Filled white (no outline) |
sdlashmar | 1:5aba5e5a748b | 16 | }; |
sdlashmar | 1:5aba5e5a748b | 17 | |
sdlashmar | 1:5aba5e5a748b | 18 | /** N5110 Class |
sdlashmar | 1:5aba5e5a748b | 19 | @brief Library for interfacing with Nokia 5110 LCD display (https://www.sparkfun.com/products/10168) using the hardware SPI on the mbed. |
sdlashmar | 1:5aba5e5a748b | 20 | @brief The display is powered from a GPIO pin meaning it can be controlled via software. The LED backlight is also software-controllable (via PWM pin). |
sdlashmar | 1:5aba5e5a748b | 21 | @brief Can print characters and strings to the display using the included 5x7 font. |
sdlashmar | 1:5aba5e5a748b | 22 | @brief The library also implements a screen buffer so that individual pixels on the display (84 x 48) can be set, cleared and read. |
sdlashmar | 1:5aba5e5a748b | 23 | @brief The library can print primitive shapes (lines, circles, rectangles) |
sdlashmar | 1:5aba5e5a748b | 24 | @brief Acknowledgements to Chris Yan's Nokia_5110 Library. |
sdlashmar | 1:5aba5e5a748b | 25 | |
sdlashmar | 1:5aba5e5a748b | 26 | @brief Revision 1.3 |
sdlashmar | 1:5aba5e5a748b | 27 | |
sdlashmar | 1:5aba5e5a748b | 28 | @author Craig A. Evans |
sdlashmar | 1:5aba5e5a748b | 29 | @date 7th February 2017 |
sdlashmar | 1:5aba5e5a748b | 30 | |
sdlashmar | 1:5aba5e5a748b | 31 | @code |
sdlashmar | 1:5aba5e5a748b | 32 | |
sdlashmar | 1:5aba5e5a748b | 33 | #include "mbed.h" |
sdlashmar | 1:5aba5e5a748b | 34 | #include "N5110.h" |
sdlashmar | 1:5aba5e5a748b | 35 | |
sdlashmar | 1:5aba5e5a748b | 36 | // rows,cols |
sdlashmar | 1:5aba5e5a748b | 37 | int sprite[8][5] = { |
sdlashmar | 1:5aba5e5a748b | 38 | { 0,0,1,0,0 }, |
sdlashmar | 1:5aba5e5a748b | 39 | { 0,1,1,1,0 }, |
sdlashmar | 1:5aba5e5a748b | 40 | { 0,0,1,0,0 }, |
sdlashmar | 1:5aba5e5a748b | 41 | { 0,1,1,1,0 }, |
sdlashmar | 1:5aba5e5a748b | 42 | { 1,1,1,1,1 }, |
sdlashmar | 1:5aba5e5a748b | 43 | { 1,1,1,1,1 }, |
sdlashmar | 1:5aba5e5a748b | 44 | { 1,1,0,1,1 }, |
sdlashmar | 1:5aba5e5a748b | 45 | { 1,1,0,1,1 }, |
sdlashmar | 1:5aba5e5a748b | 46 | }; |
sdlashmar | 1:5aba5e5a748b | 47 | |
sdlashmar | 1:5aba5e5a748b | 48 | // VCC,SCE,RST,D/C,MOSI,SCLK,LED |
sdlashmar | 1:5aba5e5a748b | 49 | //N5110 lcd(p7,p8,p9,p10,p11,p13,p21); // LPC1768 - pwr from GPIO |
sdlashmar | 1:5aba5e5a748b | 50 | N5110 lcd(p8,p9,p10,p11,p13,p21); // LPC1768 - powered from +3V3 - JP1 in 2/3 position |
sdlashmar | 1:5aba5e5a748b | 51 | //N5110 lcd(PTC9,PTC0,PTC7,PTD2,PTD1,PTC11); // K64F - pwr from 3V3 |
sdlashmar | 1:5aba5e5a748b | 52 | |
sdlashmar | 1:5aba5e5a748b | 53 | int main() |
sdlashmar | 1:5aba5e5a748b | 54 | { |
sdlashmar | 1:5aba5e5a748b | 55 | // first need to initialise display |
sdlashmar | 1:5aba5e5a748b | 56 | lcd.init(); |
sdlashmar | 1:5aba5e5a748b | 57 | |
sdlashmar | 1:5aba5e5a748b | 58 | // change set contrast in range 0.0 to 1.0 |
sdlashmar | 1:5aba5e5a748b | 59 | // 0.4 appears to be a good starting point |
sdlashmar | 1:5aba5e5a748b | 60 | lcd.setContrast(0.4); |
sdlashmar | 1:5aba5e5a748b | 61 | |
sdlashmar | 1:5aba5e5a748b | 62 | while(1) { |
sdlashmar | 1:5aba5e5a748b | 63 | |
sdlashmar | 1:5aba5e5a748b | 64 | // these are default settings so not strictly needed |
sdlashmar | 1:5aba5e5a748b | 65 | lcd.normalMode(); // normal colour mode |
sdlashmar | 1:5aba5e5a748b | 66 | |
sdlashmar | 1:5aba5e5a748b | 67 | lcd.clear(); |
sdlashmar | 1:5aba5e5a748b | 68 | // x origin, y origin, rows, cols, sprite |
sdlashmar | 1:5aba5e5a748b | 69 | lcd.drawSprite(20,6,8,5,(int *)sprite); |
sdlashmar | 1:5aba5e5a748b | 70 | lcd.refresh(); |
sdlashmar | 1:5aba5e5a748b | 71 | wait(5.0); |
sdlashmar | 1:5aba5e5a748b | 72 | |
sdlashmar | 1:5aba5e5a748b | 73 | lcd.clear(); // clear buffer at start of every loop |
sdlashmar | 1:5aba5e5a748b | 74 | // can directly print strings at specified co-ordinates (must be less than 84 pixels to fit on display) |
sdlashmar | 1:5aba5e5a748b | 75 | lcd.printString("Hello, World!",0,0); |
sdlashmar | 1:5aba5e5a748b | 76 | |
sdlashmar | 1:5aba5e5a748b | 77 | char buffer[14]; // each character is 6 pixels wide, screen is 84 pixels (84/6 = 14) |
sdlashmar | 1:5aba5e5a748b | 78 | // so can display a string of a maximum 14 characters in length |
sdlashmar | 1:5aba5e5a748b | 79 | // or create formatted strings - ensure they aren't more than 14 characters long |
