Owen Cavender 201159294

Dependencies:   mbed Gamepad2

Revision:
7:0ce806455ef1
Parent:
6:bf90044188d0
Child:
8:997f90c88246
diff -r bf90044188d0 -r 0ce806455ef1 snake.cpp
--- a/snake.cpp	Thu May 28 15:02:30 2020 +0000
+++ b/snake.cpp	Thu May 28 15:08:11 2020 +0000
@@ -31,7 +31,7 @@
     _gameover = false;
     _score = 0;
     _direction = up;
-                                      //  Vector2D *_snakebody = new Vector2D [_length];
+    //  Vector2D *_snakebody = new Vector2D [_length];
 }
 
 
@@ -46,9 +46,7 @@
         lcd.setPixel(Apos.x, Apos.y, 0);   // Plem:: Wanted to make sure that this didnt clear the pixel of the snake as it passes through it
         _score++;
         timer.reset();
-               //by waiting unil the snake has passed through before clearing the old apple however the new apple spawn needs to be ASAP after collection
-        //randomises new values for _apx,_apy and draws on lcd -- draws on next loop-- the position is not needed until we compare it to Snakehead
-        pad.tone(1500.0,0.5);          //need to clear apple
+        pad.tone(1500.0,0.5);          
         pad.leds_on();
         wait(0.5);
         pad.leds_off();
@@ -264,7 +262,7 @@
 
 void Snake::print_display_time(N5110 &lcd)
 {
-        int countdown = _realtime;
+    int countdown = _realtime;
 
     char buffer1[14];
     sprintf(buffer1,"%2d",countdown);