sdlashmar | 1:5aba5e5a748b | 80 | int temperature = 27; |
sdlashmar | 1:5aba5e5a748b | 81 | int length = sprintf(buffer,"T = %2d C",temperature); // print formatted data to buffer |
sdlashmar | 1:5aba5e5a748b | 82 | // it is important the format specifier ensures the length will fit in the buffer |
sdlashmar | 1:5aba5e5a748b | 83 | if (length <= 14) // if string will fit on display (assuming printing at x=0) |
sdlashmar | 1:5aba5e5a748b | 84 | lcd.printString(buffer,0,1); // display on screen |
sdlashmar | 1:5aba5e5a748b | 85 | |
sdlashmar | 1:5aba5e5a748b | 86 | float pressure = 1012.3; // same idea with floats |
sdlashmar | 1:5aba5e5a748b | 87 | length = sprintf(buffer,"P = %.2f mb",pressure); |
sdlashmar | 1:5aba5e5a748b | 88 | if (length <= 14) |
sdlashmar | 1:5aba5e5a748b | 89 | lcd.printString(buffer,0,2); |
sdlashmar | 1:5aba5e5a748b | 90 | |
sdlashmar | 1:5aba5e5a748b | 91 | // can also print individual characters at specified place |
sdlashmar | 1:5aba5e5a748b | 92 | lcd.printChar('X',5,3); |
sdlashmar | 1:5aba5e5a748b | 93 | |
sdlashmar | 1:5aba5e5a748b | 94 | // draw a line across the display at y = 40 pixels (origin top-left) |
sdlashmar | 1:5aba5e5a748b | 95 | for (int i = 0; i < WIDTH; i++) { |
sdlashmar | 1:5aba5e5a748b | 96 | lcd.setPixel(i,40,true); |
sdlashmar | 1:5aba5e5a748b | 97 | } |
sdlashmar | 1:5aba5e5a748b | 98 | // need to refresh display after setting pixels or writing strings |
sdlashmar | 1:5aba5e5a748b | 99 | lcd.refresh(); |
sdlashmar | 1:5aba5e5a748b | 100 | wait(5.0); |
sdlashmar | 1:5aba5e5a748b | 101 | |
sdlashmar | 1:5aba5e5a748b | 102 | // can check status of pixel using getPixel(x,y); |
sdlashmar | 1:5aba5e5a748b | 103 | lcd.clear(); // clear buffer |
sdlashmar | 1:5aba5e5a748b | 104 | lcd.setPixel(2,2,true); // set random pixel in buffer |
sdlashmar | 1:5aba5e5a748b | 105 | lcd.refresh(); |
sdlashmar | 1:5aba5e5a748b | 106 | wait(1.0); |
sdlashmar | 1:5aba5e5a748b | 107 | |
sdlashmar | 1:5aba5e5a748b | 108 | int pixel_to_test = lcd.getPixel(2,2); |
sdlashmar | 1:5aba5e5a748b | 109 | |
sdlashmar | 1:5aba5e5a748b | 110 | if ( pixel_to_test ) { |
sdlashmar | 1:5aba5e5a748b | 111 | lcd.printString("2,2 is set",0,4); |
sdlashmar | 1:5aba5e5a748b | 112 | } |
sdlashmar | 1:5aba5e5a748b | 113 | |
sdlashmar | 1:5aba5e5a748b | 114 | // this one shouldn't be set |
sdlashmar | 1:5aba5e5a748b | 115 | lcd.setPixel(3,3,false); // clear random pixel in buffer |
sdlashmar | 1:5aba5e5a748b | 116 | lcd.refresh(); |
sdlashmar | 1:5aba5e5a748b | 117 | pixel_to_test = lcd.getPixel(3,3); |
sdlashmar | 1:5aba5e5a748b | 118 | |
sdlashmar | 1:5aba5e5a748b | 119 | if ( pixel_to_test == 0 ) { |
sdlashmar | 1:5aba5e5a748b | 120 | lcd.printString("3,3 is clear",0,5); |
sdlashmar | 1:5aba5e5a748b | 121 | } |
sdlashmar | 1:5aba5e5a748b | 122 | |
sdlashmar | 1:5aba5e5a748b | 123 | lcd.refresh(); |
sdlashmar | 1:5aba5e5a748b | 124 | wait(4.0); |
sdlashmar | 1:5aba5e5a748b | 125 | |
sdlashmar | 1:5aba5e5a748b | 126 | lcd.clear(); // clear buffer |
sdlashmar | 1:5aba5e5a748b | 127 | lcd.inverseMode(); // invert colours |
sdlashmar | 1:5aba5e5a748b | 128 | lcd.setBrightness(1.0); // put LED backlight on full |
sdlashmar | 1:5aba5e5a748b | 129 | |
sdlashmar | 1:5aba5e5a748b | 130 | float array[84]; |
sdlashmar | 1:5aba5e5a748b | 131 | |
sdlashmar | 1:5aba5e5a748b | 132 | for (int i = 0; i < 84; i++) { |
sdlashmar | 1:5aba5e5a748b | 133 | array[i] = 0.5 + 0.5*sin(i*2*3.14/84); |
sdlashmar | 1:5aba5e5a748b | 134 | } |
sdlashmar | 1:5aba5e5a748b | 135 | |
sdlashmar | 1:5aba5e5a748b | 136 | // can also plot graphs - 84 elements only |
sdlashmar | 1:5aba5e5a748b | 137 | // values must be in range 0.0 - 1.0 |
sdlashmar | 1:5aba5e5a748b | 138 | lcd.plotArray(array); |
sdlashmar | 1:5aba5e5a748b | 139 | lcd.refresh(); |
sdlashmar | 1:5aba5e5a748b | 140 | wait(5.0); |
sdlashmar | 1:5aba5e5a748b | 141 | |
sdlashmar | 1:5aba5e5a748b | 142 | lcd.clear(); |
sdlashmar | 1:5aba5e5a748b | 143 | lcd.normalMode(); // normal colour mode back |
sdlashmar | 1:5aba5e5a748b | 144 | lcd.setBrightness(0.5); // put LED backlight on 50% |
sdlashmar | 1:5aba5e5a748b | 145 | |
sdlashmar | 1:5aba5e5a748b | 146 | // example of drawing lines |
sdlashmar | 1:5aba5e5a748b | 147 | for (int x = 0; x < WIDTH ; x+=10) { |
sdlashmar | 1:5aba5e5a748b | 148 | // x0,y0,x1,y1,type 0-white,1-black,2-dotted |
sdlashmar | 1:5aba5e5a748b | 149 | lcd.drawLine(0,0,x,HEIGHT,2); |
sdlashmar | 1:5aba5e5a748b | 150 | } |
sdlashmar | 1:5aba5e5a748b | 151 | lcd.refresh(); // refresh after drawing shapes |
sdlashmar | 1:5aba5e5a748b | 152 | wait(5.0); |
sdlashmar | 1:5aba5e5a748b | 153 | |
sdlashmar | 1:5aba5e5a748b | 154 | |
sdlashmar | 1:5aba5e5a748b | 155 | lcd.clear(); |
sdlashmar | 1:5aba5e5a748b | 156 | // example of how to draw circles |
sdlashmar | 1:5aba5e5a748b | 157 | lcd.drawCircle(WIDTH/2,HEIGHT/2,20,FILL_BLACK); // x,y,radius,black fill |
sdlashmar | 1:5aba5e5a748b | 158 | lcd.drawCircle(WIDTH/2,HEIGHT/2,10,FILL_WHITE); // x,y,radius,white fill |
sdlashmar | 1:5aba5e5a748b | 159 | lcd.drawCircle(WIDTH/2,HEIGHT/2,30,FILL_TRANSPARENT); // x,y,radius,transparent with outline |
sdlashmar | 1:5aba5e5a748b | 160 | lcd.refresh(); // refresh after drawing shapes |
sdlashmar | 1:5aba5e5a748b | 161 | wait(5.0); |
sdlashmar | 1:5aba5e5a748b | 162 | |
sdlashmar | 1:5aba5e5a748b | 163 | lcd.clear(); |
sdlashmar | 1:5aba5e5a748b | 164 | // example of how to draw rectangles |
sdlashmar | 1:5aba5e5a748b | 165 | // origin x,y,width,height,type |
sdlashmar | 1:5aba5e5a748b | 166 | lcd.drawRect(10,10,50,30,FILL_BLACK); // filled black rectangle |
sdlashmar | 1:5aba5e5a748b | 167 | lcd.drawRect(15,15,20,10,FILL_WHITE); // filled white rectange (no outline) |
sdlashmar | 1:5aba5e5a748b | 168 | lcd.drawRect(2,2,70,40,FILL_TRANSPARENT); // transparent, just outline |
sdlashmar | 1:5aba5e5a748b | 169 | lcd.refresh(); // refresh after drawing shapes |
sdlashmar | 1:5aba5e5a748b | 170 | wait(5.0); |
sdlashmar | 1:5aba5e5a748b | 171 | |
sdlashmar | 1:5aba5e5a748b | 172 | } |
sdlashmar | 1:5aba5e5a748b | 173 | } |
sdlashmar | 1:5aba5e5a748b | 174 | |
sdlashmar | 1:5aba5e5a748b | 175 | |
sdlashmar | 1:5aba5e5a748b | 176 | @endcode |
sdlashmar | 1:5aba5e5a748b | 177 | */ |
sdlashmar | 1:5aba5e5a748b | 178 | class N5110 |
sdlashmar | 1:5aba5e5a748b | 179 | { |
sdlashmar | 1:5aba5e5a748b | 180 | private: |
sdlashmar | 1:5aba5e5a748b | 181 | // objects |
sdlashmar | 1:5aba5e5a748b | 182 | SPI *_spi; |
sdlashmar | 1:5aba5e5a748b | 183 | DigitalOut *_led; |
sdlashmar | 1:5aba5e5a748b | 184 | DigitalOut *_pwr; |
sdlashmar | 1:5aba5e5a748b | 185 | DigitalOut *_sce; |
sdlashmar | 1:5aba5e5a748b | 186 | DigitalOut *_rst; |
sdlashmar | 1:5aba5e5a748b | 187 | DigitalOut *_dc; |
sdlashmar | 1:5aba5e5a748b | 188 | |
sdlashmar | 1:5aba5e5a748b | 189 | // variables |
sdlashmar | 1:5aba5e5a748b | 190 | unsigned char buffer[84][6]; // screen buffer - the 6 is for the banks - each one is 8 bits; |
sdlashmar | 1:5aba5e5a748b | 191 | |
sdlashmar | 1:5aba5e5a748b | 192 | public: |
sdlashmar | 1:5aba5e5a748b | 193 | /** Create a N5110 object connected to the specified pins |
sdlashmar | 1:5aba5e5a748b | 194 | * |
sdlashmar | 1:5aba5e5a748b | 195 | * @param pwr Pin connected to Vcc on the LCD display (pin 1) |
sdlashmar | 1:5aba5e5a748b | 196 | * @param sce Pin connected to chip enable (pin 3) |
sdlashmar | 1:5aba5e5a748b | 197 | * @param rst Pin connected to reset (pin 4) |
sdlashmar | 1:5aba5e5a748b | 198 | * @param dc Pin connected to data/command select (pin 5) |
sdlashmar | 1:5aba5e5a748b | 199 | * @param mosi Pin connected to data input (MOSI) (pin 6) |
sdlashmar | 1:5aba5e5a748b | 200 | * @param sclk Pin connected to serial clock (SCLK) (pin 7) |
sdlashmar | 1:5aba5e5a748b | 201 | * @param led Pin connected to LED backlight (must be PWM) (pin 8) |
sdlashmar | 1:5aba5e5a748b | 202 | * |
sdlashmar | 1:5aba5e5a748b | 203 | */ |
sdlashmar | 1:5aba5e5a748b | 204 | N5110(PinName const pwrPin, |
sdlashmar | 1:5aba5e5a748b | 205 | PinName const scePin, |
sdlashmar | 1:5aba5e5a748b | 206 | PinName const rstPin, |
sdlashmar | 1:5aba5e5a748b | 207 | PinName const dcPin, |
sdlashmar | 1:5aba5e5a748b | 208 | PinName const mosiPin, |
sdlashmar | 1:5aba5e5a748b | 209 | PinName const sclkPin, |
sdlashmar | 1:5aba5e5a748b | 210 | PinName const ledPin); |
sdlashmar | 1:5aba5e5a748b | 211 | |
sdlashmar | 1:5aba5e5a748b | 212 | /** Create a N5110 object connected to the specified pins (Vcc to +3V3) |
sdlashmar | 1:5aba5e5a748b | 213 | * |
sdlashmar | 1:5aba5e5a748b | 214 | * @param sce Pin connected to chip enable (pin 3) |
sdlashmar | 1:5aba5e5a748b | 215 | * @param rst Pin connected to reset (pin 4) |
sdlashmar | 1:5aba5e5a748b | 216 | * @param dc Pin connected to data/command select (pin 5) |
sdlashmar | 1:5aba5e5a748b | 217 | * @param mosi Pin connected to data input (MOSI) (pin 6) |
sdlashmar | 1:5aba5e5a748b | 218 | * @param sclk Pin connected to serial clock (SCLK) (pin 7) |
sdlashmar | 1:5aba5e5a748b | 219 | * @param led Pin connected to LED backlight (must be PWM) (pin 8) |
sdlashmar | 1:5aba5e5a748b | 220 | * |
sdlashmar | 1:5aba5e5a748b | 221 | */ |
sdlashmar | 1:5aba5e5a748b | 222 | N5110(PinName const scePin, |
sdlashmar | 1:5aba5e5a748b | 223 | PinName const rstPin, |
sdlashmar | 1:5aba5e5a748b | 224 | PinName const dcPin, |
sdlashmar | 1:5aba5e5a748b | 225 | PinName const mosiPin, |
sdlashmar | 1:5aba5e5a748b | 226 | PinName const sclkPin, |
sdlashmar | 1:5aba5e5a748b | 227 | PinName const ledPin); |
sdlashmar | 1:5aba5e5a748b | 228 | |
sdlashmar | 1:5aba5e5a748b | 229 | |
sdlashmar | 1:5aba5e5a748b | 230 | /** Creates a N5110 object with the New Gamepad (Rev 2.1) pin mapping |
sdlashmar | 1:5aba5e5a748b | 231 | */ |
sdlashmar | 1:5aba5e5a748b | 232 | N5110(); |
sdlashmar | 1:5aba5e5a748b | 233 | |
sdlashmar | 1:5aba5e5a748b | 234 | /** |
sdlashmar | 1:5aba5e5a748b | 235 | * Free allocated memory when object goes out of scope |
sdlashmar | 1:5aba5e5a748b | 236 | */ |
sdlashmar | 1:5aba5e5a748b | 237 | ~N5110(); |
sdlashmar | 1:5aba5e5a748b | 238 | |
sdlashmar | 1:5aba5e5a748b | 239 | /** Initialise display |
sdlashmar | 1:5aba5e5a748b | 240 | * |
sdlashmar | 1:5aba5e5a748b | 241 | * Powers up the display and turns on backlight (50% brightness default). |
sdlashmar | 1:5aba5e5a748b | 242 | * Sets the display up in horizontal addressing mode and with normal video mode. |
sdlashmar | 1:5aba5e5a748b | 243 | */ |
sdlashmar | 1:5aba5e5a748b | 244 | void init(); |
sdlashmar | 1:5aba5e5a748b | 245 | |
sdlashmar | 1:5aba5e5a748b | 246 | /** Turn off |
sdlashmar | 1:5aba5e5a748b | 247 | * |
sdlashmar | 1:5aba5e5a748b | 248 | * Powers down the display and turns of the backlight. |
sdlashmar | 1:5aba5e5a748b | 249 | * Needs to be reinitialised before being re-used. |
sdlashmar | 1:5aba5e5a748b | 250 | */ |
sdlashmar | 1:5aba5e5a748b | 251 | void turnOff(); |
sdlashmar | 1:5aba5e5a748b | 252 | |
sdlashmar | 1:5aba5e5a748b | 253 | /** Clear |
sdlashmar | 1:5aba5e5a748b | 254 | * |
sdlashmar | 1:5aba5e5a748b | 255 | * Clears the screen buffer. |
sdlashmar | 1:5aba5e5a748b | 256 | */ |
sdlashmar | 1:5aba5e5a748b | 257 | void clear(); |
sdlashmar | 1:5aba5e5a748b | 258 | |
sdlashmar | 1:5aba5e5a748b | 259 | /** Set screen constrast |
sdlashmar | 1:5aba5e5a748b | 260 | * @param constrast - float in range 0.0 to 1.0 (0.40 to 0.60 is usually a good value) |
sdlashmar | 1:5aba5e5a748b | 261 | */ |
sdlashmar | 1:5aba5e5a748b | 262 | void setContrast(float contrast); |
sdlashmar | 1:5aba5e5a748b | 263 | |
sdlashmar | 1:5aba5e5a748b | 264 | /** Turn on normal video mode (default) |
sdlashmar | 1:5aba5e5a748b | 265 | * Black on white |
sdlashmar | 1:5aba5e5a748b | 266 | */ |
sdlashmar | 1:5aba5e5a748b | 267 | void normalMode(); |
sdlashmar | 1:5aba5e5a748b | 268 | |
sdlashmar | 1:5aba5e5a748b | 269 | /** Turn on inverse video mode (default) |
sdlashmar | 1:5aba5e5a748b | 270 | * White on black |
sdlashmar | 1:5aba5e5a748b | 271 | */ |
sdlashmar | 1:5aba5e5a748b | 272 | void inverseMode(); |
sdlashmar | 1:5aba5e5a748b | 273 | |
sdlashmar | 1:5aba5e5a748b | 274 | /** Backlight On |
sdlashmar | 1:5aba5e5a748b | 275 | * |
sdlashmar | 1:5aba5e5a748b | 276 | * Turns backlight on |
sdlashmar | 1:5aba5e5a748b | 277 | */ |
sdlashmar | 1:5aba5e5a748b | 278 | void backLightOn(); |
sdlashmar | 1:5aba5e5a748b | 279 | |
sdlashmar | 1:5aba5e5a748b | 280 | /** Set Brightness |
sdlashmar | 1:5aba5e5a748b | 281 | * |
sdlashmar | 1:5aba5e5a748b | 282 | * Turns backlight off |
sdlashmar | 1:5aba5e5a748b | 283 | */ |
sdlashmar | 1:5aba5e5a748b | 284 | void backLightOff(); |
sdlashmar | 1:5aba5e5a748b | 285 | |
sdlashmar | 1:5aba5e5a748b | 286 | /** Print String |
sdlashmar | 1:5aba5e5a748b | 287 | * |
sdlashmar | 1:5aba5e5a748b | 288 | * Prints a string of characters to the screen buffer. String is cut-off after the 83rd pixel. |
sdlashmar | 1:5aba5e5a748b | 289 | * @param x - the column number (0 to 83) |
sdlashmar | 1:5aba5e5a748b | 290 | * @param y - the row number (0 to 5) - the display is split into 6 banks - each bank can be considered a row |
sdlashmar | 1:5aba5e5a748b | 291 | */ |
sdlashmar | 1:5aba5e5a748b | 292 | void printString(char const *str, |
sdlashmar | 1:5aba5e5a748b | 293 | unsigned int const x, |
sdlashmar | 1:5aba5e5a748b | 294 | unsigned int const y); |
sdlashmar | 1:5aba5e5a748b | 295 | |
sdlashmar | 1:5aba5e5a748b | 296 | /** Print Character |
sdlashmar | 1:5aba5e5a748b | 297 | * |
sdlashmar | 1:5aba5e5a748b | 298 | * Sends a character to the screen buffer. Printed at the specified location. Character is cut-off after the 83rd pixel. |
sdlashmar | 1:5aba5e5a748b | 299 | * @param c - the character to print. Can print ASCII as so printChar('C'). |
sdlashmar | 1:5aba5e5a748b | 300 | * @param x - the column number (0 to 83) |
sdlashmar | 1:5aba5e5a748b | 301 | * @param y - the row number (0 to 5) - the display is split into 6 banks - each bank can be considered a row |
sdlashmar | 1:5aba5e5a748b | 302 | */ |
sdlashmar | 1:5aba5e5a748b | 303 | void printChar(char const c, |
sdlashmar | 1:5aba5e5a748b | 304 | unsigned int const x, |
sdlashmar | 1:5aba5e5a748b | 305 | unsigned int const y); |
sdlashmar | 1:5aba5e5a748b | 306 | |
sdlashmar | 1:5aba5e5a748b | 307 | /** |
sdlashmar | 1:5aba5e5a748b | 308 | * @brief Set a Pixel |
sdlashmar | 1:5aba5e5a748b | 309 | * |
sdlashmar | 1:5aba5e5a748b | 310 | * @param x The x co-ordinate of the pixel (0 to 83) |
sdlashmar | 1:5aba5e5a748b | 311 | * @param y The y co-ordinate of the pixel (0 to 47) |
sdlashmar | 1:5aba5e5a748b | 312 | * @param state The state of the pixel [true=black (default), false=white] |
sdlashmar | 1:5aba5e5a748b | 313 | * |
sdlashmar | 1:5aba5e5a748b | 314 | * @details This function sets the state of a pixel in the screen buffer. |
sdlashmar | 1:5aba5e5a748b | 315 | * The third parameter can be omitted, |
sdlashmar | 1:5aba5e5a748b | 316 | */ |
sdlashmar | 1:5aba5e5a748b | 317 | void setPixel(unsigned int const x, |
sdlashmar | 1:5aba5e5a748b | 318 | unsigned int const y, |
sdlashmar | 1:5aba5e5a748b | 319 | bool const state = true); |
sdlashmar | 1:5aba5e5a748b | 320 | |
sdlashmar | 1:5aba5e5a748b | 321 | /** |
sdlashmar | 1:5aba5e5a748b | 322 | * @brief Clear a Pixel |
sdlashmar | 1:5aba5e5a748b | 323 | * |
sdlashmar | 1:5aba5e5a748b | 324 | * @param x - the x co-ordinate of the pixel (0 to 83) |
sdlashmar | 1:5aba5e5a748b | 325 | * @param y - the y co-ordinate of the pixel (0 to 47) |
sdlashmar | 1:5aba5e5a748b | 326 | * |
sdlashmar | 1:5aba5e5a748b | 327 | * @details This function clears pixel in the screen buffer |
sdlashmar | 1:5aba5e5a748b | 328 | * |
sdlashmar | 1:5aba5e5a748b | 329 | * @deprecated Use setPixel(x, y, false) instead |
sdlashmar | 1:5aba5e5a748b | 330 | */ |
sdlashmar | 1:5aba5e5a748b | 331 | void clearPixel(unsigned int const x, |
sdlashmar | 1:5aba5e5a748b | 332 | unsigned int const y) |
sdlashmar | 1:5aba5e5a748b | 333 | __attribute__((deprecated("Use setPixel(x,y,false) instead"))); |
sdlashmar | 1:5aba5e5a748b | 334 | |
sdlashmar | 1:5aba5e5a748b | 335 | /** Get a Pixel |
sdlashmar | 1:5aba5e5a748b | 336 | * |
sdlashmar | 1:5aba5e5a748b | 337 | * This function gets the status of a pixel in the screen buffer. |
sdlashmar | 1:5aba5e5a748b | 338 | * @param x - the x co-ordinate of the pixel (0 to 83) |
sdlashmar | 1:5aba5e5a748b | 339 | * @param y - the y co-ordinate of the pixel (0 to 47) |
sdlashmar | 1:5aba5e5a748b | 340 | * @returns |
sdlashmar | 1:5aba5e5a748b | 341 | * 0 - pixel is clear |
sdlashmar | 1:5aba5e5a748b | 342 | * 1 - pixel is set |
sdlashmar | 1:5aba5e5a748b | 343 | */ |
sdlashmar | 1:5aba5e5a748b | 344 | int getPixel(unsigned int const x, |
sdlashmar | 1:5aba5e5a748b | 345 | unsigned int const y) const; |
sdlashmar | 1:5aba5e5a748b | 346 | |
sdlashmar | 1:5aba5e5a748b | 347 | /** Refresh display |
sdlashmar | 1:5aba5e5a748b | 348 | * |
sdlashmar | 1:5aba5e5a748b | 349 | * This functions sends the screen buffer to the display. |
sdlashmar | 1:5aba5e5a748b | 350 | */ |
sdlashmar | 1:5aba5e5a748b | 351 | void refresh(); |
sdlashmar | 1:5aba5e5a748b | 352 | |
sdlashmar | 1:5aba5e5a748b | 353 | /** Randomise buffer |
sdlashmar | 1:5aba5e5a748b | 354 | * |
sdlashmar | 1:5aba5e5a748b | 355 | * This function fills the buffer with random data. Can be used to test the display. |
sdlashmar | 1:5aba5e5a748b | 356 | * A call to refresh() must be made to update the display to reflect the change in pixels. |
sdlashmar | 1:5aba5e5a748b | 357 | * The seed is not set and so the generated pattern will probably be the same each time. |
sdlashmar | 1:5aba5e5a748b | 358 | * TODO: Randomise the seed - maybe using the noise on the AnalogIn pins. |
sdlashmar | 1:5aba5e5a748b | 359 | */ |
sdlashmar | 1:5aba5e5a748b | 360 | void randomiseBuffer(); |
sdlashmar | 1:5aba5e5a748b | 361 | |
sdlashmar | 1:5aba5e5a748b | 362 | /** Plot Array |
sdlashmar | 1:5aba5e5a748b | 363 | * |
sdlashmar | 1:5aba5e5a748b | 364 | * This function plots a one-dimensional array in the buffer. |
sdlashmar | 1:5aba5e5a748b | 365 | * @param array[] - y values of the plot. Values should be normalised in the range 0.0 to 1.0. First 84 plotted. |
sdlashmar | 1:5aba5e5a748b | 366 | */ |
sdlashmar | 1:5aba5e5a748b | 367 | void plotArray(float const array[]); |
sdlashmar | 1:5aba5e5a748b | 368 | |
sdlashmar | 1:5aba5e5a748b | 369 | /** Draw Circle |
sdlashmar | 1:5aba5e5a748b | 370 | * |
sdlashmar | 1:5aba5e5a748b | 371 | * This function draws a circle at the specified origin with specified radius in the screen buffer |
sdlashmar | 1:5aba5e5a748b | 372 | * Uses the midpoint circle algorithm. |
sdlashmar | 1:5aba5e5a748b | 373 | * @see http://en.wikipedia.org/wiki/Midpoint_circle_algorithm |
sdlashmar | 1:5aba5e5a748b | 374 | * @param x0 - x-coordinate of centre |
sdlashmar | 1:5aba5e5a748b | 375 | * @param y0 - y-coordinate of centre |
sdlashmar | 1:5aba5e5a748b | 376 | * @param radius - radius of circle in pixels |
sdlashmar | 1:5aba5e5a748b | 377 | * @param fill - fill-type for the shape |
sdlashmar | 1:5aba5e5a748b | 378 | */ |
sdlashmar | 1:5aba5e5a748b | 379 | void drawCircle(unsigned int const x0, |
sdlashmar | 1:5aba5e5a748b | 380 | unsigned int const y0, |
sdlashmar | 1:5aba5e5a748b | 381 | unsigned int const radius, |
sdlashmar | 1:5aba5e5a748b | 382 | FillType const fill); |
sdlashmar | 1:5aba5e5a748b | 383 | |
sdlashmar | 1:5aba5e5a748b | 384 | /** Draw Line |
sdlashmar | 1:5aba5e5a748b | 385 | * |
sdlashmar | 1:5aba5e5a748b | 386 | * This function draws a line between the specified points using linear interpolation. |
sdlashmar | 1:5aba5e5a748b | 387 | * @param x0 - x-coordinate of first point |
sdlashmar | 1:5aba5e5a748b | 388 | * @param y0 - y-coordinate of first point |
sdlashmar | 1:5aba5e5a748b | 389 | * @param x1 - x-coordinate of last point |
sdlashmar | 1:5aba5e5a748b | 390 | * @param y1 - y-coordinate of last point |
sdlashmar | 1:5aba5e5a748b | 391 | * @param type - 0 white,1 black,2 dotted |
sdlashmar | 1:5aba5e5a748b | 392 | */ |
sdlashmar | 1:5aba5e5a748b | 393 | void drawLine(unsigned int const x0, |
sdlashmar | 1:5aba5e5a748b | 394 | unsigned int const y0, |
sdlashmar | 1:5aba5e5a748b | 395 | unsigned int const x1, |
sdlashmar | 1:5aba5e5a748b | 396 | unsigned int const y1, |
sdlashmar | 1:5aba5e5a748b | 397 | unsigned int const type); |
sdlashmar | 1:5aba5e5a748b | 398 | |
sdlashmar | 1:5aba5e5a748b | 399 | /** Draw Rectangle |
sdlashmar | 1:5aba5e5a748b | 400 | * |
sdlashmar | 1:5aba5e5a748b | 401 | * This function draws a rectangle. |
sdlashmar | 1:5aba5e5a748b | 402 | * @param x0 - x-coordinate of origin (top-left) |
sdlashmar | 1:5aba5e5a748b | 403 | * @param y0 - y-coordinate of origin (top-left) |
sdlashmar | 1:5aba5e5a748b | 404 | * @param width - width of rectangle |
sdlashmar | 1:5aba5e5a748b | 405 | * @param height - height of rectangle |
sdlashmar | 1:5aba5e5a748b | 406 | * @param fill - fill-type for the shape |
sdlashmar | 1:5aba5e5a748b | 407 | */ |
sdlashmar | 1:5aba5e5a748b | 408 | void drawRect(unsigned int const x0, |
sdlashmar | 1:5aba5e5a748b | 409 | unsigned int const y0, |
sdlashmar | 1:5aba5e5a748b | 410 | unsigned int const width, |
sdlashmar | 1:5aba5e5a748b | 411 | unsigned int const height, |
sdlashmar | 1:5aba5e5a748b | 412 | FillType const fill); |
sdlashmar | 1:5aba5e5a748b | 413 | |
sdlashmar | 1:5aba5e5a748b | 414 | /** Draw Sprite |
sdlashmar | 1:5aba5e5a748b | 415 | * |
sdlashmar | 1:5aba5e5a748b | 416 | * This function draws a sprite as defined in a 2D array |
sdlashmar | 1:5aba5e5a748b | 417 | * @param x0 - x-coordinate of origin (top-left) |
sdlashmar | 1:5aba5e5a748b | 418 | * @param y0 - y-coordinate of origin (top-left) |
sdlashmar | 1:5aba5e5a748b | 419 | * @param nrows - number of rows in sprite |
sdlashmar | 1:5aba5e5a748b | 420 | * @param ncols - number of columns in sprite |
sdlashmar | 1:5aba5e5a748b | 421 | * @param sprite - 2D array representing the sprite |
sdlashmar | 1:5aba5e5a748b | 422 | */ |
sdlashmar | 1:5aba5e5a748b | 423 | void drawSprite(int x0, |
sdlashmar | 1:5aba5e5a748b | 424 | int y0, |
sdlashmar | 1:5aba5e5a748b | 425 | int nrows, |
sdlashmar | 1:5aba5e5a748b | 426 | int ncols, |
sdlashmar | 1:5aba5e5a748b | 427 | int *sprite); |
sdlashmar | 1:5aba5e5a748b | 428 | |
sdlashmar | 1:5aba5e5a748b | 429 | |
sdlashmar | 1:5aba5e5a748b | 430 | private: |
sdlashmar | 1:5aba5e5a748b | 431 | // methods |
sdlashmar | 1:5aba5e5a748b | 432 | void setXYAddress(unsigned int const x, |
sdlashmar | 1:5aba5e5a748b | 433 | unsigned int const y); |
sdlashmar | 1:5aba5e5a748b | 434 | void initSPI(); |
sdlashmar | 1:5aba5e5a748b | 435 | void turnOn(); |
sdlashmar | 1:5aba5e5a748b | 436 | void reset(); |
sdlashmar | 1:5aba5e5a748b | 437 | void clearRAM(); |
sdlashmar | 1:5aba5e5a748b | 438 | void sendCommand(unsigned char command); |
sdlashmar | 1:5aba5e5a748b | 439 | void sendData(unsigned char data); |
sdlashmar | 1:5aba5e5a748b | 440 | void setTempCoefficient(char tc); // 0 to 3 |
sdlashmar | 1:5aba5e5a748b | 441 | void setBias(char bias); // 0 to 7 |
sdlashmar | 1:5aba5e5a748b | 442 | }; |
sdlashmar | 1:5aba5e5a748b | 443 | |
sdlashmar | 1:5aba5e5a748b | 444 | const unsigned char font5x7[480] = { |
sdlashmar | 1:5aba5e5a748b | 445 | 0x00, 0x00, 0x00, 0x00, 0x00,// (space) |
sdlashmar | 1:5aba5e5a748b | 446 | 0x00, 0x00, 0x5F, 0x00, 0x00,// ! |
sdlashmar | 1:5aba5e5a748b | 447 | 0x00, 0x07, 0x00, 0x07, 0x00,// " |
sdlashmar | 1:5aba5e5a748b | 448 | 0x14, 0x7F, 0x14, 0x7F, 0x14,// # |
sdlashmar | 1:5aba5e5a748b | 449 | 0x24, 0x2A, 0x7F, 0x2A, 0x12,// $ |
sdlashmar | 1:5aba5e5a748b | 450 | 0x23, 0x13, 0x08, 0x64, 0x62,// % |
sdlashmar | 1:5aba5e5a748b | 451 | 0x36, 0x49, 0x55, 0x22, 0x50,// & |
sdlashmar | 1:5aba5e5a748b | 452 | 0x00, 0x05, 0x03, 0x00, 0x00,// ' |
sdlashmar | 1:5aba5e5a748b | 453 | 0x00, 0x1C, 0x22, 0x41, 0x00,// ( |
sdlashmar | 1:5aba5e5a748b | 454 | 0x00, 0x41, 0x22, 0x1C, 0x00,// ) |
sdlashmar | 1:5aba5e5a748b | 455 | 0x08, 0x2A, 0x1C, 0x2A, 0x08,// * |
sdlashmar | 1:5aba5e5a748b | 456 | 0x08, 0x08, 0x3E, 0x08, 0x08,// + |
sdlashmar | 1:5aba5e5a748b | 457 | 0x00, 0x50, 0x30, 0x00, 0x00,// , |
sdlashmar | 1:5aba5e5a748b | 458 | 0x08, 0x08, 0x08, 0x08, 0x08,// - |
sdlashmar | 1:5aba5e5a748b | 459 | 0x00, 0x60, 0x60, 0x00, 0x00,// . |
sdlashmar | 1:5aba5e5a748b | 460 | 0x20, 0x10, 0x08, 0x04, 0x02,// / |
sdlashmar | 1:5aba5e5a748b | 461 | 0x3E, 0x51, 0x49, 0x45, 0x3E,// 0 |
sdlashmar | 1:5aba5e5a748b | 462 | 0x00, 0x42, 0x7F, 0x40, 0x00,// 1 |
sdlashmar | 1:5aba5e5a748b | 463 | 0x42, 0x61, 0x51, 0x49, 0x46,// 2 |
sdlashmar | 1:5aba5e5a748b | 464 | 0x21, 0x41, 0x45, 0x4B, 0x31,// 3 |
sdlashmar | 1:5aba5e5a748b | 465 | 0x18, 0x14, 0x12, 0x7F, 0x10,// 4 |
sdlashmar | 1:5aba5e5a748b | 466 | 0x27, 0x45, 0x45, 0x45, 0x39,// 5 |
sdlashmar | 1:5aba5e5a748b | 467 | 0x3C, 0x4A, 0x49, 0x49, 0x30,// 6 |
sdlashmar | 1:5aba5e5a748b | 468 | 0x01, 0x71, 0x09, 0x05, 0x03,// 7 |
sdlashmar | 1:5aba5e5a748b | 469 | 0x36, 0x49, 0x49, 0x49, 0x36,// 8 |
sdlashmar | 1:5aba5e5a748b | 470 | 0x06, 0x49, 0x49, 0x29, 0x1E,// 9 |
sdlashmar | 1:5aba5e5a748b | 471 | 0x00, 0x36, 0x36, 0x00, 0x00,// : |
sdlashmar | 1:5aba5e5a748b | 472 | 0x00, 0x56, 0x36, 0x00, 0x00,// ; |
sdlashmar | 1:5aba5e5a748b | 473 | 0x00, 0x08, 0x14, 0x22, 0x41,// < |
sdlashmar | 1:5aba5e5a748b | 474 | 0x14, 0x14, 0x14, 0x14, 0x14,// = |
sdlashmar | 1:5aba5e5a748b | 475 | 0x41, 0x22, 0x14, 0x08, 0x00,// > |
sdlashmar | 1:5aba5e5a748b | 476 | 0x02, 0x01, 0x51, 0x09, 0x06,// ? |
sdlashmar | 1:5aba5e5a748b | 477 | 0x32, 0x49, 0x79, 0x41, 0x3E,// @ |
sdlashmar | 1:5aba5e5a748b | 478 | 0x7E, 0x11, 0x11, 0x11, 0x7E,// A |
sdlashmar | 1:5aba5e5a748b | 479 | 0x7F, 0x49, 0x49, 0x49, 0x36,// B |
sdlashmar | 1:5aba5e5a748b | 480 | 0x3E, 0x41, 0x41, 0x41, 0x22,// C |
sdlashmar | 1:5aba5e5a748b | 481 | 0x7F, 0x41, 0x41, 0x22, 0x1C,// D |
sdlashmar | 1:5aba5e5a748b | 482 | 0x7F, 0x49, 0x49, 0x49, 0x41,// E |
sdlashmar | 1:5aba5e5a748b | 483 | 0x7F, 0x09, 0x09, 0x01, 0x01,// F |
sdlashmar | 1:5aba5e5a748b | 484 | 0x3E, 0x41, 0x41, 0x51, 0x32,// G |
sdlashmar | 1:5aba5e5a748b | 485 | 0x7F, 0x08, 0x08, 0x08, 0x7F,// H |
sdlashmar | 1:5aba5e5a748b | 486 | 0x00, 0x41, 0x7F, 0x41, 0x00,// I |
sdlashmar | 1:5aba5e5a748b | 487 | 0x20, 0x40, 0x41, 0x3F, 0x01,// J |
sdlashmar | 1:5aba5e5a748b | 488 | 0x7F, 0x08, 0x14, 0x22, 0x41,// K |
sdlashmar | 1:5aba5e5a748b | 489 | 0x7F, 0x40, 0x40, 0x40, 0x40,// L |
sdlashmar | 1:5aba5e5a748b | 490 | 0x7F, 0x02, 0x04, 0x02, 0x7F,// M |
sdlashmar | 1:5aba5e5a748b | 491 | 0x7F, 0x04, 0x08, 0x10, 0x7F,// N |
sdlashmar | 1:5aba5e5a748b | 492 | 0x3E, 0x41, 0x41, 0x41, 0x3E,// O |
sdlashmar | 1:5aba5e5a748b | 493 | 0x7F, 0x09, 0x09, 0x09, 0x06,// P |
sdlashmar | 1:5aba5e5a748b | 494 | 0x3E, 0x41, 0x51, 0x21, 0x5E,// Q |
sdlashmar | 1:5aba5e5a748b | 495 | 0x7F, 0x09, 0x19, 0x29, 0x46,// R |
sdlashmar | 1:5aba5e5a748b | 496 | 0x46, 0x49, 0x49, 0x49, 0x31,// S |
sdlashmar | 1:5aba5e5a748b | 497 | 0x01, 0x01, 0x7F, 0x01, 0x01,// T |
sdlashmar | 1:5aba5e5a748b | 498 | 0x3F, 0x40, 0x40, 0x40, 0x3F,// U |
sdlashmar | 1:5aba5e5a748b | 499 | 0x1F, 0x20, 0x40, 0x20, 0x1F,// V |
sdlashmar | 1:5aba5e5a748b | 500 | 0x7F, 0x20, 0x18, 0x20, 0x7F,// W |
sdlashmar | 1:5aba5e5a748b | 501 | 0x63, 0x14, 0x08, 0x14, 0x63,// X |
sdlashmar | 1:5aba5e5a748b | 502 | 0x03, 0x04, 0x78, 0x04, 0x03,// Y |
sdlashmar | 1:5aba5e5a748b | 503 | 0x61, 0x51, 0x49, 0x45, 0x43,// Z |
sdlashmar | 1:5aba5e5a748b | 504 | 0x00, 0x00, 0x7F, 0x41, 0x41,// [ |
sdlashmar | 1:5aba5e5a748b | 505 | 0x02, 0x04, 0x08, 0x10, 0x20,// "\" |
sdlashmar | 1:5aba5e5a748b | 506 | 0x41, 0x41, 0x7F, 0x00, 0x00,// ] |
sdlashmar | 1:5aba5e5a748b | 507 | 0x04, 0x02, 0x01, 0x02, 0x04,// ^ |
sdlashmar | 1:5aba5e5a748b | 508 | 0x40, 0x40, 0x40, 0x40, 0x40,// _ |
sdlashmar | 1:5aba5e5a748b | 509 | 0x00, 0x01, 0x02, 0x04, 0x00,// ` |
sdlashmar | 1:5aba5e5a748b | 510 | 0x20, 0x54, 0x54, 0x54, 0x78,// a |
sdlashmar | 1:5aba5e5a748b | 511 | 0x7F, 0x48, 0x44, 0x44, 0x38,// b |
sdlashmar | 1:5aba5e5a748b | 512 | 0x38, 0x44, 0x44, 0x44, 0x20,// c |
sdlashmar | 1:5aba5e5a748b | 513 | 0x38, 0x44, 0x44, 0x48, 0x7F,// d |
sdlashmar | 1:5aba5e5a748b | 514 | 0x38, 0x54, 0x54, 0x54, 0x18,// e |
sdlashmar | 1:5aba5e5a748b | 515 | 0x08, 0x7E, 0x09, 0x01, 0x02,// f |
sdlashmar | 1:5aba5e5a748b | 516 | 0x08, 0x14, 0x54, 0x54, 0x3C,// g |
sdlashmar | 1:5aba5e5a748b | 517 | 0x7F, 0x08, 0x04, 0x04, 0x78,// h |
sdlashmar | 1:5aba5e5a748b | 518 | 0x00, 0x44, 0x7D, 0x40, 0x00,// i |
sdlashmar | 1:5aba5e5a748b | 519 | 0x20, 0x40, 0x44, 0x3D, 0x00,// j |
sdlashmar | 1:5aba5e5a748b | 520 | 0x00, 0x7F, 0x10, 0x28, 0x44,// k |
sdlashmar | 1:5aba5e5a748b | 521 | 0x00, 0x41, 0x7F, 0x40, 0x00,// l |
sdlashmar | 1:5aba5e5a748b | 522 | 0x7C, 0x04, 0x18, 0x04, 0x78,// m |
sdlashmar | 1:5aba5e5a748b | 523 | 0x7C, 0x08, 0x04, 0x04, 0x78,// n |
sdlashmar | 1:5aba5e5a748b | 524 | 0x38, 0x44, 0x44, 0x44, 0x38,// o |
sdlashmar | 1:5aba5e5a748b | 525 | 0x7C, 0x14, 0x14, 0x14, 0x08,// p |
sdlashmar | 1:5aba5e5a748b | 526 | 0x08, 0x14, 0x14, 0x18, 0x7C,// q |
sdlashmar | 1:5aba5e5a748b | 527 | 0x7C, 0x08, 0x04, 0x04, 0x08,// r |
sdlashmar | 1:5aba5e5a748b | 528 | 0x48, 0x54, 0x54, 0x54, 0x20,// s |
sdlashmar | 1:5aba5e5a748b | 529 | 0x04, 0x3F, 0x44, 0x40, 0x20,// t |
sdlashmar | 1:5aba5e5a748b | 530 | 0x3C, 0x40, 0x40, 0x20, 0x7C,// u |
sdlashmar | 1:5aba5e5a748b | 531 | 0x1C, 0x20, 0x40, 0x20, 0x1C,// v |
sdlashmar | 1:5aba5e5a748b | 532 | 0x3C, 0x40, 0x30, 0x40, 0x3C,// w |
sdlashmar | 1:5aba5e5a748b | 533 | 0x44, 0x28, 0x10, 0x28, 0x44,// x |
sdlashmar | 1:5aba5e5a748b | 534 | 0x0C, 0x50, 0x50, 0x50, 0x3C,// y |
sdlashmar | 1:5aba5e5a748b | 535 | 0x44, 0x64, 0x54, 0x4C, 0x44,// z |
sdlashmar | 1:5aba5e5a748b | 536 | 0x00, 0x08, 0x36, 0x41, 0x00,// { |
sdlashmar | 1:5aba5e5a748b | 537 | 0x00, 0x00, 0x7F, 0x00, 0x00,// | |
sdlashmar | 1:5aba5e5a748b | 538 | 0x00, 0x41, 0x36, 0x08, 0x00,// } |
sdlashmar | 1:5aba5e5a748b | 539 | 0x08, 0x08, 0x2A, 0x1C, 0x08,// -> |
sdlashmar | 1:5aba5e5a748b | 540 | 0x08, 0x1C, 0x2A, 0x08, 0x08 // <- |
sdlashmar | 1:5aba5e5a748b | 541 | }; |
sdlashmar | 1:5aba5e5a748b | 542 | |
sdlashmar | 1:5aba5e5a748b | 543 | #endif |